Opened 3 years ago

Last modified 12 months ago

#12598 closed defect

3DS, GRIM: Crashes after splash image display — at Version 2

Reported by: BallM4788 Owned by:
Priority: normal Component: Engine: Grim
Version: Keywords: 3ds n3ds grim fandango crash grime
Cc: Game: Grim Fandango

Description (last modified by BallM4788)

Platform: New Nintendo 3DS
ScummVM version: commit 78ec256
Description: When starting up Grim Fandango, the startup splash image of Manny and Glottis in the Bone Wagon displays for around 10 seconds before the system crashes.
Replication: Start Grim Fandango.
Notes:

  • Backtrace log and crash dump are from two separate crashes. This is because, for some reason, detatching the remote debugger after a segfault only causes ScummVM to crash; the user is kicked back to the 3DS Home Screen and told that the system will restart.
  • In the provided backtrace log, the line "WARNING: !!!! Trying to call MakeSectorActive without a scene!" appears 5 times. This is a known flaw, and may or may not be related to this ticket's issue.

EDIT: Attached different crash log along with crash screenshot with registers and other info.

Change History (5)

by BallM4788, 3 years ago

Attachment: GRIM backtrace.txt added

comment:1 by BallM4788, 3 years ago

Description: modified (diff)

by BallM4788, 3 years ago

Attachment: GRIM crash_dump.dmp added

comment:2 by BallM4788, 3 years ago

Description: modified (diff)

by BallM4788, 3 years ago

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