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Ticket Resolution Summary Owner Reporter
#259 fixed Simon CD does not work SF/ender anonymous
Description

I am not sure whether this is a bug or simply a question of a game not being supported, but the CD version of Simon the Sorcerer(1) does not work. I am pretty sure that this is the DOS version of the game, but since I haven't used it for many years I can't say for certain. The CD is only labeled "IBM PC or 100% compatible." :( The language is definetly English.

% scummvm simon1dos Detected game 'Simon the Sorcerer 1 for DOS', version 99.99.99 WARNING: No path was provided. Assuming the data files are in the current directory! Fatal signal: Segmentation Fault (SDL Parachute Deployed)

(Usage of the -d flag does not give any more information)

I nevertheless tried to start the game in windows-mode:

% scummvm simon1win Detected game 'Simon the Sorcerer 1 for Windows', version 99.99.99 WARNING: No path was provided. Assuming the data files are in the current directory! WARNING: Cannot open SIMON.WAV! WARNING: readSfxFile: Cannot load sfx file SFXXXX01! WARNING: readSfxFile: Cannot load sfx file SFXXXX05! Error: Midi song has no 'MThd'!

The speech files are in .voc format. Converting them to .wav with lame did not help.

This error happens on Linux 2.4.18, gcc 2.95.3 and on MacOS 10.1.4 using many CVS versions of scummvm of the last few weeks. I haven't been able to test it under Windows.

I'd be happy to provide you with any further information needed.

Ticket imported from: #555990. Ticket imported from: bugs/259.

#260 Fixed black lines on distaff in Loom SF/ender anonymous
Description

After several hours of looking through and debugging scummvm (and having learned a lot about how it works), I found the problem that causes black lines on the distaff when you play notes in Loom.

The right and bottom boundaries of verbs need to be 1 pixel smaller than their width and height, for example a 16X16 square should draw on pixels 0-15 instead of 0- 16 as it does with the current code.

in verbs.cpp, line 241 change: vst->right = vst->x + imgw * 8; vst->bottom = vst->y + imgh * 8;

to

vst->right = vst->x + imgw * 8 - 1; vst->bottom = vst->y + imgh * 8 - 1;

This might also fix/break things in other games, but I didn't see any problems after trying MI1 and 2.

CCCP

PS - I'll be doing more bug hunting later, should I submit new fixes in the bugs or patches section?

Ticket imported from: #556154. Ticket imported from: bugs/260.

#261 fixed SAM: Highway Surfing Crashes On Exit fingolfin anonymous
Description

ScummVM 0.2.0 Release Built on May 15 2002 01:04:49 Linux-SDL

Sam 'n' Max Hit The Road, US Talkie CD

Losing the Highway Surfing minigame causes a sudden rush of noise, followed by a crash with error

WARNING: SoundMixer::insert out of mixer slots! Error: SoundMixer::channel_deleted chan not found!

Issue was not present in 5-13-02 build.

Ticket imported from: #556227. Ticket imported from: bugs/261.

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