Opened 15 years ago

Closed 15 years ago

Last modified 2 years ago

#7447 closed enhancement (wontfix)

2XPM -- Yet Another Filter

Reported by: SF/kaminari Owned by: sev-
Priority: normal Component: Graphics: Scalers
Keywords: Cc:
Game:

Description

But this one is the filter to rule them all.

HQ2X is one of the better filters out there, but it has one serious limitation: it doesn't handle "jaggies" very well when there's a lot of colours in the picture. Basically, it works great in EGA games but not so great in VGA games.

This is where Pablo Medina's 2XPM comes to the front. Overall, it looks very much like HQ2X, except that it can smooth out manually-antialiased curves without blurring the whole picture and no higher CPU overhead than HQ2X. Look out the screnshoots at the this website for comparison (particularly the "Fido Slido" text).

http://2xpm.tripod.com/

Ticket imported from: #1315759. Ticket imported from: feature-requests/263.

Attachments (3)

fido_2x.png (2.7 KB ) - added by SF/kaminari 15 years ago.
fido_hq2x.png (4.6 KB ) - added by SF/kaminari 15 years ago.
fido_2xpm.png (5.8 KB ) - added by SF/kaminari 15 years ago.

Download all attachments as: .zip

Change History (7)

by SF/kaminari, 15 years ago

Attachment: fido_2x.png added

by SF/kaminari, 15 years ago

Attachment: fido_hq2x.png added

by SF/kaminari, 15 years ago

Attachment: fido_2xpm.png added

comment:1 by sev-, 15 years ago

Well, first, we have enough scalers. Second, I have working port of 2xpm made by LordHoto. I see no improvement in comparison to AdvMame2x, and even it looks worse.

I could attache the code here, syou may test it by yourself, but really I see no improvement with it.

Rejecting.

comment:2 by sev-, 15 years ago

Owner: set to sev-
Resolution: wontfix
Status: newclosed

comment:3 by fingolfin, 15 years ago

Interestingly, I did see improvements, and in a few games (e.g. monkey2) I feel that this scaler is superior to advmame2x. Alas, scalers are largely a matter of taste, and there is no "best" scaler out there anyway. In that regard, we will never have enough scalers, and will always have to many scalers. Damned whether we do it or don't.. :-9

Still, I made a patch for 2xpm some time ago, too, and I'll post it to a patch tracker item regardless of whether we are going to add it or not, so that interested parties can take a look at it.

comment:4 by digitall, 2 years ago

Component: Graphics: Scalers
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