Opened 19 years ago
Closed 18 years ago
#2518 closed defect (worksforme)
COMI: Guybrush walking backwards (Amiga)
Reported by: | (none) | Owned by: | fingolfin |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 3 |
Description
ScummVM 0.9.0svn (Mar 3 2006 07:21:57) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
Guybrush walks backwards! Can easily be checked (at least here). In the very first room (Wally and cannon) "defeat" Wally and stand infront of the restraint rope. Now point towards the cannon opening and let Guybrush walk.
Here he will walk the whole way to the end of the cannon AND the part beside the door backwars until he turns around and faces the opening.
Also some small parts on the first island he will# walk backwards. (if it helps, i remember reading about a similar, yet fixed bug, in ITE!)
AmigaOS4 build
Ticket imported from: #1442282. Ticket imported from: bugs/2518.
Attachments (1)
Change History (12)
comment:1 by , 19 years ago
comment:2 by , 19 years ago
Owner: | set to |
---|---|
Status: | new → pending |
comment:3 by , 19 years ago
Sorry, i just wanted to give a hint.
More Info: Let Guybrush face the "Ring" where the Cannon restraint rope is hooked on. He will stand and slightly face the opening. Now just click around Guybrush's face (a red error pointing out of the opening should appear) and let him walk.
For me he walks the entire path BEFORE the cannon and the door backwards and will turn around at the cannon ball pile to face the opening and start walking in the right direction towards the opening.
I'll send a savegame to your sourceforge address, i hope you don't mind, but it's too big for SF to be attached.
Thank you
comment:4 by , 19 years ago
Status: | pending → new |
---|
comment:5 by , 19 years ago
Thanks for the savegame. However, I still can't reproduce the issue. Just to make sure i am doing the "right" thing: I load your savegame using latest CVS. Then I click on the window (to make it precise, I click on the part where one can see the outside night sky / sea). Note that the mouse cursor at that time is a red arrow pointing to the left. Guybrush then walks correctly to the window.
In your email you mentioned endianess. Note that I am using Mac OS X on PowerPC, so that can be ruled out. It's in fact pretty unlikely that any endian bugs remain :-).
Is this the Amiga binary from our website?
comment:6 by , 19 years ago
>Thanks for the savegame. However, I still can't reproduce >the issue. Oi, that will be a tough one then :-(
>I load your savegame using latest CVS. Then I click on >the window (to make it precise, I click on the part where >one can see the outside night sky / sea). Note that the >mouse cursor at that time is a red arrow pointing to the >left. You are doing it exactly as i do
>MacOS X This is big endian, then?
>Is this the Amiga binary from our website? Nope, freshly build from svn sources today 0.8.2 from the website does it too
comment:7 by , 19 years ago
Yes, PowerPC is big endian. So it sounds more and more like a either a big endian issue, or a problem with your data files. Maybe you know other AmigaOS users whom you could try to reproduce this?
I'll try to contact the AmigaOS packager about this.
comment:8 by , 19 years ago
I have a PPC and big endian on Amiga, too.
I'll try to contact others and ask to try it.
comment:9 by , 19 years ago
(I'm the current maintainer of AmigaOS 4 port)
I was able to reproduce this with the 0.8.2 build. It doesn't seem to matter if Wally is "defeated" or shooting out from the window.
I just walk to the constraint rope and after that, a click to almost anywhere else (grate, keyhole, cannon balls, window) makes Guybrush walk backwards.
It's hard to believe that this is an Amiga-only bug but it's always natural to suspect an optimizer bug when everything else fails ;) I try to build ScummVM SVN with GCC 4.0.2 when I get my SDK sorted out, instead of GCC 3.4.2...
comment:10 by , 19 years ago
Well I am pretty much convinced that this is a port specific bug. After all, this is a pretty obvious bug, and COMI has been under testing for years now -- it's very unlikely that such a fat bug right at the start would have gone unnoticed all the time. Plus I can't reproduce it neither under OS X, nor under Windows, while two AmigaOS users can reproduce it... pretty strong hints, that :-).
comment:11 by , 18 years ago
Resolution: | → worksforme |
---|---|
Status: | new → closed |
First off: ITE is a completly different engine, and has nothing at all in common with SCUMM. hence any issues seen there are completely unrelated.
As to this issue: I can't reproduce this at all on my Mac OS X system with latest CVS. Please provide more specific instructions: Where precisely are you standing? Ideally, provide a savegame in which one can trigger the issue with a single click on the cannon opening.