Timeline



03/25/18:

23:53 Ticket #10466 (XEEN: "Buff" display in the character sheet missing) created by darkstar
When you donate enough gold in a temple you get the "blessed", "power …
23:48 Ticket #10465 (XEEN: the "hint face" in the viewport's frame get switched around) created by darkstar
The right "hint face" on the window frame gets mirrored horizontally …
23:38 Changeset [04a9b334] by dreammaster
XEEN: Fix leaving the deposit/withdrawl sub-dialog in the bank
23:30 Ticket #10464 (macOS: Localised documentation resources are not bundled/used) created by csnover
Documentation for the macOS Help menu is looked up using NSBundle, …
23:28 Ticket #10463 (XEEN: Mouse clicks and other actions should be "buffered") created by darkstar
This is tricky to explain. In the original game, you could already …
23:26 Changeset [b4fcb24c] by Adrian Frühwirth <bonki@…>
COMPOSER: Be strict about matching digits in savegame filenames
23:24 Changeset [f026186c] by Adrian Frühwirth <bonki@…>
XEEN: Be strict about matching digits in savegame filenames
23:17 Ticket #10462 (XEEN: Wrong case in item lists) created by darkstar
In the original engine, all items started with a capital letter. In …
23:14 Ticket #10461 (XEEN: Inventory list of Accessories is wrong) created by darkstar
When opening the Accessory tab in the inventory, the items it shows …
23:10 Ticket #10460 (XEEN: Not able to "use" items in inventory screen) created by darkstar
In the original game engine, when selecting "Misc" items in the …
23:07 Changeset [8f6d8f7] by Adrian Frühwirth <bonki@…>
MORTEVIELLE: Let listSaves return list sorted on slot numbers
23:07 Changeset [114bedc5] by Adrian Frühwirth <bonki@…>
SHERLOCK: Let listSaves return list sorted on slot numbers
23:07 Changeset [8ed5969e] by Adrian Frühwirth <bonki@…>
PRINCE: Let listSaves return list sorted on slot numbers
23:07 Changeset [77a6a9a3] by Adrian Frühwirth <bonki@…>
COMPOSER: Let listSaves return list sorted on slot numbers
23:07 Changeset [25535c10] by Adrian Frühwirth <bonki@…>
XEEN: Let listSaves return list sorted on slot numbers
23:05 Ticket #10459 (XEEN: broken rendering of the "EQUIP" icon in the inventory screen) created by darkstar
When opening the inventory screen, the rendering of the "Equip" icon …
23:00 Ticket #10458 (XEEN: characters cut off in the "loot" dialog) created by darkstar
When looting things, some characters might have their bottom-most row …
22:58 Ticket #10457 (XEEN: when returning to main menu, the currently active music keeps playing) created by darkstar
When returning to the main menu (Options button and "Quit/exit"), the …
22:55 Ticket #10456 (XEEN: world status not properly reset when quitting to main menu and ...) created by darkstar
When quitting to main menu and starting a new game, the status of the …
22:54 Changeset [168ef83] by sev-
BLADERUNNER: Implemented Scores closing
22:54 Changeset [9d984549] by sev-
BLADERUNNER: Implemented Scores::open()
22:54 Changeset [cdad8a2e] by sev-
BLADERUNNER: Fully plug the Scores into the engine
22:53 Ticket #10455 (XEEN: Sometimes when searching, the "nothing here" message disappear ...) created by darkstar
This is a bit tricky to reproduce but: start a new game, turn around …
22:49 Ticket #10454 (XEEN: character sheet stats don't update properly) created by darkstar
When changing the armor of a character, the "AC" stat (and possibly …
21:53 Changeset [4d0bbf02] by dreammaster
XEEN: Fix string for bank location display
21:53 Changeset [ef3f233a] by dreammaster
XEEN: Cleanup of create_xeen constant strings
20:22 Changeset [36e5374c] by Adrian Frühwirth <bonki@…>
DM: Fix drawSquareD0L() to match original rebuilt sources The current …
19:08 Changeset [823a7e6] by dreammaster
XEEN: Add portrait effect when gaining skill
17:34 Changeset [56c46420] by dreammaster
XEEN: Slightly increase delay between giving multiple treasure items
16:37 Changeset [4faa8b04] by Adrian Frühwirth <bonki@…>
JANITORIAL: Remove useless comment
14:52 Changeset [1b53cfff] by sev-
BLADERUNNER: Added skeleton for Scores class
13:15 Changeset [399263b] by criezy
I18N: Update translation (German) Currently translated at 100.0% (962 …
13:10 Changeset [3693be69] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added missing initializon of scene objects
13:10 Changeset [b991123e] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed compilation warnings
10:08 Changeset [81d4426] by lotharsm
NEWS: Update NEWS file with recent changes Now reflecting all commits …
10:06 Changeset [16e09b1f] by sev-
BLADERUNNER: Implement mouse jitter
04:10 Changeset [0d73b1f5] by dreammaster
XEEN: Fix loop limit when drawing monsters attacking
02:54 Changeset [a613f4ff] by dreammaster
XEEN: Handle weapon elemental category like original does
02:06 Changeset [edf19f5] by dreammaster
XEEN: Fix showing training costs for next level
01:34 Changeset [d5df6f0d] by dreammaster
XEEN: Fix clipping right edge of current monster highlight box
00:38 Changeset [ef810985] by dreammaster
XEEN: Don't pass a turn after opening gates
00:11 Changeset [1855f6a6] by dreammaster
XEEN: Fix drawing doorways at 4 step distance

03/24/18:

22:42 Ticket #10394 (FULLPIPE: Saved game playtime resets on restart) closed by bonki
fixed: Thanks! Fixed in commit c750a8e6be9dc69cd2ba7bd4b7b17b0f7ee7b313.
22:38 Changeset [c750a8e6] by Adrian Frühwirth <bonki@…>
FULLPIPE: Fix playtime not being read from savegames Fixes Trac#10394.
22:38 Changeset [abe9f0fa] by Adrian Frühwirth <bonki@…>
FULLPIPE: Use zero playtime when filling dummy header This is a tad …
21:16 Changeset [43ac422] by Adrian Frühwirth <bonki@…>
JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize it
20:56 Changeset [8bd45a08] by dreammaster
XEEN: Fix voice sample when leaving tavern
20:01 Changeset [4c5592f2] by dreammaster
XEEN: Fix purchasing spells from the guild
19:13 Changeset [e7bf0048] by dreammaster
XEEN: Reset interface keypress when getting an input string This is …
19:13 Changeset [e06ff763] by dreammaster
XEEN: Fix crash in Mine 3 due to out of bounds monster
18:17 Changeset [7cbf5a92] by criezy
SCUMM: Fix interrupting speech not working with AZERTY keyboard On my …
17:00 Changeset [3b06ac7b] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed another compilation warning
16:37 Changeset [85b4561f] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed compilation warning
16:28 Changeset [5e9985bd] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Load game methods save methods update replaced few char* …
16:07 Changeset [2a646f8] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Save game methods
15:52 Changeset [a70c59f] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: PoliceMaze fix & constants
14:53 Changeset [a222fc8a] by Adrian Frühwirth <bonki@…>
JANITORIAL: Silence GCC 7 fallthrough warnings Verified intentional.
11:42 Changeset [cb076448] by sev-
BLADERUNNER: Fix PoliceMaze track
10:51 Changeset [94e2d513] by sev-
BLADERUNNER: Fix crash at startup of PoliceMaze
09:47 Changeset [f153da7f] by sev-
BLADERUNNER: Finished PoliceMaze implementation
02:29 Changeset [c3d6dcfa] by dreammaster
XEEN: Remove duplicated party dead flag
02:01 Changeset [8c9f1b2] by dreammaster
XEEN: Don't immediately die again after loading save after death
01:45 Changeset [55245a8] by sev-
BLADERUNNER: Moved PoliceMaze to script/
01:45 Changeset [ff11cee4] by sev-
BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick()
01:45 Changeset [bb492da8] by sev-
BLADERUNNER: Unstub PoliceMazeTargetTrack::add()
01:45 Changeset [967de5d4] by sev-
BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject()
01:45 Changeset [540567d1] by sev-
BLADERUNNER: Hook PoliceMaze to Scene class
01:45 Changeset [5a94c42e] by sev-
BLADERUNNER: Implement PoliceMaze::tick()
01:45 Changeset [05144ab] by sev-
BLADERUNNER: Implement setting items as target
01:45 Changeset [da2c7142] by sev-
BLADERUNNER: Implement Item_Spin_In_World()
01:45 Changeset [a284213a] by sev-
BLADERUNNER: Implement PoliceMaze hooks
01:45 Changeset [f4a34b58] by sev-
BLADERUNNER: Added struct definitions to PoliceMaze
01:45 Changeset [740ea803] by sev-
BLADERUNNER: Added Police Maze skeleton
01:43 Changeset [74d0fdfe] by dreammaster
XEEN: Redraw party after loading a savegame

03/23/18:

23:11 Changeset [ece8dedc] by rsn8887 <rsn8887@…>
PSP2: prevent accidental clicks when moving pointer using touch
22:14 Changeset [4159230] by Thomas Fach-Pedersen <thomas@…>
BLADERUNNER: Add Game Time class Not yet used.
19:40 Changeset [d36a9ce6] by Adrian Frühwirth <bonki@…>
JANITORIAL: Fix formatting
19:25 Changeset [313eeca] by Adrian Frühwirth <bonki@…>
BLADERUNNER: Add missing break to switch statement Confirmed missing …
19:00 Changeset [9645f7f7] by Adrian Frühwirth <bonki@…>
JANITORIAL: Silence GCC 7 fallthrough warning Confirmed intentional …
17:42 Changeset [9e3376c8] by Adrian Frühwirth <bonki@…>
JANITORIAL: Silence GCC warning
17:38 Changeset [1967efc] by Adrian Frühwirth <bonki@…>
JANITORIAL: Silence GCC 7 fallthrough warning This wasn't explicitly …
17:34 Changeset [0524ff6] by Adrian Frühwirth <bonki@…>
JANITORIAL: Silence GCC 7 fallthrough warnings
12:48 Changeset [99c72c7] by Adrian Frühwirth <bonki@…>
HUGO: Remove unnecessary call to setSeed() Initializing …
12:48 Changeset [39fd49e1] by Adrian Frühwirth <bonki@…>
AVALANCHE: Remove unnecessary call to setSeed() There is no need to …
12:02 Changeset [9586ff04] by dreammaster
XEEN: Fix equpping armor
11:31 Changeset [5cb68f26] by dreammaster
XEEN: Fix crash getting experience from Vertigo mayor
03:50 Ticket #10453 (SCI: Patch file conventions should not be version agnostic) closed by ikantspelwurdz
invalid: Ok, I found the problem. This copy of the game had files from a patch …
02:56 Changeset [07ef996c] by dreammaster
XEEN: Fix reading entirety of message in Vertigo warehouse
02:45 Ticket #10453 (SCI: Patch file conventions should not be version agnostic) created by ikantspelwurdz
Seen in stable Version 2.0.0 and also in a daily build on 3/22/2018. …
02:11 Changeset [6a3e1297] by dreammaster
XEEN: Fix conditions that prevent characters doing actions
01:42 Changeset [b7492760] by dreammaster
XEEN: Fix roster characters going invalid during saving
00:22 Changeset [27ef37b4] by dreammaster
XEEN: Add original copy protection dialog

03/22/18:

23:17 Changeset [8080907] by dreammaster
XEEN: Fix bought items going into correct character's inventory
22:31 Changeset [d725d78e] by dreammaster
XEEN: Fix implementation of breakAllItems
21:16 Changeset [d623ec2c] by sev-
COMMON: Fix UB, left shift of negative value
01:05 Changeset [001f2434] by dreammaster
XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenes

03/21/18:

20:59 Changeset [a86a4e02] by Adrian Frühwirth <bonki@…>
TUCKER: Use kLastSaveSlot where appropriate
15:49 Changeset [976d31be] by Adrian Frühwirth <bonki@…>
JANITORIAL: Fix indentation
15:47 Changeset [0749507] by Adrian Frühwirth <bonki@…>
TUCKER: Add Location enum
14:26 Changeset [8ba85bc7] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
02:06 Changeset [0a5dcfb8] by dreammaster
XEEN: Fix GMM savegame loads were waiting until a turn had passed
01:03 Changeset [078ea722] by dreammaster
XEEN: Fix transferring items between characters in items dialog

03/20/18:

22:22 Changeset [5a07bc82] by Adrian Frühwirth <bonki@…>
TUCKER: Remove unhelpful comment Code matches disassembly and works …
21:53 Changeset [d4636f46] by Adrian Frühwirth <bonki@…>
TUCKER: Reset panel type to normal after loading a savegame
21:22 Changeset [b4c1efe2] by Adrian Frühwirth <bonki@…>
TUCKER: Remove superfluous workaround for Trac#4156 Despite what the …
18:36 Changeset [728f4d4b] by bgK
CREATE_PROJECT: Place libs requiring symbols before libs providing …
17:34 Changeset [891d972] by sev-
BLADERUNNER: Simplified detection tables
08:14 Changeset [9af2b5c] by rsn8887 <rsn8887@…>
PSP2: fix touch sometimes not directly under finger
02:02 Changeset [a69294d5] by dreammaster
XEEN: Fix Items dialog header when an item is selected
01:25 Changeset [9504ecd] by dreammaster
XEEN: Fix whether events are checked after openGrate calls
01:00 Changeset [0a20df92] by dreammaster
XEEN: Fix setSpeedTable crash after missed ranged attack
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