Timeline



03/13/16:

22:21 Changeset [bc1585cc] by dreammaster
TITANIC: Change some script method return types
22:00 Changeset [75286e83] by dreammaster
TITANIC: Fix loading project data
21:59 Changeset [ce30b66d] by criezy
NEWS: Add mention of the new option to use English speech in SWORD25
21:58 Changeset [ea81d21] by criezy
NEWS: Add mention of the new option to use English speech in SWORD25
21:51 Changeset [4cb5c81] by criezy
BASE: Ignore -psn command line argument on OS X Prior to OS X 10.9, …
21:48 Ticket #6980 (SWORD25: Not released resources after closing game in menu) closed by sev-
fixed
20:25 Changeset [0cc014d0] by dreammaster
TITANIC: Implemented dumping of the project hierarchy
19:44 Changeset [2872c7f9] by Johannes Schickel <lordhoto@…>
WIN32: Fix compilation with MinGW-w64.
19:44 Changeset [045b5831] by Johannes Schickel <lordhoto@…>
WIN32: Guard AudioCD code by WIN32 check.
19:44 Changeset [075bde7] by Johannes Schickel <lordhoto@…>
WIN32: Silence warning in AudioCD code.
19:44 Changeset [b9b3d455] by Johannes Schickel <lordhoto@…>
WIN32: Fix AudioCD compilation.
19:41 Changeset [edfc84b6] by Johannes Schickel <lordhoto@…>
DEVTOOLS: Use LTCG for Release configurations in MSBuild project …
19:39 Changeset [b57805b] by dreammaster
TITANIC: Added main game event loop
19:30 Changeset [819b7734] by dreammaster
TITANIC: Add message generation at end of applicationStarting
19:07 Changeset [c92bf22f] by dreammaster
TITANIC: Changed CGameStateSub to CGameLocation, properly implemented it
18:52 Ticket #7073 (KQ6-CD: Savegame that cannot be resumed) created by SF/fiesh8192
[…] […]
18:28 Changeset [430d5be5] by Colin Snover <github.com@…>
SCI32: Add note about kCantBeHere rect
18:20 Changeset [80098c84] by Colin Snover <github.com@…>
SCI32: Remove incorrect note about dword_C6288 Any reason why …
17:45 Changeset [ee8615d6] by Colin Snover <github.com@…>
SCI32: Clarify the purpose of scaling ratios used in ScreenItem
17:45 Changeset [30cb8f5c] by Colin Snover <github.com@…>
SCI32: Correct some kernel call signatures
17:40 Changeset [362b4625] by Colin Snover <github.com@…>
SCI32: Implement kCelHigh and kCelWide SCI32 versions The SCI16 …
17:10 Changeset [9ae52541] by criezy
BUILD: Add OpenGL framework in static build link command on OS X This …
14:45 Changeset [5e0b136] by Johannes Schickel <lordhoto@…>
BACKENDS: Fill buffer at start of AudioCD playback. As suggested by …
14:28 Changeset [f0d992d8] by dreammaster
TITANIC: Implemented setMode method for game state
13:20 Changeset [5340df3] by Johannes Schickel <lordhoto@…>
POSIX: Cleanup AudioCD manager creation.
13:16 Changeset [8cd4b88] by Johannes Schickel <lordhoto@…>
BACKENDS: Add ScummVM license header for AudioCD code. As discussed …
13:07 Changeset [b32f3475] by Johannes Schickel <lordhoto@…>
SDL: Get rid of reference to SDL 1.3. We only support SDL 1.2 and SDL 2.
13:06 Changeset [9089986] by Johannes Schickel <lordhoto@…>
BACKENDS: Formatting fixes.
12:57 Changeset [c6c0f527] by Johannes Schickel <lordhoto@…>
BACKENDS: Switch to CDROMREADRAW for Linux audio CD CDROMREADAUDIO …
12:57 Changeset [41a1dcb0] by Johannes Schickel <lordhoto@…>
BACKENDS: Switch to a common base class for threaded audio CD streams
12:57 Changeset [aa6ff444] by Johannes Schickel <lordhoto@…>
BACKENDS: Only expose one set of functions for AudioCDManager Engines …
12:57 Changeset [dc0d4fc] by Johannes Schickel <lordhoto@…>
BACKENDS: Add support for opening a CD on Mac OS X by path or drive
12:57 Changeset [4a6c7b5c] by Johannes Schickel <lordhoto@…>
BACKENDS: Add support for opening a CD on Windows by drive
12:57 Changeset [442f91c6] by Johannes Schickel <lordhoto@…>
BACKENDS: Add support for opening a CD on Linux by path or drive
12:57 Changeset [1626fbd6] by Johannes Schickel <lordhoto@…>
BACKENDS: Allow for specifying a drive via the cdrom option
12:56 Changeset [e39faa23] by Johannes Schickel <lordhoto@…>
BACKENDS: Use a second thread to assist in buffering Win32 CD audio
12:56 Changeset [2aa2a6b5] by Johannes Schickel <lordhoto@…>
BACKENDS: Add a Win32 audio CD player
12:56 Changeset [2ee85fcb] by Johannes Schickel <lordhoto@…>
BACKENDS: Use a threading for buffering Linux CD audio
12:56 Changeset [91d695d4] by Johannes Schickel <lordhoto@…>
BACKENDS: Detect the CD drive from the game's path on Linux
12:56 Changeset [a1a4fc0d] by Johannes Schickel <lordhoto@…>
BACKENDS: Add a Linux CD-ROM audio player
12:53 Changeset [47a82f2] by Johannes Schickel <lordhoto@…>
BACKENDS: Add a custom Mac OS X CD audio manager Since Mac OS X …
12:53 Changeset [55a87c59] by Johannes Schickel <lordhoto@…>
BACKENDS: Use a virtual function for creating the SDL audio CD manager
12:53 Changeset [30e68efa] by Johannes Schickel <lordhoto@…>
BACKENDS: Add a closeCD() function to the AudioCDManager
12:53 Changeset [ec5df573] by Johannes Schickel <lordhoto@…>
AGOS: Mark the audio CD playback as emulate only
12:53 Changeset [fc8480c8] by Johannes Schickel <lordhoto@…>
KYRA: Ensure openCD() is called
12:53 Changeset [e9441aa8] by Johannes Schickel <lordhoto@…>
TEENAGENT: Ensure openCD() is called
12:53 Changeset [c0e11a43] by Johannes Schickel <lordhoto@…>
SCI: Ensure openCD() is called
12:52 Changeset [016a600] by Johannes Schickel <lordhoto@…>
CINE: Ensure openCD() is called
12:52 Changeset [fb6fe13] by Johannes Schickel <lordhoto@…>
BACKENDS: Move to an openCD() without parameters as the public API
12:12 Changeset [d85eb8de] by Martin Kiewitz <m_kiewitz@…>
SCI32: Fix small inaccuracy in the scaling drawing code Previously …
03:03 Changeset [c6b07dcd] by dreammaster
TITANIC: Added CGameObjectDescItem class
00:23 Changeset [bad72e2a] by dreammaster
TITANIC: Implement various post-load methods

03/12/16:

19:29 Changeset [f35bdb68] by salty-horse
TUCKER: Don't try parsing missing debug values in demo Fixes the demo …
17:35 Changeset [c269c77] by dreammaster
TITANIC: Implemented sound manager loading
15:51 Changeset [60e137c6] by dreammaster
TITANIC: Implemented true talk manager & script loading
12:59 Changeset [c0de7945] by dreammaster
TITANIC: Added stubs for the different script classes
10:29 Ticket #9534 (NEBULAR: Rex Nebular - Screenshot) created by SF/windlepoons
[…] […]
03:55 Changeset [e68e8334] by dreammaster
TITANIC: Beginnings of True Talk scripts hierarchy
01:05 Changeset [287391d1] by Colin Snover <github.com@…>
SCI32: Fix incorrect mouse event coordinates in SCI2 hires

03/11/16:

12:26 Changeset [dd220e7c] by Filippos Karapetis <bluegr@…>
SCI32: Use Common::fill() instead of memset(), where possible Thanks …
11:13 Changeset [7cf8ce33] by Filippos Karapetis <bluegr@…>
SCI32: Assign a define for the non-remapped number of colors
10:42 Changeset [b11e0e08] by sev-
WAGE: Added Pavilion and T-Rex detection
10:12 Changeset [26428d5e] by sev-
WAGE: Added two more games to detection tables
05:57 Changeset [95fa9a1a] by Torbjörn Andersson <eriktorbjorn@…>
NEWS: Put back 1.8.1 NEWS section that was accidentally reverted
05:56 Changeset [2b575c1e] by Torbjörn Andersson <eriktorbjorn@…>
NEWS: Put back 1.8.1 NEWS section that was accidentally reverted
05:54 Changeset [8f7ab88] by Filippos Karapetis <bluegr@…>
SCI32: Add remap counters and hook them up to frameOut
05:30 Changeset [48b53aa4] by Filippos Karapetis <bluegr@…>
SCI32: Avoid usage of delegated constructors Although this feature …
05:22 Changeset [ea52dc49] by Filippos Karapetis <bluegr@…>
SCI32: More work on remapping applyRemap() has been implemented now, …
04:08 Changeset [6b857299] by Filippos Karapetis <bluegr@…>
SCI32: Handle the different remap color ranges in SCI2 and SCI21 This …
03:21 Changeset [5ca8b5ff] by Filippos Karapetis <bluegr@…>
SCI32: Fix bug in updateRemap()
03:10 Changeset [3a770fa] by Filippos Karapetis <bluegr@…>
SCI32: Initial implementation of kRemapColors applyRemap() is still …
02:07 Changeset [2209701] by Colin Snover <github.com@…>
SCI32: Implement GfxText32::getTextCount
00:31 Changeset [7105fb23] by Colin Snover <github.com@…>
SCI32: Use correct name of kCantBeHere kernel function Only updating …
00:28 Changeset [41b3d9f] by Colin Snover <github.com@…>
SCI32: Use separate function for SCI32 version of kCantBeHere …
00:28 Changeset [ac403ac7] by Colin Snover <github.com@…>
SCI32: Clean up debug messages in GfxFrameout Error messages now …
00:28 Changeset [8dea7400] by Colin Snover <github.com@…>
SCI32: Implement kMovePlaneItems

03/10/16:

23:51 Changeset [3ffd8ded] by dreammaster
ACCESS: Revert AGOE Spanish detection entry back to unstable
23:44 Changeset [0fead6fe] by dreammaster
TITANIC: Beginnings of game manager data loading
20:16 Changeset [695e5db9] by Colin Snover <github.com@…>
SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObj
20:16 Changeset [0bb4c32c] by Colin Snover <github.com@…>
SCI32: Minor cleanup of kernel calls
20:16 Changeset [4a16ebc9] by Colin Snover <github.com@…>
SCI32: Implement kSetNowSeen
16:38 Changeset [eac416f4] by Colin Snover <github.com@…>
SCI32: Implement kCantBeHere
11:47 Ticket #7072 (ACCESS: Amazon - Spanish version doesn't start) created by SF/dianiu
[…] […]
11:40 Changeset [1404092] by sev-
WAGE: Code formatting

03/09/16:

22:59 Changeset [24af06b6] by sev-
WAGE: Disabling bounds calculation code as too buggy ATM.
22:53 Changeset [37b5b641] by sev-
WAGE: Improved a bit bounds calculation. Still bad
22:53 Changeset [1f4af34a] by sev-
WAGE: Fix calculation for bitmap bboxes
22:49 Changeset [9ddd3ab0] by wjp
SCUMM: Make DOTT/MM patch check less strict The original check broke …
22:49 Changeset [2f65273b] by wjp
Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT" This …
22:47 Changeset [ecc6a2c] by wjp
SCUMM: Make DOTT/MM patch check less strict The original check broke …
22:37 Changeset [b0cd1d65] by wjp
Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT" This …
21:42 Changeset [14c8bdaf] by Johannes Schickel <lordhoto@…>
Merge pull request #702 from ckorn/ftbfs2 SHERLOCK: Add format to fix …
21:24 Changeset [305e34a] by Christoph Korn <christoph.korn@…>
SHERLOCK: Add format to fix compile error This patch fixes the …
21:03 Changeset [66a74cf3] by Johannes Schickel <lordhoto@…>
DEVTOOLS: Check configuration and architecture specific directories …
21:03 Changeset [7127fadc] by Johannes Schickel <lordhoto@…>
DEVTOOLS: Use DLL runtime for MSBuild output.
21:03 Changeset [5510fdc7] by Johannes Schickel <lordhoto@…>
DEVTOOLS: Use libpng16.lib for libpng for MSVC. Modern libpng …
21:03 Changeset [46ef8096] by Johannes Schickel <lordhoto@…>
DEVTOOLS: Enable Edit&Continue on x64 for MSVC2015+.
21:03 Changeset [1c2dc2f8] by Johannes Schickel <lordhoto@…>
DEVTOOLS: Do not ignore libcmt.lib for MSBuild output. This hints at …
21:03 Changeset [2455830] by Johannes Schickel <lordhoto@…>
DEVTOOLS: Do not hardcode runtime libraries for MSVC2015.
21:03 Changeset [d3dba1b] by Johannes Schickel <lordhoto@…>
DEVTOOLS: Do not specify SCUMMVM_LIBS include dir twice for MSBuild.
21:03 Changeset [d2f3bc3] by Johannes Schickel <lordhoto@…>
DEVTOOLS: Fix path separator in MSBuild's global props output.
21:03 Changeset [4ee3623f] by Johannes Schickel <lordhoto@…>
SDL: Fix compilation with SDL2 and MSVC2015.
20:28 Changeset [df5fabd8] by sev-
WAGE: Recomputed md5s of rest of the games
20:28 Changeset [e96800d] by sev-
WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates …
20:27 Changeset [2cb1a23] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Fix detection of Maniac Mansion from within DoTT It turns out …
20:24 Changeset [e11a370f] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Fix detection of Maniac Mansion from within DoTT It turns out …
19:18 Changeset [0f2e7fcd] by sev-
WAGE: Fix gameid for Twisted!
19:12 Changeset [ee56fb80] by sev-
WAGE: Skip flood fill in Bitmap when calclating bounds
17:56 Changeset [ca772096] by sev-
WAGE: Attempt to fix bounds calculation
17:21 Ticket #7885 (CMD: Detect and add game(s) with commandline) created by SF/danieljaeger
[…] […]
15:33 Changeset [f5f41d7d] by sev-
GCW0: Remove hardcoded list of skipped engines. Now we rely on …
15:33 Changeset [4fdef191] by sev-
CONFIGURE: Fix options for GCW0
14:53 Changeset [94744592] by sev-
SWORD25: Fix error after changing language in-game with the data file …
14:53 Changeset [7d1d1dac] by sev-
SCUMM: Fix bugs #7070, #7071. When adding support for Russian fan …
14:53 Changeset [1b089f84] by sev-
SWORD25: Add engine option to use English speech instead of German …
14:53 Changeset [70c42a79] by sev-
LAB: Remove gap handling from removeSaveState. This removes the …
14:52 Changeset [9dbde837] by sev-
LAB: Process events during ending sequence LAB: Fix bug #7022 - …
14:52 Changeset [2cef7635] by sev-
CONFIGURE: Error out when host-os is msys. The msys shell can be run …
14:52 Changeset [00f1ec7f] by sev-
CONFIGURE: Introduced new engine dependency: highres Some backends …
14:52 Changeset [fbcff87f] by sev-
GCW0: Disabled more 640x480-only engines
14:52 Changeset [bb9e7d0e] by sev-
SWORD25: Fixed "Resource not released" warnings [GSoC] (Look …
14:47 Changeset [a378e771] by sev-
WAGE: Added alternate versions of Karth of the Jungle
14:47 Changeset [2408766f] by sev-
WAGE: Precalculate design bounds based on real data
14:47 Changeset [c47122cb] by sev-
WAGE: More detection entries
14:47 Changeset [c44a7f6] by sev-
WAGE: Added Minitorian game detection
14:47 Changeset [19c9993] by sev-
WAGE: Added one more game
09:16 Changeset [54ec965f] by sev-
Merge pull request #699 from criezy/sword25-en-speech SWORD25: Add …
09:03 Changeset [ce3af91e] by Walter van Niftrik <walter@…>
ADL: Disable GMM restore on restart prompt At the end of the game a …
09:03 Changeset [349245d9] by Walter van Niftrik <walter@…>
ADL: Fix regression in GMM saving/loading
09:03 Changeset [9d65f90] by Walter van Niftrik <walter@…>
ADL: Clarify detection entry
09:03 Changeset [ac39224] by Walter van Niftrik <walter@…>
ADL: Limit keyboard input to 256 characters
09:03 Changeset [d01da596] by Walter van Niftrik <walter@…>
ADL: Add note about font
09:03 Changeset [57af92e0] by Walter van Niftrik <walter@…>
ADL: Fix shadowing warning (GCC 4.8)
09:03 Changeset [63adab81] by Walter van Niftrik <walter@…>
ADL: Clean up HiRes1Engine class
09:03 Changeset [86d58534] by Walter van Niftrik <walter@…>
ADL: Move ASCII print function into Display class
09:03 Changeset [fd8a5f41] by Walter van Niftrik <walter@…>
ADL: Refactor string handling
09:03 Changeset [ac79cb0] by Walter van Niftrik <walter@…>
ADL: Move #defines into header file
09:03 Changeset [07d0997] by Walter van Niftrik <walter@…>
ADL: Clean up AdlMetaEngine
09:03 Changeset [58e7c539] by Walter van Niftrik <walter@…>
ADL: Clean up AdlEngine class
09:03 Changeset [0ec3ab1] by Walter van Niftrik <walter@…>
ADL: Fix const'ness
09:03 Changeset [a73dcdf] by Walter van Niftrik <walter@…>
ADL: Move functionality into base class
09:03 Changeset [af42795f] by Walter van Niftrik <walter@…>
ADL: Improve error messages
09:03 Changeset [f62c56e] by Walter van Niftrik <walter@…>
ADL: Clean up line drawing
09:03 Changeset [6379fbc1] by Walter van Niftrik <walter@…>
ADL: Add more #defines to replace literals
09:03 Changeset [1e1a5d4] by Walter van Niftrik <walter@…>
ADL: Fix darkness setting in a move too late
09:03 Changeset [165e333f] by Walter van Niftrik <walter@…>
ADL: Implement half-pixel shift for monochrome
09:03 Changeset [b2d2f340] by Walter van Niftrik <walter@…>
ADL: Make palettes static
09:03 Changeset [d3bfdc3] by Walter van Niftrik <walter@…>
ADL: Add more #defines to replace literals
09:03 Changeset [50d6e693] by Walter van Niftrik <walter@…>
ADL: Refactor graphics code
09:03 Changeset [f5430f96] by Walter van Niftrik <walter@…>
ADL: Implement half-pixel shift in color mode
09:03 Changeset [6f912898] by Walter van Niftrik <walter@…>
ADL: Clean up Display class
09:03 Changeset [e6d478a] by Walter van Niftrik <walter@…>
ADL: Clean up Display class
09:03 Changeset [ec14c397] by Walter van Niftrik <walter@…>
ADL: Clean up Display class
09:03 Changeset [115e4cab] by Walter van Niftrik <walter@…>
ADL: Fix restoring on restart prompt
09:03 Changeset [4f7e5da] by Walter van Niftrik <walter@…>
ADL: Clean up Display class
09:03 Changeset [d5cc42f1] by Walter van Niftrik <walter@…>
ADL: Make frame buffer linear
09:03 Changeset [b30fb41] by Walter van Niftrik <walter@…>
ADL: Disable scanlines when saving thumbnail
09:03 Changeset [912a31fa] by Walter van Niftrik <walter@…>
ADL: Add monochrome and scanline rendering
09:03 Changeset [84a9f6ce] by Walter van Niftrik <walter@…>
ADL: Add save game meta info support
09:03 Changeset [baa2410] by Walter van Niftrik <walter@…>
ADL: Fix "don't understand" parser response override
09:03 Changeset [93f5e36c] by Walter van Niftrik <walter@…>
ADL: Add GMM loading and saving
09:03 Changeset [339d3bc8] by Walter van Niftrik <walter@…>
ADL: Move input code into AdlEngine
09:03 Changeset [ba54955] by Walter van Niftrik <walter@…>
ADL: Add loading from launcher
09:03 Changeset [9928e51b] by Walter van Niftrik <walter@…>
ADL: Add functions to adjust for 1-based arrays
09:03 Changeset [475eb0cc] by Walter van Niftrik <walter@…>
ADL: Fix bug in item taking
09:03 Changeset [e1fb5853] by Walter van Niftrik <walter@…>
ADL: Use #define instead of literal
09:03 Changeset [e3d13d06] by Walter van Niftrik <walter@…>
ADL: Add save game support
09:03 Changeset [727469d] by Walter van Niftrik <walter@…>
ADL: Add restarting
09:03 Changeset [301b2fd] by Walter van Niftrik <walter@…>
ADL: Remove leftover debug code
09:03 Changeset [dc2e5e0] by Walter van Niftrik <walter@…>
ADL: Put state-related members in _state struct
09:03 Changeset [1abaf60c] by Walter van Niftrik <walter@…>
ADL: Rename rightAngles to lineArt
09:03 Changeset [34cb2f4c] by Walter van Niftrik <walter@…>
ADL: Move functionality into base class
09:03 Changeset [24c478c] by Walter van Niftrik <walter@…>
ADL: Add ARG #define to improve readability
09:03 Changeset [ede25c19] by Walter van Niftrik <walter@…>
ADL: Rename some #defines and variables for clarity
09:03 Changeset [00d87cca] by Walter van Niftrik <walter@…>
ADL: Add more #defines for literals
09:03 Changeset [2104a509] by Walter van Niftrik <walter@…>
ADL: Rename Room struct fields
09:03 Changeset [8f9d4b96] by Walter van Niftrik <walter@…>
ADL: Use #defines instead of literals
09:03 Changeset [f9c9f2ac] by Walter van Niftrik <walter@…>
ADL: Rename Item struct fields
09:03 Changeset [ce97d0a2] by Walter van Niftrik <walter@…>
ADL: Use #defines instead of literals
09:03 Changeset [6a1dd071] by Walter van Niftrik <walter@…>
ADL: Move more functionality into base class
09:03 Changeset [1e17a23] by Walter van Niftrik <walter@…>
ADL: Rename adl_v1.cpp/h to hires1.cpp/h
09:03 Changeset [43a37e94] by Walter van Niftrik <walter@…>
ADL: Rename AdlEngine_v1 to HiRes1Engine
09:03 Changeset [d30cfa24] by Walter van Niftrik <walter@…>
ADL: Remove dead code
09:03 Changeset [183fe8b2] by Walter van Niftrik <walter@…>
ADL: Move members into base class
09:03 Changeset [9717aa95] by Walter van Niftrik <walter@…>
ADL: Clean-up string handling
09:03 Changeset [87e2c4c1] by Walter van Niftrik <walter@…>
ADL: Rename game type
09:03 Changeset [c8ab2909] by Walter van Niftrik <walter@…>
ADL: Initial check-in for ADL engine
03:56 Changeset [759c0e3b] by dreammaster
TITANIC: More game manager setup
03:34 Changeset [71c3129e] by dreammaster
TITANIC: Added skeletons for game manager support classes
02:13 Changeset [8a404e6] by dreammaster
TITANIC: Implemented CTreeItem::findByName
01:33 Changeset [34ade1f8] by dreammaster
TITANIC: Add const suffix to many tree item methods
00:38 Changeset [2f1ae3fb] by criezy
SWORD25: Fix error after changing language in-game with the data file …
00:35 Changeset [eff4ed1] by dreammaster
TITANIC: Fleshing out CProjectItem methods
00:28 Ticket #7070 (ZAK V2: Umlauts disappeared in German versions) closed by lordhoto
fixed
00:28 Ticket #7071 (MM V2: Umlauts disappeared in German versions) closed by lordhoto
fixed
00:22 Changeset [2ca642e3] by Johannes Schickel <lordhoto@…>
SCUMM: Fix bugs #7070, #7071. When adding support for Russian fan …
00:02 Changeset [90a86fd3] by criezy
SWORD25: Add engine option to use English speech instead of German …

03/08/16:

23:57 Changeset [d1a29a1d] by dreammaster
TITANIC: Moved CompressedFile class into simple_file.h One of the …
23:48 Changeset [0645a3d] by dreammaster
TITANIC: Fix crash when compressed newgame.st file was closed
19:20 Changeset [c0163de] by Johannes Schickel <lordhoto@…>
SCI: Fix build with SCI32 disabled. Regression from …
19:15 Changeset [7be486ae] by Johannes Schickel <lordhoto@…>
SCI: Slight template formatting fixes.
19:13 Changeset [693f8dc2] by Johannes Schickel <lordhoto@…>
SCI: Add missing namespace comments in graphics/.
18:36 Changeset [a2c6e647] by Filippos Karapetis <bluegr@…>
SCI: Spacing
18:36 Changeset [f450ca0e] by Filippos Karapetis <bluegr@…>
SCI: Split color remapping functionality into a separate class …
18:36 Changeset [8f6bbe79] by Filippos Karapetis <bluegr@…>
SCI: Update the game ID of a workaround that's only used in QFG4 demo
18:36 Changeset [aa69563] by Filippos Karapetis <bluegr@…>
SCI32: Disable kRemapColors32, as SCI32 remapping is still incomplete
18:36 Changeset [6958aa98] by Filippos Karapetis <bluegr@…>
SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versions …
18:07 Changeset [7fde01b6] by Johannes Schickel <lordhoto@…>
LAB: Remove gap handling from removeSaveState. This removes the …
18:01 Changeset [e515fc18] by Johannes Schickel <lordhoto@…>
ENGINES: Make variable names of PlainGameDescriptor conform to our …
18:01 Changeset [3aecd8e] by Johannes Schickel <lordhoto@…>
ENGINES: Make variable names of ADGameDescription conform to our …
18:01 Changeset [0b6befdc] by Johannes Schickel <lordhoto@…>
ENGINES: Make variable names of AdvancedMetaEngine conform to our …
17:23 Changeset [3ec225f1] by Johannes Schickel <lordhoto@…>
ENGINES: Fix formatting.
16:29 Changeset [a2e9cc49] by Colin Snover <github.com@…>
SCI32: Clean up kIsOnMe and fix rounding bug The implementation was …
08:23 Changeset [ea3f2ba6] by Kirben
CONFIGURE: Remove out dated comment for MinGW.
08:22 Changeset [2dc3346c] by Kirben
CONFIGURE: Update FluidSynth libraries for MinGW.
05:48 Changeset [729d0182] by Colin Snover <github.com@…>
SCI32: Add unnecessary micro-optimisation to palette merging code
05:47 Changeset [0afb056e] by Colin Snover <github.com@…>
SCI32: Fix palette color overflow
04:57 Changeset [82be932] by Colin Snover <github.com@…>
SCI32: Actually use the BitmapFlags enum
04:52 Changeset [0235a84b] by Colin Snover <github.com@…>
SCI32: Enable GfxPalette32::cycleAllPause This is used by the Mr …
02:51 Changeset [b9fa04c2] by Colin Snover <github.com@…>
SCI32: Implement kBitmapDrawText
02:51 Changeset [73eea889] by Colin Snover <github.com@…>
SCI32: Move in-memory bitmap read/write into its own class
02:36 Changeset [6779340b] by Martin Kiewitz <m_kiewitz@…>
SCI: Truncate channel data in case it goes beyond resource size Fixes …
00:29 Changeset [343f1c7f] by Martin Kiewitz <m_kiewitz@…>
SCI: Script patch for ending glitch in multilingual kq5 Game hangs …
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