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Ticket Resolution Summary Owner Reporter
#11351 invalid 3DS: Attempting to apply GUI themes besides the default one causes a stack overflow BallM4788 BallM4788
Description

Port: 3DS Hardware: New Nintendo 3DS (North American Black Friday 2016 Edition [not XL])

Last version without bug: 2.1.0 First version with bug: 2.1.1 Commit in which bug was introduced: f22e078

Steps to Reproduce Bug: 1) Open ScummVM 2) Press 'Options...' button. 3) Scroll to and select 'Misc' tab. 4) Press 'Theme:' button. 5) Select 'ScummVM Modern Theme' or 'ScummVM Modern Theme Remastered' ('ScummVM Classic Theme is the same as the default theme). 6) Press 'Choose' button. 7) Press 'Apply' or 'OK' button. System crashes and the Luma crash screen appears. The stack dump that displays in the bottom screen is empty, indicating a stack overflow.

The file sizes for each of the ScummVM themes (as of b4fd25a) is as follows:

  • scummclassic.zip: 160.4 kB
  • scummmodern.zip: 290.5 kB
  • scummremastered.zip: 288.5 kB

The 3DS's memory stack is 256kB, so the classic theme is the only one that works. 3DS releases of ScummVM prior to 2.1.1 applied themes differently, most notably requiring support files to be located separately on the SD card rather than be embedded within the ScummVM application itself.

#11338 invalid 3DS: Crashes connected to dynamic plugins bgK BallM4788
Description

Introduced in commit 34e835a

Last unaffected release: v2.1.0 First affected release: v2.1.1

Bug details: When a 3DS port is built with dynamic plugins enabled, attempting to quit or return to the launcher menu from within some (possibly all) SCUMM games (or in rare cases attempting to start a SCUMM game) will cause the system to crash. Crashing will not occur if dynamic plugins were disabled at compile time.

Games confirmed to be affected: Sam & Max Hit the Road (CD DOS, English) The Secret of Monkey Island (CD DOS, English)

Games speculated to be affected: All SCUMM games

Games used to trigger or except bug: The Neverhood (CD Windows, English) Riven: The Sequel to Myst (GOG.COM, English)

Known cases and steps to replicate: Case 1: 1) Start ScummVM. 2) Start a SCUMM game (Ex: "Sam & Max", "Secret of Monkey Island"). 3) Once game has started, open the options menu (START button). 4) Select either "Return to Launcher" or "Quit"; both result in a system crash. Note: Opening and closing "Riven" between steps 1 and 2 was successful, but did not prevent the crash in step 4.

Case 2: 1) Start ScummVM. 2) Start "The Neverhood". 3) Once game has started, open the options menu (START button). 4) Select "Return to Launcher". 5) Attempt to start a SCUMM game (ex: "Sam & Max", "Secret of Monkey Island"); system will crash.

Known exception case: 1) Start ScummVM. 2) Start "The Neverhood". 3) Once game has started, open the options menu (START button). 4) Select "Return to Launcher". 5) Start "Riven: The Sequel to Myst". 6) Repeat steps 3 and 4. 7) Start a SCUMM game (Ex: "Sam & Max", "Secret of Monkey Island"). 8) Repeat step 3. 9) Select either "Return to Launcher" or "Quit"; both will complete successfully. 10) If "Return to Launcher" was selected, "Return to Launcher" will also work successfully from within any subsequently started game in the same ScummVM session. Note: "Neverhood" must be opened BEFORE "Riven" for a crash to be avoided.

#12413 invalid 3DS: Issue Changing Game Engines sev- MarioKartFan
Description

On the latest nightlies of the 3DS port, ScummVM cannot change game engines without closing the application and relaunching it. For example, if I select a SCUMM engine game on launch, it works perfectly. If I return to launcher and then select an SCI engine game, it throws an error about not finding a game engine. I have to quit the app completely, then restart and select the SCI engine game.

This was a bug a few years ago that @bgK fixed. I think it had to do with dynamic loading of plugins, but I'm just completely speculating at this point.

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