Timeline
04/10/03:
- 22:46 Ticket #564 (INDY3: Henry causes the game to restart) closed by
- 21:00 Ticket #654 (MI2: skeleton dance 'hangs') closed by
- 20:42 Changeset [c275874f] by
- fixed o5_actorSet (scale only one param), and added handle for actor …
- 19:58 Changeset [90d22c8d] by
- turn on scaled actors in ega blocked games svn-id: r6960
- 19:30 Changeset [5418f6d6] by
- fixed zplanes and a little palette changes for ega blocked games …
- 13:44 Changeset [81ac7cc8] by
- fixed GP32 port svn-id: r6958
- 12:20 Changeset [e169b15e] by
- use shadowPalette for ega stuff svn-id: r6957
- 12:13 Changeset [4572cc56] by
- update 16 colour palette svn-id: r6956
- 11:34 Changeset [136b4c32] by
- blocked ega games now look like they should thanks to aquadran …
- 07:26 Changeset [8595e9de] by
- palette changes from aquadran who can't use cvs atm svn-id: r6954
- 07:21 Changeset [88327a9] by
- add target for passport to adventure svn-id: r6953
- 06:58 Changeset [bee1189c] by
- unmask indy3ega svn-id: r6952
- 06:18 Changeset [c3ea143e] by
- hard to look at dial a pirate when you don't have graphics svn-id: r6951
04/09/03:
- 21:59 Changeset [233ef120] by
- It's correct this time. Really. Trust me. svn-id: r6950
- 21:56 Changeset [8c4d7e2d] by
- make gcc happy svn-id: r6949
- 19:50 Changeset [7f6fca15] by
- fix ega codec again svn-id: r6948
- 19:18 Changeset [2f62d6cf] by
- fix ega codec svn-id: r6947
- 19:14 Changeset [c9b56af4] by
- a little improved ega support svn-id: r6946
- 08:06 Changeset [13ca8ea] by
- make zak use correct charset svn-id: r6945
- 05:20 Changeset [5a29b639] by
- added also Monkey ega for 16 colors palette svn-id: r6944
04/08/03:
- 22:22 Changeset [34eec5e8] by
- change some stuff back that didn't merge properly when I cvs up'd …
- 22:15 Changeset [d8d2a38f] by
- text in zak is now using the incorrect font and it does nasty stuff …
- 20:10 Changeset [00a2bc91] by
- added definition of 16 colors palette to gfx backend for V2/V3 games I …
- 19:05 Changeset [7189347a] by
- changed range from GF_OLD256 to GF_AFTER_V3 svn-id: r6940
- 12:50 Ticket #8195 (BASS: CD version 0.0372) closed by
- 12:19 Changeset [b93b9dc6] by
- applied eriktorbjorn's patch, removed unnecessary cast and renamed CD …
- 09:06 Ticket #8195 (BASS: CD version 0.0372) created by
- […] […]
04/07/03:
- 23:31 Changeset [a3a47bcb] by
- remove old fixme that seemingly isn't needed anymore. note this …
- 22:47 Changeset [406b0072] by
- fixed reading Loom index file, and handle gfx for 16 colors games …
- 21:28 Changeset [2deb5e9] by
- updated VC6 file svn-id: r6936
- 21:01 Changeset [f9635e6b] by
- increased to 16 items svn-id: r6935
- 20:44 Changeset [17f53e4c] by
- restructure svn-id: r6934
- 20:44 Changeset [6fc83fa9] by
- new class SkyText svn-id: r6933
- 20:43 Changeset [77e97053] by
- new class SkyDisk svn-id: r6932
- 17:01 Changeset [7d6939e2] by
- revert to revert svn-id: r6931
- 16:40 Ticket #720 (LOOM: Distaff not properly erased (regression)) closed by
- fixed
- 16:19 Ticket #8191 (CMI: Object line (slightly incomplete)) closed by
- 16:04 Changeset [ca7c8081] by
- Patch #712493: CMI: Object line svn-id: r6930
- 15:51 Changeset [df9ccab9] by
- removed -1's in image verb code: a) the original code doesn't have …
- 14:38 Changeset [0a46882b] by
- added charset support for all V3 games, and fix for cleaning all 16 …
- 07:16 Ticket #735 (ALL: Crash on exit) created by
- […] […]
- 06:34 Changeset [7e62d9a1] by
- zak256 invertory bug is not repeatable, changed order font selection, …
- 05:10 Changeset [b30aa3cc] by
- fixed detection v2 scumm game svn-id: r6926
04/06/03:
- 23:59 Ticket #734 (COMI : Repeated sound warning (can lockup on Win CE)) closed by
- duplicate
- 23:22 Changeset [9bfcce6e] by
- remove incorrect cast svn-id: r6925
- 22:22 Ticket #734 (COMI : Repeated sound warning (can lockup on Win CE)) created by
- […] […]
- 21:24 Changeset [b4ef91f6] by
- added handle v2 resources for scumm v3, for now hack svn-id: r6924
- 20:45 Ticket #733 (DIG: Can't exit room!) created by
- […] […]
- 19:41 Changeset [d56673b8] by
- fixed detection of early scumm games svn-id: r6923
- 18:01 Changeset [9d176966] by
- nope, not all big endian system require alignment svn-id: r6922
- 17:16 Ticket #732 (DIG: Text corrupted when scrolling) created by
- […] […]
- 16:48 Changeset [d3d85bf] by
- Oops on previous fix svn-id: r6921
- 16:02 Changeset [8a619598] by
- also Loom exception in the read/write var funcs svn-id: r6920
- 14:11 Changeset [aa48989] by
- corrected right/bottom borders while clipping at drawBox() func …
- 12:57 Changeset [9dba239a] by
- Alignment fix svn-id: r6918
- 00:01 Ticket #731 (DIG: Tram to Tomb not coming) created by
- […] […]
04/05/03:
- 23:41 Changeset [5179aef2] by
- Alignment fixes svn-id: r6917
- 21:40 Ticket #8194 (Quit Confirmation Dialog (feature request #642721)) created by
- […] […]
- 20:10 Changeset [8e1744d1] by
- updated and fixed for VC6 svn-id: r6916
- 19:16 Changeset [d667453e] by
- changed warning() to error() svn-id: r6915
- 18:06 Changeset [38000625] by
- removed debug/text dump code (oops :)) svn-id: r6914
- 18:01 Changeset [1b481866] by
- Added text decoders + various other bits of code svn-id: r6913
- 11:24 Changeset [fb20404d] by
- Watch this cast svn-id: r6912
- 09:55 Changeset [103937e] by
- Add delay in ms for tremor vorbis implementation and possible …
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