Timeline



04/10/03:

22:46 Ticket #564 (INDY3: Henry causes the game to restart) closed by aquadran
21:00 Ticket #654 (MI2: skeleton dance 'hangs') closed by SF/arisme
20:42 Changeset [c275874f] by aquadran
fixed o5_actorSet (scale only one param), and added handle for actor …
19:58 Changeset [90d22c8d] by aquadran
turn on scaled actors in ega blocked games svn-id: r6960
19:30 Changeset [5418f6d6] by aquadran
fixed zplanes and a little palette changes for ega blocked games …
13:44 Changeset [81ac7cc8] by Joost Peters <joostp@…>
fixed GP32 port svn-id: r6958
12:20 Changeset [e169b15e] by Jonathan Gray <khalek@…>
use shadowPalette for ega stuff svn-id: r6957
12:13 Changeset [4572cc56] by Jonathan Gray <khalek@…>
update 16 colour palette svn-id: r6956
11:34 Changeset [136b4c32] by Jonathan Gray <khalek@…>
blocked ega games now look like they should thanks to aquadran …
07:26 Changeset [8595e9de] by Jonathan Gray <khalek@…>
palette changes from aquadran who can't use cvs atm svn-id: r6954
07:21 Changeset [88327a9] by Jonathan Gray <khalek@…>
add target for passport to adventure svn-id: r6953
06:58 Changeset [bee1189c] by Jonathan Gray <khalek@…>
unmask indy3ega svn-id: r6952
06:18 Changeset [c3ea143e] by Jonathan Gray <khalek@…>
hard to look at dial a pirate when you don't have graphics svn-id: r6951

04/09/03:

21:59 Changeset [233ef120] by Nicolas Bacca <arisme@…>
It's correct this time. Really. Trust me. svn-id: r6950
21:56 Changeset [8c4d7e2d] by Jonathan Gray <khalek@…>
make gcc happy svn-id: r6949
19:50 Changeset [7f6fca15] by aquadran
fix ega codec again svn-id: r6948
19:18 Changeset [2f62d6c] by aquadran
fix ega codec svn-id: r6947
19:14 Changeset [c9b56af4] by aquadran
a little improved ega support svn-id: r6946
08:06 Changeset [13ca8ea] by Jonathan Gray <khalek@…>
make zak use correct charset svn-id: r6945
05:20 Changeset [5a29b639] by aquadran
added also Monkey ega for 16 colors palette svn-id: r6944

04/08/03:

22:22 Changeset [34eec5e8] by Jonathan Gray <khalek@…>
change some stuff back that didn't merge properly when I cvs up'd …
22:15 Changeset [d8d2a38f] by Jonathan Gray <khalek@…>
text in zak is now using the incorrect font and it does nasty stuff …
20:10 Changeset [00a2bc91] by aquadran
added definition of 16 colors palette to gfx backend for V2/V3 games I …
19:05 Changeset [7189347a] by aquadran
changed range from GF_OLD256 to GF_AFTER_V3 svn-id: r6940
12:50 Ticket #8195 (BASS: CD version 0.0372) closed by joostp
12:19 Changeset [b93b9dc6] by Joost Peters <joostp@…>
applied eriktorbjorn's patch, removed unnecessary cast and renamed CD …
09:06 Ticket #8195 (BASS: CD version 0.0372) created by eriktorbjorn
[…] […]

04/07/03:

23:31 Changeset [a3a47bcb] by Jonathan Gray <khalek@…>
remove old fixme that seemingly isn't needed anymore. note this …
22:47 Changeset [406b0072] by aquadran
fixed reading Loom index file, and handle gfx for 16 colors games …
21:28 Changeset [2deb5e9] by aquadran
updated VC6 file svn-id: r6936
21:01 Changeset [f9635e6b] by aquadran
increased to 16 items svn-id: r6935
20:44 Changeset [17f53e4c] by Oliver Kiehl <olki@…>
restructure svn-id: r6934
20:44 Changeset [6fc83fa9] by Oliver Kiehl <olki@…>
new class SkyText svn-id: r6933
20:43 Changeset [77e9705] by Oliver Kiehl <olki@…>
new class SkyDisk svn-id: r6932
17:01 Changeset [7d6939e2] by aquadran
revert to revert svn-id: r6931
16:40 Ticket #720 (LOOM: Distaff not properly erased (regression)) closed by fingolfin
fixed
16:19 Ticket #8191 (CMI: Object line (slightly incomplete)) closed by fingolfin
16:04 Changeset [ca7c8081] by Max Horn <max@…>
Patch #712493: CMI: Object line svn-id: r6930
15:51 Changeset [df9ccab] by Max Horn <max@…>
removed -1's in image verb code: a) the original code doesn't have …
14:38 Changeset [0a46882b] by aquadran
added charset support for all V3 games, and fix for cleaning all 16 …
07:16 Ticket #735 (ALL: Crash on exit) created by eriktorbjorn
[…] […]
06:34 Changeset [7e62d9a1] by aquadran
zak256 invertory bug is not repeatable, changed order font selection, …
05:10 Changeset [b30aa3c] by aquadran
fixed detection v2 scumm game svn-id: r6926

04/06/03:

23:59 Ticket #734 (COMI : Repeated sound warning (can lockup on Win CE)) closed by fingolfin
duplicate
23:22 Changeset [9bfcce6e] by Jonathan Gray <khalek@…>
remove incorrect cast svn-id: r6925
22:22 Ticket #734 (COMI : Repeated sound warning (can lockup on Win CE)) created by SF/arisme
[…] […]
21:24 Changeset [b4ef91f6] by aquadran
added handle v2 resources for scumm v3, for now hack svn-id: r6924
20:45 Ticket #733 (DIG: Can't exit room!) created by SF/pwigren
[…] […]
19:41 Changeset [d56673b8] by aquadran
fixed detection of early scumm games svn-id: r6923
18:01 Changeset [9d176966] by Max Horn <max@…>
nope, not all big endian system require alignment svn-id: r6922
17:16 Ticket #732 (DIG: Text corrupted when scrolling) created by SF/pwigren
[…] […]
16:48 Changeset [d3d85bf] by Nicolas Bacca <arisme@…>
Oops on previous fix svn-id: r6921
16:02 Changeset [8a61959] by aquadran
also Loom exception in the read/write var funcs svn-id: r6920
14:11 Changeset [aa48989] by aquadran
corrected right/bottom borders while clipping at drawBox() func …
12:57 Changeset [9dba239a] by Nicolas Bacca <arisme@…>
Alignment fix svn-id: r6918
00:01 Ticket #731 (DIG: Tram to Tomb not coming) created by SF/onkeltobi
[…] […]

04/05/03:

23:41 Changeset [5179aef2] by Nicolas Bacca <arisme@…>
Alignment fixes svn-id: r6917
21:40 Ticket #8194 (Quit Confirmation Dialog (feature request #642721)) created by Deledrius
[…] […]
20:10 Changeset [8e1744d1] by aquadran
updated and fixed for VC6 svn-id: r6916
19:16 Changeset [d667453e] by Joost Peters <joostp@…>
changed warning() to error() svn-id: r6915
18:06 Changeset [3800062] by Joost Peters <joostp@…>
removed debug/text dump code (oops :)) svn-id: r6914
18:01 Changeset [1b481866] by Joost Peters <joostp@…>
Added text decoders + various other bits of code svn-id: r6913
11:24 Changeset [fb20404d] by Nicolas Bacca <arisme@…>
Watch this cast svn-id: r6912
09:55 Changeset [103937e] by Nicolas Bacca <arisme@…>
Add delay in ms for tremor vorbis implementation and possible …
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