Custom Query (9 matches)
Ticket
|
Summary
|
Status
|
Keywords
|
Owner
|
Type
|
Priority
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#12481 |
ULTIMA4: Text Colorization does not work
|
new
|
Ultima IV text colorization
|
|
defect
|
low
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
|
new
|
maniac mansion, zak mckracken, maniac, zak, text, dialog, cursor, c64, commodore 64
|
|
defect
|
normal
|
#13074 |
PRINCE: Timing issue / Scene skipping
|
new
|
Galador, Text skip, unwinnable mini game, Prince and the Coward
|
|
defect
|
normal
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
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Maniac Mansion NES, Text artifacts, Clear screen, Letters
|
|
defect
|
normal
|
#13418 |
Consider implementing auto-complete for individual games that can support it.
|
new
|
text-adventure autocomplete
|
|
feature request
|
normal
|
#14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
new
|
3ds nintendo stream memory texture tinygl freescape grim myst3 stark tetraedge wintermute
|
|
feature request
|
normal
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
new
|
LibTAS OpenGL GLXBadContext
|
|
defect
|
normal
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
audio, speech, subtitles, text
|
|
defect
|
normal
|
#14813 |
PINK: Broken cyrillic symbols in both pink panther games
|
new
|
Text, Symbols, Encoding
|
|
defect
|
normal
|
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