Custom Query (14000 matches)
Results (25 - 27 of 14000)
Ticket | Owner | Reporter | Resolution | Summary |
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#1089 | fixed | RC 0.5.0: MI2: Reoccuring crash | ||
Description |
Whenever I walk into the Booty Boutique on Booty Island, the game crashes. ScummVM version: pre-0.5.0 version for MacOS X (July 24th) Bug Details: Use the enclosed save game, and just walk into the store. Language of game: English Version of game: Mac (there's only one mac version, right?) Platform and compiler: MacOS X 10.2.6, and gcc 3.1 (I didn't compile ScummVM myself though, it's the one from the downloads-page) Ticket imported from: #780675. Ticket imported from: bugs/1089. |
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#1127 | wontfix | COMI: SmushPlayer error | ||
Description |
When ScummVM goes to play the opening smush file in comi it currently errors out with: (1:119:0xED): SmushPlayer::setupAnim() Unknown font setup for game This only happens in cvs head, not on the 0.5.0 branch latest cvs, Linux, gcc 3.3 etc Ticket imported from: #784676. Ticket imported from: bugs/1127. |
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#1440 | fixed | RC BS1+2: Crash while Video Playback (Windows) | ||
Description |
With Broken Sword 1 + 2 Sould Out version ScummVM's current CVS crashes at some fixed points under WinXP for me. In BS1 it crashes in the intro when the balons fly in the screen and in BS2 when george falls in the chair. When these frames are skipped it doesn't crash when it would normally, but some frames later (BS1 shortly before the clown runs away). console output: WARNING: fnPlaySequence(4) called! Fatal signal: Segmentation Fault (SDL Parachute Deployed) Ticket imported from: #892827. Ticket imported from: bugs/1440. |