Custom Query (13983 matches)
Results (43 - 45 of 13983)
Ticket | Resolution | Summary | Owner | Reporter |
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#12022 | fixed | SCUMM: FT: skipping a cutscene also skips the first bike fight | ||
Description |
Version: 2.2.0 but also the latest dev build. How to reproduce: just after you retrieve the keys for your bike from the bartender, use the keys from the bike; a SMUSH video will start; press ESC to quit the cutscene. The bug: pressing ESC will skip the cutscene, but will also skip the whole first bike fight; the game will jump to the winning sequence. This unintended behaviour creates at least one side effect: the SCUMM scripts which handles playing wind SFX outside the bar is never stopped, so those SFX will be present during the rest of the game (or until, for some reason, another script stops them). I have already fixed this and I'll be sending a PR soon; I'm just filing this so I have a bug reference number to put into code. |
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#12029 | fixed | SCUMM: COMI: Rottingham ship in the first cutscene of Part 3 goes the wrong direction | ||
Description |
ScummVM version: 2.2.0 and latest dev builds COMI version: Italian and English Bug: At the start of part 3 there's a cutscene in which Guybrush gets his ship boarded by Captain Rottingham. During this cutscene there are two camera shots which show the two ships getting closer. In the original interpreter, in the first shot, Rottingham ship gets closer by reaching the Sea Cucumber by "walking" vertically towards it (up), while in the second shot, Rottingham ship gets closer by walking horizontally towards our ship (right). In ScummVM the first shot works fine, but in the second one, Rottingham ship refuses to go right (but it can go the other directions just fine, by imposing those via code) and just goes up instead, clipping with our ship sprite. How to reproduce: just start Part 3. PLEASE NOTE: this appears to be a SCUMM walkbox/path-finding related bug (the ship finds an obstacle on the right, so to reach the destination it just goes in the up direction), since it also affects Full Throttle in a different way (softlocking the game...) (see ticket #12030) Check the video in the attachments! |
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#12030 | fixed | SCUMM: FT: softlock when fast-exiting room before scripted cutscene | ||
Description |
ScummVM version: 2.2.0 and latest dev builds Full Throttle version: Italian (which could potentially mean every version is affected) and English (Version B) Bug: Ben walks in place for an infinite amount of time and the cutscene never starts (effectively softlocking the game), unless you press ESC, which skips the cutscene. How to reproduce: when arriving at Maureen's for the first time, exit her workshop; the journalist will address you "I thought you were dead" and a conversation will start. Choose the options "There has been an ambush" and "I need a lift"; exit the conversation, and fast-exit the current room by doubleclicking at the left edge of the screen. PLEASE NOTE: this appears to be a SCUMM walkbox/path-finding related bug, since it also affects COMI in a different way (see ticket #12029) See the attached video** |