Timeline
12/20/06:
- 23:59 Changeset [b9cd2ae9] by
- Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDP svn-id: r24908
- 20:10 Changeset [3f0f9045] by
- Tiny whitespace changes. svn-id: r24907
- 16:24 Changeset [d5b72bae] by
- Add missing closing statement. svn-id: r24906
- 16:12 Changeset [12a936ae] by
- Sync svn-id: r24905
- 16:00 Changeset [2846a9ba] by
- Added Gob2 to the supported games + blurb about the CD versions …
- 15:50 Changeset [97ad57e9] by
- Changed CD playing a bit, now playing directly from the CD should be …
- 12:21 Changeset [c51d8906] by
- Add Simon the Sorcerer's Puzzle Pack to documentation svn-id: r24902
- 11:51 Changeset [aa60d372] by
- Mention gob2 support svn-id: r24901
- 11:44 Ticket #2955 (GOB2: SFX <-> SPEECH switch?) closed by
- invalid
- 10:19 Ticket #2956 (GOB2: No graphics for game) created by
- […] […]
- 10:14 Ticket #2955 (GOB2: SFX <-> SPEECH switch?) created
- […] […]
- 10:03 Ticket #2954 (GOB2: can't take objects) created
- […] […]
- 01:55 Ticket #2944 (TOUCHE: crash when you look at the horse iron in St.Quentin) closed by
- fixed
- 01:52 Changeset [cfc50e78] by
- workaround a scripting bug (see tracker item #1618700) and renamed an …
- 01:17 Ticket #2953 (MI1CD: No music throughout the game) created by
- […] […]
- 01:15 Ticket #2951 (TOUCHE: Description for 'wounded man' changes incorrectly) closed by
- 00:08 Changeset [6eef0224] by
- Stripped some more real_ prefixes from function names; also added a …
12/19/06:
- 23:59 Changeset [dc30c230] by
- Changed Engine_KYRA_detectGames to use …
- 23:58 Changeset [e0ee3fd0] by
- Properly walk through lists of (extended) ADGameDescriptions -- we …
- 23:57 Changeset [559f2b62] by
- Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to …
- 23:37 Changeset [07c6fa98] by
- Further AdvancedDetector cleanup (in particular, renamed …
- 23:14 Changeset [2969144] by
- * Simplified code in AdvancedDetector::detectGame * Removed …
- 22:43 Changeset [865d871] by
- * Change the GameList typedef to a proper class with an additional …
- 21:52 Changeset [cd46b0d5] by
- Added a comment to ScummEngine_v5::saveVars (we need to implement it …
- 14:34 Changeset [3e5240d7] by
- fixed bug #1618695 svn-id: r24888
- 13:50 Changeset [d8d32812] by
- Merged SagaEngine::postInitGame() into SagaEngine::initGame() svn-id: …
- 12:24 Changeset [d82d2c45] by
- Fix warning about a const cast svn-id: r24886
- 12:21 Changeset [0d1f78e4] by
- Fix compiler warning (in general, NULL is deprecated in C++ -- just …
- 10:55 Ticket #2952 (TOUCHE: Mouse over text "beggar's sign" but no sign shown) created by
- […] […]
- 10:46 Ticket #2951 (TOUCHE: Description for 'wounded man' changes incorrectly) created by
- […] […]
- 09:12 Changeset [a6cb2df4] by
- Stomped the well/diving-bug svn-id: r24884
- 07:38 Changeset [4446f2c8] by
- Fixed backspace and delete in the note-pad svn-id: r24883
- 05:36 Ticket #2950 (GUI: Game with no description vanishes from list) closed by
- invalid
- 04:35 Changeset [457ebfea] by
- Get rif od ARRAYSIZE in ADGameDescription svn-id: r24882
- 03:52 Changeset [18ce3810] by
- Got rid of ARRAYSIZE in advanceDetector calls svn-id: r24881
- 01:57 Changeset [bdf98587] by
- Changed game id's back to agi. Added some KQ2 entries svn-id: r24880
- 01:47 Changeset [66910854] by
- oops svn-id: r24879
- 01:45 Changeset [d73a3f26] by
- Update makefile svn-id: r24878
- 01:11 Changeset [374f87d7] by
- Added AdvancedDetection to AGI engine. Only added KQ1 for testing …
- 01:06 Changeset [6c46f3ba] by
- Added Apple IIgs as machine type for AGI engine svn-id: r24876
12/18/06:
- 20:38 Changeset [2e6ad11] by
- Fixed the note-pad, font changing and date/time-display svn-id: r24875
- 14:33 Changeset [fc6f8a47] by
- Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the …
- 07:55 Changeset [4c46f4a8] by
- The MPEG player no longer handles frame syncing/dropping, so this …
- 07:51 Changeset [534a2fd] by
- Change position of scale code, Scale code shouldn't have been FRAM …
- 07:24 Changeset [0d65cb42] by
- Check _scaleMode when decoding a NULL frame. Otherwise we will draw …
12/17/06:
- 21:21 Changeset [17700e2] by
- Fixed a walking animations related mistake svn-id: r24867
- 21:20 Changeset [a2e9bc70] by
- Added a range check in Draw_v2::printText(), fixing invalid reads. It …
- 19:43 Ticket #2949 (GUI crashes when trying to use backspace) closed by
- fixed
- 19:41 Changeset [95432316] by
- replace ensureCapacity(_len-1) by ensureCapacity(_len) (fixes bug …
- 19:39 Changeset [d39da605] by
- sync OFFS define in tests with scumm/saveload.h (64 bit fix for make …
- 16:54 Ticket #2950 (GUI: Game with no description vanishes from list) created by
- […] […]
- 15:59 Ticket #2949 (GUI crashes when trying to use backspace) created by
- […] […]
- 10:35 Changeset [4ca90ab1] by
- Update known issues svn-id: r24862
- 10:17 Changeset [c680f79] by
- Add cyx's patch for horizontal and vertical flipping of wiz images …
12/15/06:
- 23:54 Changeset [eb86007b] by
- Add code for stopping video playback in HE100 games svn-id: r24858
- 23:48 Changeset [10a9989a] by
- added basic handlers for SFXB and SNDE tags in .CUP player svn-id: r24857
- 14:36 Changeset [d997605] by
- Fix regression. It crashed with orignial DXA files. svn-id: r24856
- 09:02 Ticket #2948 (SYMBIAN: SAM: crash at ball of twine) created by
- […] […]
- 00:59 Changeset [0141cbd1] by
- GF_DEMO is only required by the PC version of Broken Sword 1 demo …
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