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Ticket Resolution Summary Owner Reporter
#7150 fixed SCUMM/HE: Can't play multiple instances of a sound effect on different channels AndywinXp SF/somerandomhefan
Description

This is a bug I noticed in all kinds of different games from Humongous Entertainment. ScummVM seems to have trouble playing multiple sound effects simultaneously. You can notice this by rapidly clicking on clickpoints in just about any of the Junior Adventures. A lot of the animations triggered by this will be silent.

For a particularly obvious example that's easy to replicate, load the save I've attached for the third Freddi Fish game in ScummVM and click on the button the cursor in the screenshot points at. (In case save files only work with the exact version of the game that created them, it's the version available on Steam. Its MD5 checksum is 8368f552b1e3eba559f8d559bcc4cadb.) This will cause the organ to play a pre-recorded song. But whenever it plays a note twice in succession, the second time is silent. Then do the same with the original interpreter. I've attached a separate save file for it. This time, every single note can be heard.

Ticket imported from: bugs/7150.

#7462 fixed SCUMM: Sega CD Monkey Island has not start button AndywinXp SF/can_dude
Description

Version 0.8.0.a

There is no start button in scummvm for MI Sega CD, which makes it impossible to get to the options screen...From there (in when on Sega CD) you can change options and input passcodes to warp ahead in the game (since the Sega CD didn't really have a way to save games).

English

Sega CD Monkey Island 1

Mac OS X

Ticket imported from: #1389847. Ticket imported from: feature-requests/278.

#10198 invalid SCUMM: INDY4: Explored rooms in maze have question marks appear briefly AndywinXp dafioram
Description

ScummVM: 1.10.0git-4732-gd613989 Game: Indiana Jones and the fate of Atlantis Talkie (GOG) Tester OS: Win7-64

Near the end of the game in the maze portion the top down view gives questions marks, "?", for rooms that have not been explored. After a room has been explored the question mark is replace with the rooms name.

In the current ScummVM version when indy is leaving one of the rooms and returning to the top down view there is a brief time period (1 seconds) during which if the mouse pointer is put over a previously explored room it will have a question mark over it. After this period the question mark is replaced with the room's name if it has been explored. It doesn't matter if the pointer is put over the room you just explored or another. This should work for any save at the maze and for any room.

Here is a demo to show the issue: https://streamable.com/c00s6

I don't have a dosbox save at this part of the game so I can't confirm if it is in the original. Its just a graphical issue so it doesn't affect anything. I did the teampath if that matters.

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