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Ticket Resolution Summary Owner Reporter
#4801 fixed SCUMM/HE: Spyfox 2 - Broken talk animation AndywinXp raziel-
Description

ScummVM 1.1.0svn48172 (Mar 7 2010 08:12:38) Features compiled in: Vorbis FLAC MP3 RGB zLib

Whiile in the wax museum ego can look at the puppets and trigger explanations about those. Of the six wax puppets in the room only the left- and the two rightmost (dog, cow and fish) actually trigger a talk animation of ego. The other three (elefant, cougar and bug) make ego turn around to face the puppets, start to talk, turn back to face the screen and from now on just standing there frozen. No eye blinking, no mouth movement until the line has been finished. I may be wrong but it seems the "turn around" animation is not finished until the speech is done aswell, making ego stay frozen and not "talk"

SPY Fox 2: Some Assembly Required (Win/Mac CD(English))

AmigaOS4 gcc (GCC) 4.2.4 (adtools build 20090118)

Ticket imported from: #2964972. Ticket imported from: bugs/4801.

#4906 outdated TOOLS: Voice Cut-Off with LAME compressed .bun files AndywinXp SF/mcknallski
Description

There is a Bug with Lame compressed .BUN Files. When I play a Game (especially The Dig) with Lame compressed .BUN Files i am getting Voice Cut-Offs.

For example Boston Low says: "The NASA Simulations are much eas...". But he should say: "The NASA Simulations are much easier!".

And at the beginning of the Game while you hear radio messages, the Click-Noise after the Radio Messages are missing.

The best way to hear the Cut-Offs is, when you examine the items in the inventory.

So the last parts of the Voices are missing.

I´ve tried several Versions of Lame: 3.98.4, 3.97, 3.91, 3.98.3. I tried also VBR, ABR and Bitrates from 32kbit to 160kbit.

Everytime the same Problem.

The Problem does not exist with Vorbis or FLAC compressed .BUN Files.

So I did some further testings. I thought LAME cannot process short wav files (shorter than 2 Seconds) correctly.

Now I encoded some single and very short .wav files from The Dig using the LAME Executable (without using ScummVM Tools). Now there are no Cut-Offs.

So there are some possible Problem Sources: -ScummVM got a Bug with reading and playing MP3 files from .BUN files. -The ScummVM Tool for creating .BUN files got a problem with converting the files to MP3.

In COMI the Problem is not so extremely as in the Dig. Only when you listen very carefully, you find that there a little bit at the end of the Sentences are missing.

I am using the newest Win32 & PSP Snapshot Builds of ScummVM and the Tools. Also I tried the Release Binaries. And i am using the German Versions of the Games.

Ticket imported from: #3018412. Ticket imported from: bugs/4906.

#4911 fixed SCUMM: COMI - crash on 1-st scene (Russian version) AndywinXp SF/lubomyr_ua
Description

Version: ScummVM 1.2svn50377 (Jun 27 2010 23:54:34) Bug detail: crash on 1-st game scene after 1-st demo scene

User picked target 'comi-ru' (gameid 'comi')... Looking for a plugin supporting this gameid... SCUMM Engine [all games] Starting 'The Curse of Monkey Island' (9:130:0x46E): BundleMgr::loadCompTable() Compressed sound 1188 (voxdisk1.bun:57 468442) invalid (iMUS)!

Language of game: Russian Version of game: CD Platform: ALL

Screenshot included

Ticket imported from: #3022067. Ticket imported from: bugs/4911.

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