Custom Query (14000 matches)
Results (91 - 93 of 14000)
Ticket | Owner | Reporter | Resolution | Summary |
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#4720 | fixed | DRAGON: Crash in Intro | ||
Description |
ScummVM 1.1.0svn46243 (Dec 3 2009 07:58:05) Features compiled in: Vorbis FLAC MP3 RGB zLib Right after the lines "But there was also a magic wand" "It was evil and it was called Eveline" "because it is really boring to be a magic wand..." the game crashes with no console message, instead the platform gives a crash message (Grim Reaper). Log from ScummVM and GrimReaper attached AmigaOS4 gcc version 4.2.4 (adtools build 20090118) Dragon Historie (DOS/English) freely available Ticket imported from: #2907954. Ticket imported from: bugs/4720. |
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#4808 | fixed | NIPPON: Save/Load dialog empty | ||
Description |
ScummVM 1.2.0svn48243 (Mar 12 2010 07:44:55) Features compiled in: Vorbis FLAC MP3 RGB zLib The save load dialog (accessable via "S" and "L") is completely empty. Saving games work as they are created, but loading is impossible due to NO game file is shown in the dialog. Nippon Safes Inc. (Multi-lingual/Amiga) Amiga OS4 gcc (GCC) 4.2.4 (adtools build 20090118) Ticket imported from: #2969234. Ticket imported from: bugs/4808. |
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#4929 | fixed | SCUMM: Mute setting does not work | ||
Description |
ScummVM trunk r51098 Linux/amd64 with g++ 4.4.4 Games tried: Monkey 2 and The Dig The "mute" setting is not respected by SCUMM at all, neither when using it while the game is running via the GMM nor on startup. I tried adopting ScummEngine::syncSoundSettings so that it behaves the same as Engine::syncSoundSettings when the "mute" config key is set to "true", but that only fixes digital iMuse it seems. At least then the mute option worked fine in The Dig, while not at all in Monkey 2 (tried with AdLib). Ticket imported from: #3032758. Ticket imported from: bugs/4929. |