GRIM: Grim Fandango crashes after displaying splash.bm on 3DS
|Reported by:||BallM4788||Owned by:|
|Version:||Keywords:||3ds n3ds grim fandango crash grime|
Description (last modified by )
Platform: New Nintendo 3DS
Game Version: Both original CD-ROM release and Remastered, English (presumably occurs for all other versions as well).
ScummVM version: First observed in commit 78ec256, persists through all later commits as of July 11, 2021.
Description: When starting up Grim Fandango, the startup splash image of Manny and Glottis in the Bone Wagon displays for around 10 seconds before the system crashes.
Replication: Start Grim Fandango.
- Backtrace log and crash dump are from two separate crashes. This is because, for some reason, detatching the remote debugger after a segfault only causes ScummVM to crash; the user is kicked back to the 3DS Home Screen and told that the system will restart.
- In the provided backtrace log, the line "WARNING: !!!! Trying to call MakeSectorActive without a scene!" appears 5 times. This is a known flaw, and may or may not be related to this ticket's issue.
EDIT: Attached different crash log along with crash screenshot with registers and other info.
Change History (19)
comment:10 by , 4 months ago
|Summary:||3DS, GRIM: Crashes after splash image display → GRIM: Grim Fandango crashes after displaying splash.bm on 3DS|