Opened 5 years ago
Closed 7 weeks ago
#12074 closed defect (assigned)
TWINE: rendering of the holomap is broken
| Reported by: | mgerhardy | Owned by: | mgerhardy |
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| Priority: | normal | Component: | Engine: TwinE |
| Version: | Keywords: | ||
| Cc: | Game: | Little Big Adventure |
Description
Attachments (6)
Change History (23)
comment:2 by , 5 years ago
| Summary: | TWINE: holomap feature is incomplete/missing → TWINE: rendering of the holomap is broken |
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by , 5 years ago
| Attachment: | holomap-broken.png added |
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by , 4 years ago
| Attachment: | holomap2.png added |
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by , 4 years ago
| Attachment: | holomap.png added |
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comment:3 by , 4 years ago
The planet rendering works now - but the models that are rendered on the surface of the planet are not yet working properly.
comment:5 by , 4 years ago
set_holomap_trajectory 15
this doesn't render the path points - only the vehicle and the planet (every other trajectory index is affected, too of course).
give_allitems
set_holomap_flags -1
open holomap with h or via inventory menu
cycle between the locations to see the rendering errors
the planet front and back side have some vertices not properly placed
by , 4 years ago
| Attachment: | notice-the-black-gap-holomap.png added |
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by , 4 years ago
| Attachment: | current-state-holomap.png added |
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comment:6 by , 4 years ago
trajectory path points are rendered now.
the holomap models that produce rendering artifacts might only do so when looking straight onto them - maybe a projection math error that extends the polygon to inf or something like that.
comment:7 by , 4 years ago
The gap is fixed in 34ed1dc02f604be82c178809e2e6d2ff57f2caf7 and fa09c8083080c10c9554759a6a4ea1e2936d6737
so only the position markers are left (the flickering)
comment:8 by , 4 years ago
| Priority: | normal → high |
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by , 4 years ago
| Attachment: | scummvm-lba-de-00060.png added |
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comment:9 by , 4 years ago
ComputePolyMinMax performs some clipping that we are lacking in our Renderer::computePolygons implementation.
comment:10 by , 3 years ago
clipping is implemented now in db4eb789e70135c22f20107c9c83e7706e135d91 - but the issue is not yet fixed.
comment:11 by , 3 years ago
| Owner: | set to |
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| Resolution: | → pending |
| Status: | new → pending |
comment:12 by , 3 years ago
| Priority: | high → normal |
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comment:13 by , 10 months ago
| Resolution: | pending |
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| Status: | pending → new |
comment:14 by , 10 months ago
the initial delay on the holomap (black screen) is most likely due to the fact that the screen is just not updated as long as the location text is displayed char-by-char - only once this is done.
comment:15 by , 10 months ago
the initial delay of the holomap is fixed with f655ae5daa3708b7ced24e30a26f9f8e672ec8aa
comment:16 by , 7 weeks ago
| Resolution: | → fixed |
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| Status: | new → pending |
@mgerhardy Is this all of the issues with the holomap fixed? Or do some still remain...
comment:17 by , 7 weeks ago
| Resolution: | fixed → assigned |
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| Status: | pending → closed |
Confirmed on discord that this is still not fully fixed.

Status: A lot of stuff is reversed now - a few file formats are also known now. There are still a lot of rendering errors and the planet surface is not yet rendered.