CMI: Fix for inventory bug
|Reported by:||eriktorbjorn||Owned by:||fingolfin|
|Game:||Monkey Island 3|
I patch seems to fix the inventory bug mentioned on the
CMI issues page, where the game gets confused about
which is the last object in the inventory chest. The
problem happens because the findBlastObject() opcode
returns the wrong object number, which I believe is
because the loop starts at one object past the end of
the blast object queue.
(I have a savegame that demonstrates this, but since
it's a bit large I'm not attaching it unless someone
asks me to.)
Ticket imported from: #708384. Ticket imported from: patches/295.