#8009 closed patch
Loom sound fixes
| Reported by: | eriktorbjorn | Owned by: | SF/ender |
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| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Loom |
Description
This is an attempt to fix two slight sound problems in Loom.
The first problem is that the sound doesn't stop if, for instance, I hit Escape to skip a cutscene. In these cases Loom will try to play a sound with offset and delay both being 0. Applying this part of the fix shouldn't break anything else, since it's within a Loom-specific piece of code.
The second problem is that during the final confrontation with Chaos, Loom will cause stopSound(0) to be called. Since current_cd_sound is 0 at this time, this will cause the CD (or MP3) to stop. I don't think Loom ever does anything that causes current_cd_sound to be set, and anyway 0 is used to indicate that there is no current CD sound. This part of the fix, I'm less certain about.
Ticket imported from: #594921. Ticket imported from: patches/114.
Attachments (1)
Change History (5)
by , 23 years ago
| Attachment: | loomsound.diff added |
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comment:2 by , 23 years ago
| Owner: | set to |
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| Status: | new → closed |
comment:3 by , 23 years ago
Also looks good. It didn't break anything I tested, and if anyone ELSE sees an objection they can rewrite the fix another way.
comment:4 by , 7 years ago
| Component: | → Engine: SCUMM |
|---|---|
| Game: | → Loom |

Experimental sound fixes