Timeline
12/15/06:
- 23:54 Changeset [eb86007b] by
- Add code for stopping video playback in HE100 games svn-id: r24858
- 23:48 Changeset [10a9989a] by
- added basic handlers for SFXB and SNDE tags in .CUP player svn-id: r24857
- 14:36 Changeset [d997605] by
- Fix regression. It crashed with orignial DXA files. svn-id: r24856
- 09:02 Ticket #2948 (SYMBIAN: SAM: crash at ball of twine) created by
- […] […]
- 00:59 Changeset [0141cbd1] by
- GF_DEMO is only required by the PC version of Broken Sword 1 demo …
12/14/06:
- 21:23 Changeset [3244d20e] by
- Add proper detection of BS1 Mac demo. Game crashes at attempt to play …
- 19:07 Changeset [eb012d8] by
- Smashed the wizard's house bug svn-id: r24850
- 18:55 Ticket #7527 (Recognize zipped savegame when no Zlib was compiled) created by
- […] […]
- 12:41 Changeset [cf30537] by
- added details for demo version of touche svn-id: r24848
- 05:32 Changeset [48887335] by
- Only allocate _scaleBuffer when required. svn-id: r24847
- 05:21 Changeset [45886ec8] by
- When drawing an interlaced frame, only clear every other line instead …
- 03:20 Ticket #2933 (Crash to debugger on load) closed by
- 01:31 Ticket #2947 (SCUMM (v6): Cursor isn't updated after hotspot changes) created by
- […] […]
12/13/06:
- 18:03 Ticket #2945 (forum account inactive) closed by
- fixed
- 17:26 Ticket #2946 (PSP: Unable to save games after changing save path via GUI) created by
- […] […]
- 12:01 Ticket #2945 (forum account inactive) created by
- […] […]
12/11/06:
- 22:48 Changeset [42228fdc] by
- Add cyx's patch for endian issues in DXA player svn-id: r24844
- 22:35 Changeset [a4b83583] by
- Whitespace changes svn-id: r24843
- 09:26 Changeset [1ba69474] by
- Adjust DXA scaling code for Broken Sword 1 svn-id: r24841
- 08:31 Changeset [9839548] by
- Fix typo in initial _scaleBuffer check svn-id: r24840
- 07:04 Ticket #8594 (DXA: Improved encoder (filesize and speed)) closed by
- 06:53 Changeset [b00e143] by
- Add patch #1611503 - DXA: Improved encoder (filesize and speed) …
- 06:20 Changeset [d704d64] by
- Disable saving game in original load/save screen of maniac/zak, since …
- 06:12 Changeset [5424198c] by
- Allow load of saved game from original COMI load/save screens svn-id: …
- 05:19 Changeset [d8cb3dc4] by
- Use VAR_GAME_LOADED values from original COMI, when loading or saving …
- 00:40 Changeset [97e2c59d] by
- Fix error when exiting original options screen of COMI. BlastObjects …
12/10/06:
- 14:28 Changeset [8a327202] by
- Patch #1296058: Showing the original save/load dialog (see also RFE …
- 14:28 Ticket #8461 (Showing the original save/load dialog (RFE #832460)) closed by
- 00:44 Changeset [08c261a5] by
- made CUP_Player only update the modified screen areas. svn-id: r24831
- 00:41 Changeset [80dfce00] by
- cleanup (added a few more constants, renamed some opcodes) and …
Note:
See TracTimeline
for information about the timeline view.