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Ticket Resolution Summary Owner Reporter
#7447 wontfix 2XPM -- Yet Another Filter sev- SF/kaminari
Description

But this one is the filter to rule them all.

HQ2X is one of the better filters out there, but it has one serious limitation: it doesn't handle "jaggies" very well when there's a lot of colours in the picture. Basically, it works great in EGA games but not so great in VGA games.

This is where Pablo Medina's 2XPM comes to the front. Overall, it looks very much like HQ2X, except that it can smooth out manually-antialiased curves without blurring the whole picture and no higher CPU overhead than HQ2X. Look out the screnshoots at the this website for comparison (particularly the "Fido Slido" text).

http://2xpm.tripod.com/

Ticket imported from: #1315759. Ticket imported from: feature-requests/263.

#9208 2nd set of fascination screenshots sev- SF/avianauthority
Description

10 png screenshots and corresponding 256 width jpeg thumbs

Because of 256k limit:- fascination1.tar.gz has first 4 png fascination2.tar.gz has next 4 png fascination3andthumbs has last 2 png and thumbs for all 10

Ticket imported from: #3060243. Ticket imported from: patches/1313.

#8474 outdated 2xPM scaler fingolfin
Description

I was curious after reading feature request #1315759 and looked at the 2xPM and 2xPM_LQ scalers (original site: <http:// 2xpm.tripod.com>).

Thanks to our flexible scaler infrastructure ;-), it was easy to experimentally include these two scalers, see the attached file (copy the .cpp files into common/scaler/, after that apply the patch).

Note that the code hasn't been optimized nor cleaned up according to our coding conventions, since it was meant as a quick hack only and since I don't even know if we actually want to include these changes or not... It would be trivial to change that, though.

Ticket imported from: #1326624. Ticket imported from: patches/579.

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