Timeline



08/17/14:

22:56 Changeset [9393f6d7] by dreammaster
ACCESS: Implemented bubble box drawing code
21:49 Changeset [6642f6d] by Matthew Hoops <clone2727@…>
GRAPHICS: Improve color bit depth conversion Data is no longer …
20:42 Changeset [4ea9339] by Strangerke
ACCESS: Implement cmdSetTex()
19:49 Changeset [1b69da3d] by Strangerke
ACCESS: Implement some more opcodes
16:24 Changeset [422922fe] by Matthew Hoops <clone2727@…>
VIDEO: Add wrapper around setEndTime() to specify an end frame
16:24 Changeset [9a5b3bfd] by Matthew Hoops <clone2727@…>
IMAGE: Make Cinepak decode to 32bpp when in 8bpp screen mode
16:01 Changeset [77626b72] by dreammaster
ACCESS: Add missing string parameters to bubble box methods
15:14 Changeset [404c7cd] by dreammaster
ACCESS: Split the bubble box code from Room into it's own file
09:16 Changeset [3e61eb9c] by Strangerke
ACCESS: Implement some opcodes
08:39 Changeset [1ab89400] by Strangerke
ACCESS: Remove two unused variables
03:18 Changeset [ff01ee68] by dreammaster
ACCESS: Added code for bubble box size calculations
02:18 Changeset [f784b4ef] by dreammaster
ACCESS: Added data for font2 and font6x6
00:26 Changeset [8d6c8ed] by dreammaster
ACCESS: Beginnings of code for text bubble drawing

08/16/14:

21:24 Changeset [a42e52fb] by dreammaster
ACCESS: Implemented code for clicking in room area
21:01 Changeset [35c3d36] by lukaslw <lukaslw@…>
PRINCE: dialogImage - memory leak fix
20:54 Changeset [9bda7c37] by lukaslw <lukaslw@…>
PRINCE: Shadows drawing - update
20:15 Changeset [0b70783] by dreammaster
ACCESS: Fix selecting buttons from the bottom of the screen
20:04 Changeset [bca9f14] by dreammaster
ACCESS: Fix display of mouse cursor
19:47 Changeset [fa099b8] by dreammaster
ACCESS: Implement routine for scaled drawing of player
15:58 Changeset [5ff004b2] by dreammaster
ACCESS: Fix initialisation of player positioning and scaling values
14:33 Changeset [dc5500e2] by dreammaster
ACCESS: Cleanup of timer flags and some inventory logic
13:35 Changeset [b3ab8a42] by dreammaster
ACCESS: Implementing doCommand
11:50 Changeset [61b44c18] by criezy
I18N: Update translations from source code
11:49 Changeset [62661606] by criezy
I18N: Fix corrupted Ukrainian translation
11:45 Changeset [57d7ec91] by criezy
GUI: Fix spelling of FluidSynth: s/Fluidsynth/FluidSynth/
11:45 Changeset [4cd06dc] by criezy
PEGASUS: Don't try to translate "???"
11:44 Changeset [8586271] by criezy
GUI: Fix typo in audio sample rates: s/11kHz/11 kHz/
10:24 Changeset [86484802] by Strangerke
ACCESS: Add a second parameter to doEstablish()
09:47 Changeset [0b0d16d] by Strangerke
ACCESS: Add details in executeSpecial TODO
09:29 Changeset [fab6d78] by Strangerke
ACCESS: Update TODOs
01:32 Changeset [a347435] by dreammaster
ACCESS: Added extra mouse handling to pollEvents
00:34 Changeset [3475fda0] by dreammaster
ACCESS: Fixes for updating animation frames
00:26 Changeset [f8d64ae6] by dreammaster
ACCESS: Added code to update animations each frame
00:09 Changeset [e3687ea1] by dreammaster
ACCESS: Refactored scroll direction code into separate methods

08/15/14:

19:59 Changeset [422054f8] by lukaslw <lukaslw@…>
PRINCE: init() - delete creditsDataStream
19:57 Changeset [9ef705eb] by lukaslw <lukaslw@…>
PRINCE: playNextFLCFrame() update
19:04 Changeset [40ac742] by lukaslw <lukaslw@…>
PRINCE: initZoomIn() update
18:32 Changeset [89bda02e] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - shadowLine data reading fix
13:27 Changeset [4a3ce2d] by dreammaster
ACCESS: Implementing checkScroll
02:06 Changeset [66b2d47] by dreammaster
ACCESS: Change walking errors to TODO comments
02:02 Changeset [9547efad] by dreammaster
ACCESS: Implemented player plotting methods
01:56 Changeset [bf210ccc] by Matthew Hoops <clone2727@…>
PEGASUS: Fix bad cast that destroys the InputHandler vtable Thanks to …
00:49 Changeset [f66f01bf] by dreammaster
ACCESS: Implemented player walk methods
00:16 Changeset [d2bf7f99] by Matthew Hoops <clone2727@…>
AUDIO: Really fix seeking with audio edits I really have no idea what …

08/14/14:

21:49 Ticket #6709 (SAGA: IHNM - Ellen disappears sometimes when loading a save) created by SF/saleck86
[…] […]
03:03 Changeset [cf901ae1] by dreammaster
ACCESS: Give default draw implementations for sprite drawing routines
02:54 Changeset [79e743ba] by dreammaster
ACCESS: Fix more gcc compiler warnings
02:45 Changeset [d6404a1] by dreammaster
ACCESS: Fix compiler warnings and deallocation crash on exit
02:41 Changeset [13541465] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - left side clipping fix
02:23 Changeset [28bfe737] by dreammaster
ACCESS: Implemented cmdSpecial script opcode
01:07 Changeset [ed645e43] by dreammaster
ACCESS: Fix clearing pending images list each frame
00:56 Changeset [146f6b5d] by dreammaster
ACCESS: Fix rendering of scene background

08/13/14:

19:18 Changeset [e5258784] by uruk <koppirnyo@…>
CGE2: Silence GCC warning.
19:16 Changeset [12a894a8] by uruk <koppirnyo@…>
CGE2: Add checkMute(). This keeps the "Mute All" option of ScummVM …
18:58 Changeset [d7a9ea9e] by uruk <koppirnyo@…>
CGE2: Rework sound system.
18:35 Changeset [c2471254] by uruk <koppirnyo@…>
CGE2: Rename _soundHandle to _sfxHandle.
18:25 Changeset [28a4509] by uruk <koppirnyo@…>
CGE2: Fix initVolumeSwitch().
18:00 Changeset [2eddd72f] by uruk <koppirnyo@…>
CGE2: Initialize _startGameSlot.
17:58 Changeset [e52c14b8] by uruk <koppirnyo@…>
CGE2: Remove unused variable from System.
17:57 Changeset [547ad696] by uruk <koppirnyo@…>
CGE2: Initialize _h and _w in every constuctor of Bitmap.
17:54 Changeset [277f844] by uruk <koppirnyo@…>
CGE2: Initialize _maxDist in Hero's constructor.
17:53 Changeset [fecabc03] by uruk <koppirnyo@…>
CGE2: Initialize every member in Talk's every constructor.
17:49 Changeset [8e22ef9b] by uruk <koppirnyo@…>
CGE2: Fix possible string overflow in Hero::expand().
17:40 Changeset [8b1ffab9] by uruk <koppirnyo@…>
CGE2: Fix possible string overflow in Bitmap's constructor.
16:18 Changeset [8e7279f5] by uruk <koppirnyo@…>
CGE2: Fix possible string overflow in setEye().
15:54 Changeset [45e8078d] by uruk <koppirnyo@…>
CGE2: Don't allow Sprite::step() to dereference nullptr-s.
15:43 Changeset [3e8041d] by uruk <koppirnyo@…>
CGE2: Fix comparing _spr->file against null in runCommand().
15:39 Changeset [3b342a21] by uruk <koppirnyo@…>
CGE2: Eliminate inferred misuse of enums in Sprite::labVal().
15:30 Changeset [528ed795] by uruk <koppirnyo@…>
CGE2: Make impossible to dereference nullptr in sndDigiStart().
03:34 Changeset [89772d55] by dreammaster
ACCESS: Implemented window size fields setup and copyBF2Vid
01:40 Changeset [483bc1eb] by dreammaster
ACCESS: Implemented setBufferScan and copyRects
01:12 Changeset [b579dbb] by dreammaster
ACCESS: Fixes for clipping

08/12/14:

18:26 Changeset [b315003] by lukaslw <lukaslw@…>
PRINCE: Graphics::drawTransparentWithTrans fix
15:42 Changeset [f3588971] by Johannes Schickel <lordhoto@…>
CGE2: Get rid of superflous game name in extra field.
15:41 Changeset [007548f3] by Johannes Schickel <lordhoto@…>
CGE: Get rid of superflous game name in extra field.
15:33 Changeset [be859276] by uruk <koppirnyo@…>
CGE2: Fix fallback detection.
13:16 Changeset [9107cc10] by dreammaster
ACCESS: Added a temporary frame delay and screen update
13:01 Changeset [94eda108] by dreammaster
ACCESS: Fix incorrect decrementing of _startup
12:38 Changeset [c0cb03ce] by dreammaster
ACCESS: Implemented copyBlocks
09:01 Changeset [2f6b686] by uruk <koppirnyo@…>
CREDITS: Add credits for CGE2.
08:52 Changeset [148793ca] by sev-
CGE2: Fix compilation
08:05 Changeset [5b9c51d4] by uruk <koppirnyo@…>
CGE2: Repair FXP's operator=().
06:09 Changeset [c6033e04] by sev-
Merge pull request #488 from urukgit/cge2 CGE2: Add Sfinx engine
03:12 Changeset [eee84b87] by dreammaster
ACCESS: Implemented plotList
01:34 Changeset [7d4180c] by dreammaster
ACCESS: Implemented Animation setFrame code
00:27 Changeset [768e144] by dreammaster
ACCESS: Properly implement Animation calcFrame/calcFrame1 methods
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