Timeline
09/19/11:
- 23:07 Changeset [6ed2679c] by
- PEGASUS: Add the Surface classes Renamed from GWorld; I'm trying to …
- 18:10 Changeset [642e0baa] by
- GUI: Silence GCC warning Rename local variable 'buffer' to keep it …
- 15:44 Changeset [6b8fb19] by
- DISTS: Update MacOSX Info.plist to add most languages for …
- 13:23 Changeset [9796890c] by
- GUI: Replace ConsoleDialog use of vsnprintf by Common::String::vformat()
- 13:22 Changeset [ce4c98d7] by
- LASTEXPRESS: Small cleanup in Entities::processEntity() and …
09/18/11:
- 19:48 Changeset [8f6e6030] by
- PEGASUS: Add the Tracker class
- 19:36 Changeset [1390db1d] by
- PEGASUS: Rewrite TimeBase to be a bit more accurate with timing
- 17:30 Changeset [b76b038f] by
- DREAMWEB: 'bresenhams' ported to C++
- 15:02 Changeset [a1825e4d] by
- GOB: At the decorative fishes in the Diving minigame
- 14:12 Ticket #5844 (SCI: Phantasmagoria Support?) closed by
- 10:38 Changeset [e360d355] by
- TSAGE: Bugfix for Blue Force death screen image moving when screen is …
- 10:36 Changeset [5f0b906] by
- TSAGE: Implemented Blue Force scene 360 - Future Wave Interior
- 09:25 Changeset [2d882fdf] by
- CGE: Rename Snail into CommandHandler, plus some associated renamings
- 07:38 Changeset [cf54fc98] by
- VIDEO: Fix Bink bundle count lenghts to be computed like ffmpeg does. …
- 06:58 Changeset [13d0275d] by
- TSAGE: Fix for sequence manager when using a Blue Force specific opcode
- 06:33 Changeset [45ee4f4] by
- TSAGE: In Blue Force, cursor doesn't reset to Walk after doing actions
- 05:58 Changeset [83a03d8] by
- TSAGE: Fixed ordering of scenes in Blue Force group 3
- 05:56 Changeset [95467a37] by
- TSAGE: Implemented Blue Force scene 370 - Future Wave bedroom
- 03:28 Changeset [c5615d7f] by
- NEWS: Add recent fixes in AGOS game engine.
- 01:16 Changeset [e90287f7] by
- COMMON: Add numerator/denominator getters for Rational
09/17/11:
- 21:04 Changeset [17802f89] by
- CGE: Fix a potential bug in insertCommand(), some renaming
- 20:16 Changeset [f8ee4f3] by
- SCUMM FM-TOWNS: fix DS build
- 19:15 Changeset [149fdbfb] by
- SCUMM FM-TOWNS: fix another regression (pcm sound effects broken in …
- 19:15 Changeset [0d1d974e] by
- SCUMM FM-TOWNS: fix regression and cleanup (LOOM mouse cursor was …
- 19:15 Changeset [867f2887] by
- SCUMM FM-TOWNS: fix invalid mem accesses - handle some invalid sound …
- 17:11 Changeset [9c5415b6] by
- CGE: Remove useless function Thanks fuzzie for noticing it
- 16:24 Changeset [331da037] by
- PEGASUS: Add the fuse classes
- 16:22 Changeset [ff0185d0] by
- CGE: Remove a use reference to g_engine Thanks fuzzie for mentioning it
- 16:04 Changeset [544224b4] by
- PEGASUS: Add transition classes
- 16:02 Changeset [3b9ab4f5] by
- COMMON: Add function to find the intersecting rectangle
- 15:27 Changeset [d574cfe2] by
- CGE: Move _talk and _text to CGEEngine
- 15:17 Changeset [3583c949] by
- CGE: Move some more globals to CGEEngine
- 12:55 Changeset [8491e557] by
- CGE: Remove duplicated forward declaration
- 12:30 Changeset [419f2b8] by
- TSAGE: Implemented Blue Force scene 380 - Outside City Hall & Jail
- 12:09 Ticket #5844 (SCI: Phantasmagoria Support?) created by
- […] […]
- 11:37 Changeset [413a48bb] by
- TSAGE: Implemented Blue Force scene 390 - City Jail
- 09:09 Changeset [38deee5a] by
- CGE: some more cleanup
- 08:54 Changeset [4778ff72] by
- CGE: Move some more globals to CGEEngine
- 08:08 Changeset [f5eca796] by
- CGE: Move 4 global to CGEEngine
- 07:41 Changeset [fba3fc3] by
- TSAGE: Implemented Blue Force scene 385 - City Hall
09/16/11:
- 23:06 Changeset [da74436a] by
- PEGASUS: Implement fader support
- 21:54 Changeset [0668a56f] by
- CGE: Move _vga to CGEEngine
- 18:31 Changeset [938c08ae] by
- CGE: Get rid of some more global functions and static members
- 13:55 Ticket #5450 (AUDIO: Code analysis warnings) closed by
- 13:54 Ticket #5431 (AGOS: Code analysis warnings) closed by
- 13:20 Changeset [2ae8a97c] by
- PEGASUS: Stub off loading/saving games
- 13:17 Changeset [ecde8726] by
- PEGASUS: Fix saving/loading the game state
- 12:52 Changeset [679fc754] by
- GOB: Fix a stupid mistake regarding enum MouseButtons
- 12:08 Changeset [8411fcc1] by
- TSAGE: Completed Blue Force scene 350 - Marina, Outside Boat
- 07:39 Changeset [f1ca1550] by
- TSAGE: Add missing synchronisation code to scene 840, and renamed a field
- 07:30 Changeset [e506df40] by
- TSAGE: Implemented Blue Force scene 840 - Boat Rentals
- 06:03 Changeset [cdf1335e] by
- CGE: Remove two useles externs, un-static-fy two Vga functions
- 05:55 Changeset [70c5b69] by
- CGE: move two global functions to Vga
- 04:45 Changeset [15bf8050] by
- CGE: Move two globals functions to CGEEngine
- 00:50 Changeset [dc0254c1] by
- PEGASUS: Implement very basic screen updating (new API)
- 00:39 Changeset [1ac6abae] by
- PEGASUS: Stub off the base timebase code This is not tested, and …
09/15/11:
- 19:24 Changeset [a6072472] by
- GOB: Randomize when the evil fishes enter and leave
- 19:24 Changeset [79f2bb52] by
- GOB: Randomize evil fish positions
- 19:24 Changeset [3fe3a492] by
- GOB: Make sure that the evil fish don't drift up/down
- 16:54 Changeset [d7ae191b] by
- CGE: Remove general.cpp
- 16:10 Changeset [bf560908] by
- GOB: Fix a typo
- 15:36 Changeset [16bbc076] by
- GOB: Don't explicitly open CD1.ITK for Urban Runner CD1.ITK is the …
- 13:16 Changeset [559d40a] by
- TSAGE: Implemented Blue Force scene 830 - Outside Boat Rentals
- 09:50 Changeset [b24f9b4d] by
- TSAGE: Implemented Scene 342 - Marina (Alternate)
- 06:00 Changeset [c993108] by
- CGE: Transform some static and globals into class members
- 03:49 Changeset [fc6fce22] by
- TSAGE: Silence GCC warnings
- 03:43 Changeset [f803fa8] by
- TSAGE: Fix problem with UI disappearing after using map
- 03:43 Changeset [b141018f] by
- TSAGE: Implemented Blue Force scene 340 - Marina, Domestic Disturbance
09/14/11:
- 19:42 Changeset [1998ab5] by
- GOB: Tell Geisha that we have no AdLib The title music is then played …
- 18:43 Changeset [c6bb055] by
- GOB: Play the shooting sound in the Diving minigame
- 18:31 Changeset [6c259c5d] by
- GOB: Randomize the evil fish types
- 18:07 Changeset [2edfb69] by
- GOB: Add EvilFish::mutate() Changing a fish into a different fish type
- 16:54 Changeset [5caf4ac4] by
- GOB: Implement the fish shooting part of the Diving minigame
- 16:54 Changeset [e21b1af5] by
- GOB: Add ANIObject::rewind()
- 16:54 Changeset [a43794b9] by
- GOB: Add ANIObject animation mode Play the animation continuously or …
- 16:54 Changeset [ac3593c6] by
- GOB: Init "Diving" cursor
- 16:54 Changeset [00a5ccf] by
- GOB: Add stubby "Diving" white pearl drawing
- 16:54 Changeset [358f55db] by
- GOB: Add stubby "Diving" black pearl drawing
- 16:54 Changeset [918fe978] by
- GOB: Add ANIObject::setPause()
- 16:54 Changeset [96961b2c] by
- GOB: More const correctness
- 06:15 Changeset [d28ac81] by
- CGE: Rename cave into scene
Note:
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