id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 8009,Loom sound fixes,eriktorbjorn,SF/ender,"{{{#!Markdown This is an attempt to fix two slight sound problems in Loom. The first problem is that the sound doesn't stop if, for instance, I hit Escape to skip a cutscene. In these cases Loom will try to play a sound with offset and delay both being 0. Applying this part of the fix shouldn't break anything else, since it's within a Loom-specific piece of code. The second problem is that during the final confrontation with Chaos, Loom will cause stopSound\(0\) to be called. Since current\_cd\_sound is 0 at this time, this will cause the CD \(or MP3\) to stop. I don't think Loom ever does anything that causes current\_cd\_sound to be set, and anyway 0 is used to indicate that there is no current CD sound. This part of the fix, I'm less certain about. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#594921. Ticket imported from: patches/114. }}}",patch,closed,normal,Engine: SCUMM,,,,,Loom