Timeline



09/29/16:

20:33 Changeset [a6f8a39d] by sev-
BLADERUNNER: Fix warnings
20:33 Changeset [af70a90] by sev-
BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights
20:33 Changeset [f5d5f33] by sev-
BLADERUNNER: fixed current frame selection for lights
20:33 Changeset [c7f7341f] by sev-
BLADERUNNER: fixed lightning
20:33 Changeset [f1cb735e] by sev-
BLADERUNNER: added rendering support for lighting and effects, but its …
20:33 Changeset [cfc8ffed] by sev-
BLADERUNNER: fixed exit selection, added footstep sounds, added some …
20:33 Changeset [7e7cf4e7] by sev-
BLADERUNNER: Fix compilation
20:33 Changeset [ae03eda3] by sev-
BLADERUNNER: add more logic to actor::tick, added support for looking …
20:33 Changeset [c6011c13] by sev-
BLADERUNNER: mccoy script completed, walking is now animated
20:33 Changeset [bf44e97d] by sev-
BLADERUNNER: added all scene scripts, esper script, kia script, vk …
20:33 Changeset [b67bca20] by sev-
BLADERUNNER: Pull in changes from madmoose
20:33 Changeset [2888d0b3] by sev-
BLADERUNNER: forgotten script files.…
20:33 Changeset [de7f961f] by sev-
BLADERUNNER: added implementation of more script methods added combat …
20:33 Changeset [479d2f5] by sev-
BLADERUNNER: still adding structures... and implementing some of …
20:33 Changeset [6672e443] by sev-
BLADERUNNER: just basic objects description scene stuff - lightning …
20:33 Changeset [a4ba6091] by sev-
BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene
20:33 Changeset [6715157f] by sev-
BLADERUNNER: Mismatched array new and delete
20:33 Changeset [02473a16] by sev-
BLADERUNNER: Rearrange startup and shutdown a bit and document TODOs
20:33 Changeset [90f879f] by sev-
BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control
20:33 Changeset [28c55ade] by sev-
BLADERUNNER: Add newline at end of file
20:33 Changeset [0fa2191b] by sev-
BLADERUNNER: Implement loading and drawing of mouse cursors.
20:33 Changeset [da33169b] by sev-
BLADERUNNER: Fix a couple of memory leaks
20:33 Changeset [eba8ed5c] by sev-
BLADERUNNER: Add audio_speech and Actor_Voice_Over
20:33 Changeset [35ea8493] by sev-
BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder
20:33 Changeset [2d8f4215] by sev-
BLADERUNNER: Init globals, game flags, and actor clues
20:33 Changeset [b83daef] by sev-
BLADERUNNER: Stub out init script
20:33 Changeset [abf98fc] by sev-
BLADERUNNER: Read set objects and walkboxes
20:33 Changeset [420d7f9e] by sev-
BLADERUNNER: Remove commented out code
20:33 Changeset [74a8b530] by sev-
BLADERUNNER: Add support for ambient sounds, game flags and variables, …
20:33 Changeset [c8f5ded6] by sev-
BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized …
20:33 Changeset [4b181e4b] by sev-
BLADERUNNER: First pass at slice animation renderer Z-buffers are not …
20:33 Changeset [d9453057] by sev-
BLADERUNNER: Add View matrix loading
20:33 Changeset [7ab0985c] by sev-
COMMON: Add ReadFloatLE to Common::ReadStream
20:33 Changeset [789bb7a2] by sev-
BLADERUNNER: Add Vector and Matrix classes
20:33 Changeset [303aba7d] by sev-
BLADERUNNER: tlk_id shouldn't read directly from name
20:33 Changeset [86b4850d] by sev-
BLADERUNNER: Fix memory leaks in GameInfo
20:33 Changeset [97207bfc] by sev-
BLADERUNNER: Fix memory leaks in Script
20:33 Changeset [2a60ddfd] by sev-
BLADERUNNER: Fix memory leaks in Image
20:33 Changeset [d93ecabc] by sev-
BLADERUNNER: Fix memory leaks in VQADecoder
20:33 Changeset [eefea240] by sev-
BLADERUNNER: Fix memory leaks in BladeRunnerEngine
20:33 Changeset [691d0f98] by sev-
BLADERUNNER: Avoid global constructor for pixelformat
20:33 Changeset [5a12394a] by sev-
BLADERUNNER: Return an error if BladeRunnerEngine::startup() fails
20:33 Changeset [8cbfd9a] by sev-
BLADERUNNER: Unshadow variable size in VQADecoder::readMSCI
20:33 Changeset [70b15498] by sev-
BLADERUNNER: Remove unused member variables from OuttakePlayer
20:33 Changeset [10708f7a] by sev-
BLADERUNNER: Fix invalid read Conditions are evaluated left to right. …
20:33 Changeset [7b6159e0] by sev-
BLADERUNNER: Fix invalid delete[] delete[] -> delete. It's a single …
20:33 Changeset [5b8df8cd] by sev-
BLADERUNNER: Resolve argument shadowing
20:33 Changeset [21897213] by sev-
BLADERUNNER: ScriptBase needs a virtual destructor
20:33 Changeset [88035e68] by sev-
BLADERUNNER: Remove unnecessary semicolon
20:33 Changeset [ff1df93e] by sev-
BLADERUNNER: Rename _vptr to _vpointer _vptr is a reserved keyword!
20:33 Changeset [76cfb2c8] by sev-
BLADERUNNER: Remove extra class qualification MSVC allows it, but …
20:33 Changeset [25e97d21] by sev-
BLADERUNNER: First easter egg, developer commentary
20:33 Changeset [5cb4ba9a] by sev-
BLADERUNNER: Add basic Scene, Set, and Script support.
20:33 Changeset [d260f993] by sev-
BLADERUNNER: No semicolon after namespace closing brace
20:33 Changeset [8217ed60] by sev-
BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway …
20:33 Changeset [a67e9e16] by sev-
BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder
20:33 Changeset [5fd05a41] by sev-
BLADERUNNER: Damn copy/paste…
20:21 Changeset [f0432bdf] by sev-
BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player
20:21 Changeset [5c69ed59] by sev-
BLADERUNNER: Style
20:21 Changeset [2e3fd7cf] by sev-
BLADERUNNER: Start port to scummvm engine Just shows the splash for …
10:53 Changeset [c48dfb7] by sev-
FULLPIPE: Fix crash in scene07 when drawer is handed to the Cornersitter
08:07 Ticket #9573 (SDL1/2: Different rendering/filtering?) created by rootfather
I noticed that when using the SDL renderer on SDL2, the image looks …
05:33 Changeset [ea1ec78b] by sev-
FULLPIPE: Save correct thumbnail to the savegames
05:33 Changeset [6aa4efda] by sev-
FULLPIPE: Do not save on every room entering
01:44 Changeset [7c07a6e8] by tsoliman
MAEMO: Update debian/changelog
01:44 Changeset [a6d3b61] by tsoliman
MAEMO: Update debian/changelog
00:38 Changeset [05de617c] by dreammaster
TITANIC: Add transparency check to OSVideoSurface getPixel
00:24 Changeset [aba58e60] by dreammaster
TITANIC: Clarify movie secondary video tracks as a transparency mask

09/28/16:

15:09 Changeset [0da273fc] by Marcus Comstedt <marcus@…>
DIRECTOR: Fix compilation on Dreamcast
14:11 Changeset [efebb327] by Marcus Comstedt <marcus@…>
DC: Fix indentation
14:10 Changeset [c5896aba] by Marcus Comstedt <marcus@…>
DC: Fix indentation
06:36 Changeset [90e960d3] by rootfather
NEWS/DE: Mention CMS/GameBlaster audio fix
06:36 Changeset [5683e0fa] by rootfather
NEWS: Mention CMS/GameBlaster audio fix
06:27 Changeset [386bd863] by rootfather
NEWS/DE: Mention CMS/GameBlaster audio fix
06:21 Changeset [8ad7d510] by sev-
FULLPIPE: Scene06: Fix unpickable ball
06:18 Changeset [ef489017] by rootfather
NEWS: Mention CMS/GameBlaster audio fix

09/27/16:

22:29 Changeset [9ca8d651] by Strangerke
DM: More refactoring
20:55 Changeset [bceeee08] by sev-
FULLPIPE: Fix counter in Scene::objectList_sortByPriority
20:55 Changeset [5de239e3] by sev-
FULLPIPE: Revert to original bubble sort algorithm for scene objects
17:10 Changeset [a687ae3d] by sev-
FULLPIPE: Add support loading/saving from GMM
16:32 Changeset [b783f0b5] by sev-
FULLPIPE: Mark that the engine has simple save names
16:29 Changeset [37f4b36f] by sev-
FULLPIPE: Add support for loading from launcher
11:06 Changeset [95ad63e9] by Marcus Comstedt <marcus@…>
DC: Ignore case for VM filenames
11:06 Changeset [4aacc41f] by Marcus Comstedt <marcus@…>
DC: Implement atexit handling for plugins
11:06 Changeset [9c235b3d] by Marcus Comstedt <marcus@…>
DC: Update versions of dependencies in README The new GCC and Newlib …
11:04 Changeset [418eec8] by Marcus Comstedt <marcus@…>
DC: Ignore case for VM filenames
11:04 Changeset [47653445] by Marcus Comstedt <marcus@…>
DC: Implement atexit handling for plugins
11:04 Changeset [bd36d73f] by Marcus Comstedt <marcus@…>
DC: Update versions of dependencies in README The new GCC and Newlib …

09/26/16:

20:39 Changeset [50ddc1f1] by criezy
CREDITS: Core team has been disbanded and LordHoto retired
20:35 Changeset [e6c10473] by criezy
BUILD: Disable use of SDL_Net and lib curl by default
20:33 Changeset [92bd10ff] by criezy
CREDITS: Core team has been disbanded and LordHoto retired
19:15 Changeset [dc19419] by Strangerke
DM: reduce some more redirections
18:57 Changeset [53790e74]desc/1.10.0git by sev-
RELEASE: This is 1.10.0git
18:55 Changeset [89fce5a9]desc/1.9.0pre by sev-
RELEASE: This is 1.9.0pre
18:41 Changeset [dea4b648] by sev-
FULLPIPE: Assign unique number to objects in the scene, so they stay stable
03:53 Ticket #9571 (Myst Tower Elevator cache warning) closed by bgK
fixed: The warning is no longer shown.
03:53 Ticket #9572 (Mechanical Age Island Controls warning invalid _rect.top) closed by bgK
fixed: The warning is no longer shown.
03:51 Changeset [6dae7a3] by bgK
MOHAWK: Hide some warnings Fixes #9571, fixes #9572.

09/25/16:

22:42 Changeset [de9e2499] by dreammaster
TITANIC: Fix crash using television channel buttons
21:56 Changeset [8b282ef] by criezy
I18N: Regenerate translations data file
21:55 Changeset [82fa4cc5] by criezy
I18N: Improve French translation
21:01 Ticket #9572 (Mechanical Age Island Controls warning invalid _rect.top) created by dafioram
When the user steps up to the controls that turn the mechanical age …
20:45 Ticket #9571 (Myst Tower Elevator cache warning) created by dafioram
The log window shows a cache preload warning that says 'MSND' resource …
20:33 Changeset [e114e9a4] by Strangerke
DM: Some more work on dereferencing
18:05 Changeset [804c6ab7] by sev-
FULLPIPE: Remove redundant debug output
18:03 Changeset [d367f0f] by sev-
FULLPIPE: Fix loading saves
17:39 Changeset [cc0ad208] by sev-
FULLPIPE: Added more debug output to saveload code
10:39 Ticket #9560 (Hi-Res Adventure 1 Mystery House - corrupt savegames) closed by waltervn
08:07 Ticket #9567 (Myst Island Tower rotation direction indication line is black instead ...) closed by bgK
fixed: Fixed. Thanks for the report.
08:06 Ticket #9569 (Fireplace place puzzle skips some sounds) closed by bgK
fixed: Fixed. Thanks for the report.
08:06 Ticket #9568 (Black box around pointer in Dini) closed by bgK
fixed: Fixed. Thanks for the report.
08:03 Changeset [5de0eb90] by bgK
MOHAWK: Fix the tower rotation line to be white instead of black This …
08:02 Changeset [97f5b33] by bgK
MOHAWK: Always restart a sound when replacing it with the same one …
08:00 Changeset [9a2fdf9] by bgK
MOHAWK: Use the color of the first pixel as the transparent cursor …
05:44 Changeset [51bef09] by Strangerke
DM: reduce dereferencing some more
02:35 Changeset [cce771c0] by dreammaster
XEEN: Display main menu on startup
02:32 Changeset [f77367c4] by dreammaster
XEEN: Fix display of cursor
00:54 Changeset [aa05f9c8] by dreammaster
XEEN: Move old main menu classes into WorldOfXeen namespace
00:44 Changeset [ebd12ebd] by dreammaster
XEEN: More Clouds endgame sequence

09/24/16:

23:25 Changeset [51d6f531] by dreammaster
XEEN: Clouds gfx decompressor now working
17:00 Ticket #9570 (Selenitic door puzzle skips playing the last sound) created by dafioram
In the selenitic age after the user has entered the 5 correct sounds …
16:53 Ticket #9569 (Fireplace place puzzle skips some sounds) created by dafioram
When pressing the cubes on the fireplace puzzle at a normal rate it …
16:36 Ticket #9568 (Black box around pointer in Dini) created by dafioram
When in Dini there is a black box around the pointer. It only appears …
16:34 Changeset [419de9ce] by dreammaster
XEEN: Fixes for clouds gfx decompressor
16:25 Ticket #9567 (Myst Island Tower rotation direction indication line is black instead ...) created by dafioram
On other machines I have played myst on, the tower line is white, but …
15:33 Changeset [4a07489a] by sev-
FULLPIPE: Fix invalid motion when turning
15:33 Changeset [edf9828a] by sev-
FULLPIPE: Fix MessageQueue instantination in MctlGraph::makeQueue
15:32 Changeset [fb66de5b] by sev-
FULLPIPE: Fix Movement::calcDuration
14:11 Changeset [c070d109] by dreammaster
XEEN: Fixes for setup of Clouds decompressor
12:42 Changeset [c0bffdf] by dreammaster
XEEN: Initial implementation of Clouds endgame gfx decompressor
07:41 Changeset [6ea230af] by Strangerke
DM: Fix some CppCheck warnings
07:41 Changeset [3ab3a856] by Strangerke
DM: Fix style
07:41 Changeset [9f852a03] by Strangerke
DM: Reduce dereferencing of _dungeonMan in MovesensMan
07:38 Changeset [70640a44] by Torbjörn Andersson <eriktorbjorn@…>
XEEN: Fix Cppcheck out-of-bounds warning
07:34 Changeset [31ffa223] by Torbjörn Andersson <eriktorbjorn@…>
MACVENTURE: Silence Cppcheck warning I think it was harmless, but …
03:04 Ticket #9566 (MSVC 2015 cannot build fullpipe/director in x64, SCUMM_64BITS missing) closed by Templier
fixed: Thank you for the report! Fixed slightly differently from the patch …
02:38 Changeset [42d8a82c] by Littleboy <littleboy@…>
CREATE_PROJECT: Do not copy into non-existent msvc8 dist folder
02:34 Changeset [e34960f6] by Littleboy <littleboy@…>
CREATE_PROJECT: Add SCUMM_64BITS to ScummVM_Global64.props (fixes #9566)
02:19 Changeset [c443b84d] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Vassili functions
02:19 Changeset [45025d53] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Vesna functions
02:19 Changeset [71766fcc] by Littleboy <littleboy@…>
LASTEXPRESS: Rename Tatiana functions
01:23 Ticket #9566 (MSVC 2015 cannot build fullpipe/director in x64, SCUMM_64BITS missing) created by quietust
Both the "Director" and "Fullpipe" engines expect SCUMM_64BITS to be …
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