Opened 14 years ago

Closed 14 years ago

Last modified 14 years ago

#2955 closed defect (invalid)

GOB2: SFX <-> SPEECH switch?

Reported by: (none) Owned by: DrMcCoy
Priority: normal Component: Engine: Gob
Version: Keywords:
Cc: Game: Gobliins 2


ScummVM 0.10.0svn (Dec 20 2006 10:32:56) Features compiled in: Vorbis FLAC MP3 zLib MPEG2

OK, here's the problem: I have changed (global, for all games) the SFX volume to be lower than, SPEECH and upped the volume of SPEECH to be able to catch every funny line and every joke there is.

These are my settings MUSIC: 64 SFX: 128 SPEECH: 256

Now with Gobliins 2 it seems that SFX and SPEECH switched places, because the talking of the two goblins is far too low to be heared well, otoh the "walking" (occasional) is far too loud. I always have to adapt the volume.

Gobliins 2 (CD) English

Amiga OS4 gcc version 4.0.2 (AmigaOS build 20051012)

Ticket imported from: #1619326. Ticket imported from: bugs/2955.

Change History (4)

comment:1 by DrMcCoy, 14 years ago

Gob2 doesn't use the Speech-SoundType. Since you use the CD version of Gobliins 2, the speech is played from the CD's audio track and therefore registers as Music...

comment:2 by DrMcCoy, 14 years ago

Owner: set to DrMcCoy

comment:3 by sev-, 14 years ago

So, closing this. Sven, may you, please, describe this behavior for both Gob1 and Gob2 CD versions?

comment:4 by sev-, 14 years ago

Resolution: invalid
Status: newclosed
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