Timeline
03/25/18:
- 23:53 Ticket #10466 (XEEN: "Buff" display in the character sheet missing) created by
- When you donate enough gold in a temple you get the "blessed", "power …
- 23:48 Ticket #10465 (XEEN: the "hint face" in the viewport's frame get switched around) created by
- The right "hint face" on the window frame gets mirrored horizontally …
- 23:38 Changeset [04a9b334] by
- XEEN: Fix leaving the deposit/withdrawl sub-dialog in the bank
- 23:30 Ticket #10464 (BACKENDS: MacOSX - Localised documentation resources are not bundled/used) created by
- Documentation for the macOS Help menu is looked up using NSBundle, …
- 23:28 Ticket #10463 (XEEN: Mouse clicks and other actions should be "buffered") created by
- This is tricky to explain. In the original game, you could already …
- 23:26 Changeset [b4fcb24c] by
- COMPOSER: Be strict about matching digits in savegame filenames
- 23:24 Changeset [f026186c] by
- XEEN: Be strict about matching digits in savegame filenames
- 23:17 Ticket #10462 (XEEN: Wrong case in item lists) created by
- In the original engine, all items started with a capital letter. In …
- 23:14 Ticket #10461 (XEEN: Inventory list of Accessories is wrong) created by
- When opening the Accessory tab in the inventory, the items it shows …
- 23:10 Ticket #10460 (XEEN: Not able to "use" items in inventory screen) created by
- In the original game engine, when selecting "Misc" items in the …
- 23:07 Changeset [8f6d8f7] by
- MORTEVIELLE: Let listSaves return list sorted on slot numbers
- 23:07 Changeset [114bedc5] by
- SHERLOCK: Let listSaves return list sorted on slot numbers
- 23:07 Changeset [8ed5969e] by
- PRINCE: Let listSaves return list sorted on slot numbers
- 23:07 Changeset [77a6a9a3] by
- COMPOSER: Let listSaves return list sorted on slot numbers
- 23:07 Changeset [25535c10] by
- XEEN: Let listSaves return list sorted on slot numbers
- 23:05 Ticket #10459 (XEEN: broken rendering of the "EQUIP" icon in the inventory screen) created by
- When opening the inventory screen, the rendering of the "Equip" icon …
- 23:00 Ticket #10458 (XEEN: characters cut off in the "loot" dialog) created by
- When looting things, some characters might have their bottom-most row …
- 22:58 Ticket #10457 (XEEN: when returning to main menu, the currently active music keeps playing) created by
- When returning to the main menu (Options button and "Quit/exit"), the …
- 22:55 Ticket #10456 (XEEN: world status not properly reset when quitting to main menu and ...) created by
- When quitting to main menu and starting a new game, the status of the …
- 22:54 Changeset [168ef83] by
- BLADERUNNER: Implemented Scores closing
- 22:54 Changeset [9d984549] by
- BLADERUNNER: Implemented Scores::open()
- 22:54 Changeset [cdad8a2e] by
- BLADERUNNER: Fully plug the Scores into the engine
- 22:53 Ticket #10455 (XEEN: Sometimes when searching, the "nothing here" message disappear ...) created by
- This is a bit tricky to reproduce but: start a new game, turn around …
- 22:49 Ticket #10454 (XEEN: character sheet stats don't update properly) created by
- When changing the armor of a character, the "AC" stat (and possibly …
- 21:53 Changeset [4d0bbf02] by
- XEEN: Fix string for bank location display
- 21:53 Changeset [ef3f233a] by
- XEEN: Cleanup of create_xeen constant strings
- 20:22 Changeset [36e5374c] by
- DM: Fix drawSquareD0L() to match original rebuilt sources The current …
- 19:08 Changeset [823a7e6] by
- XEEN: Add portrait effect when gaining skill
- 17:34 Changeset [56c46420] by
- XEEN: Slightly increase delay between giving multiple treasure items
- 16:37 Changeset [4faa8b04] by
- JANITORIAL: Remove useless comment
- 14:52 Changeset [1b53cfff] by
- BLADERUNNER: Added skeleton for Scores class
- 13:15 Changeset [399263b] by
- I18N: Update translation (German) Currently translated at 100.0% (962 …
- 13:10 Changeset [3693be69] by
- BLADERUNNER: Added missing initializon of scene objects
- 13:10 Changeset [b991123e] by
- BLADERUNNER: Fixed compilation warnings
- 10:08 Changeset [81d4426] by
- NEWS: Update NEWS file with recent changes Now reflecting all commits …
- 10:06 Changeset [16e09b1f] by
- BLADERUNNER: Implement mouse jitter
- 04:10 Changeset [0d73b1f5] by
- XEEN: Fix loop limit when drawing monsters attacking
- 02:54 Changeset [a613f4ff] by
- XEEN: Handle weapon elemental category like original does
- 02:06 Changeset [edf19f5] by
- XEEN: Fix showing training costs for next level
- 01:34 Changeset [d5df6f0d] by
- XEEN: Fix clipping right edge of current monster highlight box
- 00:38 Changeset [ef810985] by
- XEEN: Don't pass a turn after opening gates
- 00:11 Changeset [1855f6a6] by
- XEEN: Fix drawing doorways at 4 step distance
03/24/18:
- 22:42 Ticket #10394 (FULLPIPE: Saved game playtime resets on restart) closed by
- fixed: Thanks! Fixed in commit c750a8e6be9dc69cd2ba7bd4b7b17b0f7ee7b313.
- 22:38 Changeset [c750a8e6] by
- FULLPIPE: Fix playtime not being read from savegames Fixes Trac#10394.
- 22:38 Changeset [abe9f0fa] by
- FULLPIPE: Use zero playtime when filling dummy header This is a tad …
- 21:16 Changeset [43ac422] by
- JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize it
- 20:56 Changeset [8bd45a08] by
- XEEN: Fix voice sample when leaving tavern
- 20:01 Changeset [4c5592f2] by
- XEEN: Fix purchasing spells from the guild
- 19:13 Changeset [e7bf0048] by
- XEEN: Reset interface keypress when getting an input string This is …
- 19:13 Changeset [e06ff763] by
- XEEN: Fix crash in Mine 3 due to out of bounds monster
- 18:17 Changeset [7cbf5a92] by
- SCUMM: Fix interrupting speech not working with AZERTY keyboard On my …
- 17:00 Changeset [3b06ac7b] by
- BLADERUNNER: Fixed another compilation warning
- 16:37 Changeset [85b4561f] by
- BLADERUNNER: Fixed compilation warning
- 16:28 Changeset [5e9985bd] by
- BLADERUNNER: Load game methods save methods update replaced few char* …
- 16:07 Changeset [2a646f8] by
- BLADERUNNER: Save game methods
- 15:52 Changeset [a70c59f] by
- BLADERUNNER: PoliceMaze fix & constants
- 14:53 Changeset [a222fc8a] by
- JANITORIAL: Silence GCC 7 fallthrough warnings Verified intentional.
- 11:42 Changeset [cb076448] by
- BLADERUNNER: Fix PoliceMaze track
- 10:51 Changeset [94e2d513] by
- BLADERUNNER: Fix crash at startup of PoliceMaze
- 09:47 Changeset [f153da7f] by
- BLADERUNNER: Finished PoliceMaze implementation
- 02:29 Changeset [c3d6dcfa] by
- XEEN: Remove duplicated party dead flag
- 02:01 Changeset [8c9f1b2] by
- XEEN: Don't immediately die again after loading save after death
- 01:45 Changeset [55245a8] by
- BLADERUNNER: Moved PoliceMaze to script/
- 01:45 Changeset [ff11cee4] by
- BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick()
- 01:45 Changeset [bb492da8] by
- BLADERUNNER: Unstub PoliceMazeTargetTrack::add()
- 01:45 Changeset [967de5d4] by
- BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject()
- 01:45 Changeset [540567d1] by
- BLADERUNNER: Hook PoliceMaze to Scene class
- 01:45 Changeset [5a94c42e] by
- BLADERUNNER: Implement PoliceMaze::tick()
- 01:45 Changeset [05144ab] by
- BLADERUNNER: Implement setting items as target
- 01:45 Changeset [da2c7142] by
- BLADERUNNER: Implement Item_Spin_In_World()
- 01:45 Changeset [a284213a] by
- BLADERUNNER: Implement PoliceMaze hooks
- 01:45 Changeset [f4a34b58] by
- BLADERUNNER: Added struct definitions to PoliceMaze
- 01:45 Changeset [740ea803] by
- BLADERUNNER: Added Police Maze skeleton
- 01:43 Changeset [74d0fdfe] by
- XEEN: Redraw party after loading a savegame
03/23/18:
- 23:11 Changeset [ece8dedc] by
- PSP2: prevent accidental clicks when moving pointer using touch
- 22:14 Changeset [4159230] by
- BLADERUNNER: Add Game Time class Not yet used.
- 19:40 Changeset [d36a9ce6] by
- JANITORIAL: Fix formatting
- 19:25 Changeset [313eeca] by
- BLADERUNNER: Add missing break to switch statement Confirmed missing …
- 19:00 Changeset [9645f7f7] by
- JANITORIAL: Silence GCC 7 fallthrough warning Confirmed intentional …
- 17:42 Changeset [9e3376c8] by
- JANITORIAL: Silence GCC warning
- 17:38 Changeset [1967efc] by
- JANITORIAL: Silence GCC 7 fallthrough warning This wasn't explicitly …
- 17:34 Changeset [0524ff6] by
- JANITORIAL: Silence GCC 7 fallthrough warnings
- 12:48 Changeset [99c72c7] by
- HUGO: Remove unnecessary call to setSeed() Initializing …
- 12:48 Changeset [39fd49e1] by
- AVALANCHE: Remove unnecessary call to setSeed() There is no need to …
- 12:02 Changeset [9586ff04] by
- XEEN: Fix equpping armor
- 11:31 Changeset [5cb68f26] by
- XEEN: Fix crash getting experience from Vertigo mayor
- 03:50 Ticket #10453 (SCI: Patch file conventions should not be version agnostic) closed by
- invalid: Ok, I found the problem. This copy of the game had files from a patch …
- 02:56 Changeset [07ef996c] by
- XEEN: Fix reading entirety of message in Vertigo warehouse
- 02:45 Ticket #10453 (SCI: Patch file conventions should not be version agnostic) created by
- Seen in stable Version 2.0.0 and also in a daily build on 3/22/2018. …
- 02:11 Changeset [6a3e1297] by
- XEEN: Fix conditions that prevent characters doing actions
- 01:42 Changeset [b7492760] by
- XEEN: Fix roster characters going invalid during saving
- 00:22 Changeset [27ef37b4] by
- XEEN: Add original copy protection dialog
03/22/18:
- 23:17 Changeset [8080907] by
- XEEN: Fix bought items going into correct character's inventory
- 22:31 Changeset [d725d78e] by
- XEEN: Fix implementation of breakAllItems
- 21:16 Changeset [d623ec2c] by
- COMMON: Fix UB, left shift of negative value
- 01:05 Changeset [001f2434] by
- XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenes
03/21/18:
- 20:59 Changeset [a86a4e02] by
- TUCKER: Use kLastSaveSlot where appropriate
- 15:49 Changeset [976d31be] by
- JANITORIAL: Fix indentation
- 15:47 Changeset [0749507] by
- TUCKER: Add Location enum
- 14:26 Changeset [8ba85bc7] by
- I18N: Update translation (Italian) Currently translated at 100.0% …
- 02:06 Changeset [0a5dcfb8] by
- XEEN: Fix GMM savegame loads were waiting until a turn had passed
- 01:03 Changeset [078ea722] by
- XEEN: Fix transferring items between characters in items dialog
03/20/18:
- 22:22 Changeset [5a07bc82] by
- TUCKER: Remove unhelpful comment Code matches disassembly and works …
- 21:53 Changeset [d4636f46] by
- TUCKER: Reset panel type to normal after loading a savegame
- 21:22 Changeset [b4c1efe2] by
- TUCKER: Remove superfluous workaround for Trac#4156 Despite what the …
- 18:36 Changeset [728f4d4b] by
- CREATE_PROJECT: Place libs requiring symbols before libs providing …
- 17:34 Changeset [891d972] by
- BLADERUNNER: Simplified detection tables
- 08:14 Changeset [9af2b5c] by
- PSP2: fix touch sometimes not directly under finger
- 02:02 Changeset [a69294d5] by
- XEEN: Fix Items dialog header when an item is selected
- 01:25 Changeset [9504ecd] by
- XEEN: Fix whether events are checked after openGrate calls
- 01:00 Changeset [0a20df92] by
- XEEN: Fix setSpeedTable crash after missed ranged attack
Note:
See TracTimeline
for information about the timeline view.