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Ticket Resolution Summary Owner Reporter
#13856 fixed Unknown game variant for Pink Panther: Hokus Pokus Pink (italian) tag2015 ARibecaJob
Description

The game in 'hokuspokus\' seems to be an unknown game variant.

Please report the following data to the ScummVM team at https://bugs.scummvm.org/ along with the name of the game you tried to add and its version, language, etc.:

Matched game IDs for the pink engine: pokus-nl

{"HPP.orb", 0, "86fb890be3beaadb36d5daceae52a176", 504320381},

#10947 fixed SCUMM: MM (C64) - flashlight graphics aren't correct to original sev- ATMcashpoint
Description

In a Commodore 64 emulator, the C64 version of Maniac Mansion handles turning on the flashlight in a dark room differently than in later versions.

The character sprites are partly lit up (looking different from either grayscale or normal brightness), and the area lit by the flashlight beam has different dimensions, with square corners instead of rounded corners.

Currently ScummVM (as of the April 25, 2019 Windows 64-bit daily build) keeps the character sprites in grayscale when the flashlight is on in a dark room, which is how the DOS V1 version handles it.

ScummVM also has a different shape to the lit area, which looks like the Night Vision effect from the cave maze in LOOM, and doesn't match either the DOS V1 or DOS V2 versions of Maniac.

To reproduce this bug: get the flashlight from the kitchen and some batteries (from the kitchen refrigerator or radio at the pool), put batteries into the flashlight, then go into a dark room and turn on the flashlight.

Game version: Maniac Mansion C64, English, running on Windows 10, build 1803, 64-bit.

#10951 fixed SCUMM: ZAK (C64) - flashlight graphics aren't correct to original sev- ATMcashpoint
Description

Similar to the Maniac Mansion ticket I submitted earlier.

In the C64 version of Zak McKracken, when the flashlight is turned on in a dark room, the character sprites are partly lit up. The area lit up by the flashlight beam also has a different shape, with rectangular edges.

The DOS V1 & V2 versions instead turn the character sprites to normal brightness, and that's what ScummVM currently does.

The DOS V1 & V2 versions use two different flashlight beam designs as well, both with rounded edges. ScummVM's implementation is based on the DOS V2 version. Which means its handling of the DOS V1 flashlight beam is probably incorrect as well.

To reproduce this: unlock Melissa & Leslie; get into the Mars Hostel (using token from monolith & fuse from van to repair door); get the flashlight from the hostel locker; get into the Mars Face (using ladder from hostel & combination from African shaman in Kinshasa), unlock door to dark maze (using ladder, push crystal sphere next to door 1 in Great Chamber). As Melissa, enter the dark maze, then turn on the flashlight.

This is as of the April 25, 2019, daily build. Zak McKracken C64, English, running on Windows 10, build 1803, 64-bit.

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