Opened 19 years ago

Closed 18 years ago

Last modified 2 years ago

#334 closed defect

ALL: Mouse too sensitive in OpenGL mode

Reported by: SF/phanlord Owned by:
Priority: low Component: Port: Win32
Version: Keywords:
Cc: Game:


In CVS GL Version it is very hard to use mouse it is so sensitive that with almost every movment goes out of the screen (Win32)

Ticket imported from: #579575. Ticket imported from: bugs/334.

Change History (8)

comment:1 by fingolfin, 19 years ago

Priority: normallow
Summary: CVS GL version mouse to sensitiveAll: Mouse too sensitive in OpenGL mode

comment:2 by SF/luke_br, 19 years ago

I don't know where the problem is, since I didn't change any mouse code in sdl_gl.cpp. The only difference between sdl.cpp and sdl_gl.cpp is the rendering stuff. The basic drawing (blittering in surfaces) is the same. Anyway, i will have a look at it.

comment:3 by fingolfin, 18 years ago

Any news on this issue?

comment:4 by SF/phanlord, 18 years ago

I just tryed win32 snapshot from August 6th and again the same thing mouse movments are to sensitive. But now its a little bit better then before even tough it is too sensitive it can be used. Compared to non Gl version mouse pointer is still moving to quickly.

comment:5 by SF/luke_br, 18 years ago

I think the problem is something related to SDL, because I can't see where the problem is since I didn't change the mouse code. I think that when i change the resolution to 640x480 (OpenGL mode) the mouse doesn't change it's sensitivity (Windows problem?). Try to change in the code (sdl_gl.cpp): fb2gl_init(640,480,0,70,gl_flags); to the resolution you normally use in Windows. For example, 1024x768: fb2gl_init(1024,768,0,70,gl_flags);

comment:6 by fingolfin, 18 years ago

Status: newclosed
Summary: All: Mouse too sensitive in OpenGL modeALL: Mouse too sensitive in OpenGL mode

comment:7 by fingolfin, 18 years ago

Waiting for reply by the original poster.

comment:8 by digitall, 2 years ago

Component: --Unset--Port: Win32
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