Opened 21 years ago
Closed 21 years ago
Last modified 4 years ago
#334 closed defect
ALL: Mouse too sensitive in OpenGL mode
|Reported by:||SF/phanlord||Owned by:|
In CVS GL Version it is very hard to use mouse it is so sensitive that with almost every movment goes out of the screen (Win32)
Ticket imported from: #579575. Ticket imported from: bugs/334.
Change History (8)
comment:1 by , 21 years ago
|Priority:||normal → low|
|Summary:||CVS GL version mouse to sensitive → All: Mouse too sensitive in OpenGL mode|
comment:2 by , 21 years ago
comment:3 by , 21 years ago
Any news on this issue?
comment:4 by , 21 years ago
I just tryed win32 snapshot from August 6th and again the same thing mouse movments are to sensitive. But now its a little bit better then before even tough it is too sensitive it can be used. Compared to non Gl version mouse pointer is still moving to quickly.
comment:5 by , 21 years ago
I think the problem is something related to SDL, because I can't see where the problem is since I didn't change the mouse code. I think that when i change the resolution to 640x480 (OpenGL mode) the mouse doesn't change it's sensitivity (Windows problem?). Try to change in the code (sdl_gl.cpp): fb2gl_init(640,480,0,70,gl_flags); to the resolution you normally use in Windows. For example, 1024x768: fb2gl_init(1024,768,0,70,gl_flags);
comment:6 by , 21 years ago
|Status:||new → closed|
|Summary:||All: Mouse too sensitive in OpenGL mode → ALL: Mouse too sensitive in OpenGL mode|
comment:7 by , 21 years ago
Waiting for reply by the original poster.
comment:8 by , 4 years ago
|Component:||--Unset-- → Port: Win32|
I don't know where the problem is, since I didn't change any mouse code in sdl_gl.cpp. The only difference between sdl.cpp and sdl_gl.cpp is the rendering stuff. The basic drawing (blittering in surfaces) is the same. Anyway, i will have a look at it.