TOOLS: Voice Cut-Off with LAME compressed .bun files
There is a Bug with Lame compressed .BUN Files. When I play a Game (especially The Dig) with Lame compressed .BUN Files i am getting Voice Cut-Offs.
For example Boston Low says: "The NASA Simulations are much eas...". But he should say: "The NASA Simulations are much easier!".
And at the beginning of the Game while you hear radio messages, the Click-Noise after the Radio Messages are missing.
The best way to hear the Cut-Offs is, when you examine the items in the inventory.
So the last parts of the Voices are missing.
I´ve tried several Versions of Lame: 3.98.4, 3.97, 3.91, 3.98.3. I tried also VBR, ABR and Bitrates from 32kbit to 160kbit.
Everytime the same Problem.
The Problem does not exist with Vorbis or FLAC compressed .BUN Files.
So I did some further testings. I thought LAME cannot process short wav files (shorter than 2 Seconds) correctly.
Now I encoded some single and very short .wav files from The Dig using the LAME Executable (without using ScummVM Tools). Now there are no Cut-Offs.
So there are some possible Problem Sources: -ScummVM got a Bug with reading and playing MP3 files from .BUN files. -The ScummVM Tool for creating .BUN files got a problem with converting the files to MP3.
In COMI the Problem is not so extremely as in the Dig. Only when you listen very carefully, you find that there a little bit at the end of the Sentences are missing.
I am using the newest Win32 & PSP Snapshot Builds of ScummVM and the Tools. Also I tried the Release Binaries. And i am using the German Versions of the Games.
Ticket imported from: #3018412. Ticket imported from: bugs/4906.
Change History (4)
comment:2 by , 13 years ago
|Voice Cut-Off with LAME compressed .bun files → TOOLS: Voice Cut-Off with LAME compressed .bun files