Timeline



01/03/15:

19:17 Changeset [c3def28b] by sev-
FULLPIPE: Fix crash in scene04
13:19 Changeset [97cd5a7e] by dreammaster
XEEN: Split game interface code into it's own class
09:25 Changeset [7e45ce90] by Strangerke
ACCESS: MM - Make cmdTexSpeak game-dependent
02:54 Changeset [16667646] by dreammaster
XEEN: Completed assembleGameBorder method
02:08 Changeset [1a999e3c] by dreammaster
XEEN: Refactored checkSkill into Party class
02:02 Changeset [7d4fcfd5] by dreammaster
XEEN: Added checkSkill and animating indicators to assembleBorder
01:25 Changeset [9b40bd5] by dreammaster
XEEN: More UI loading code, refactored Dialog base to ButtonContainer

01/02/15:

23:30 Changeset [e1404f12] by dreammaster
XEEN: Simplified SpriteResource class, char faces loading in main engine
22:34 Changeset [21d981f8] by dreammaster
XEEN: Fix compiler warnings
22:27 Changeset [9a8cb48a] by dreammaster
XEEN: Cleanup of party code split, moved roster and party to engine
22:14 Changeset [27e020cb] by dreammaster
XEEN: Split char/party logic into it's own file
21:49 Changeset [022b81bb] by Strangerke
ACCESS: MM - Fix charMenu
21:34 Changeset [56754c2a] by Strangerke
ACCESS: MM - Make RMOUSE game-specific
21:29 Changeset [bef5dbdc] by dreammaster
XEEN: Replaced conditions array with named field structure
21:01 Changeset [feacce66] by dreammaster
XEEN: Implemented dynamic data loading for new games
20:34 Changeset [f11032eb] by Strangerke
ACCESS: MM - Fix menu position
12:15 Changeset [76b71cab] by sev-
FULLPIPE: Fix bug with unmovable jar in scene04
12:15 Changeset [f4a99656] by sev-
FULLPIPE: Fix bug with spring in scene04
10:05 Changeset [b2a4999] by Strangerke
ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call …
05:15 Changeset [971a70a2] by dreammaster
XEEN: Implemented party and condition classes
00:57 Changeset [5135439b] by dreammaster
XEEN: Reorganisation of resource, sprite, and cc file class files
00:46 Changeset [900dc7ff] by Strangerke
ACCESS: MM - Implement setIconPalette for MM
00:21 Changeset [539497f0] by Strangerke
ACCESS: MM - Implement setManPalette

01/01/15:

23:44 Changeset [ef1165e8] by Strangerke
ACCESS: MM - More renaming
23:22 Changeset [c3e20acd] by Strangerke
ACCESS: MM - Some renaming
23:16 Changeset [0f11287b] by Strangerke
ACCESS: MM - Fix the color of notes
22:36 Changeset [34ec4ed6] by Matthew Hoops <clone2727@…>
ZVISION: Really fix truetype_font.cpp newlines They are now all LF.
22:31 Changeset [976b4adb] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for unmodified INQUIS.ZIX files This will …
22:28 Changeset [0c54278f] by Filippos Karapetis <bluegr@…>
ZVISION: Fix newline in truetype_font.cpp
21:46 Changeset [b2f1282a] by dreammaster
XEEN: Credits screen now working
21:32 Changeset [aa3965cd] by dreammaster
XEEN: Beginnings of credits screen
21:10 Changeset [fe48af7d] by dreammaster
XEEN: Split up menus file into dialogs and dialogs_options
19:50 Changeset [64ccc21] by dreammaster
XEEN: Fix options menu to show correct buttons
14:35 Changeset [e83e55e7] by Strangerke
ACCESS: MM - Implement the display of notes at the beginning of …
10:18 Changeset [def7e9f] by dreammaster
XEEN: Fix clicking to have Options menu appear
09:13 Changeset [4dd8c68d] by dreammaster
XEEN: Fix background animation for Options menu
08:55 Changeset [fb6e8054] by dreammaster
XEEN: Fixes for text display
07:09 Changeset [4a953b06] by dreammaster
XEEN: Startup fixes; options menu buttons now showing
02:54 Changeset [9eb22927] by dreammaster
XEEN: Compilation fixes
02:38 Changeset [6e587578] by dreammaster
XEEN: Implemented writeChar
02:27 Changeset [c6a2f539] by dreammaster
XEEN: Split the font code into it's own file
02:14 Changeset [d21c47e0] by dreammaster
XEEN: Lot of font code implemented

12/31/14:

21:12 Changeset [5c88d2c] by dreammaster
XEEN: Implement window framing code and dialog event handling
12:13 Changeset [f6fb26e] by Strangerke
ACCESS: MM - Remove unused intro functions, fix display in showCredits
09:11 Changeset [3ac8a26c] by Strangerke
ACCESS: MM - Start implementing intro
09:10 Changeset [f96dbd5] by Strangerke
ACCESS: MM - Implement some more tex palette handling
08:50 Changeset [9506635b] by dreammaster
XEEN: Implemented Window functionality
03:28 Changeset [fb47ec96] by dreammaster
XEEN: In progress implementing options/main menu
00:28 Changeset [e4f74b6c] by RichieSams
SWORD25: Remove the option to persist a double as a string Since the …
00:26 Changeset [9a4d62e7] by RichieSams
SWORD25: Change function names to use persist instead of serialize …
00:22 Changeset [8ee75e1d] by RichieSams
SWORD25: Add Pluto copyright message to new persistence code Since …
00:21 Changeset [eaff6a40] by RichieSams
SWORD25: Correct include guards to reflect the changes to the file names

12/30/14:

21:40 Changeset [67114c3e] by RichieSams
SWORD25: Remove old lua persistence files
21:40 Changeset [8668707f] by RichieSams
SWORD25: Fix how nils are persisted The unpersist code expects nils …
21:40 Changeset [08e3f21a] by RichieSams
SWORD25: Rename double serialization file to better represent what it …
21:40 Changeset [97c35714] by RichieSams
SWORD25: Rename lua serialization functions to use 'persist' in order …
20:22 Changeset [9d6de4da] by dreammaster
XEEN: Implemented cursor display
19:42 Changeset [a188b31d] by RichieSams
SWORD25: Use new lua serialization functions to persist state
19:42 Changeset [0b8482b5] by RichieSams
SWORD25: Update module.mk with lua serialization changes
19:41 Changeset [2fb116f] by RichieSams
SWORD25: Move all lua serialization helper functions to their own file
16:05 Changeset [e27f5f69] by Fedor Strizhnev <fedor_qd@…>
Symbian: completely disabled MT32
14:24 Changeset [146b4eaf] by Fedor Strizhnev <fedor_qd@…>
Merge branch 'master' of https://github.com/fedor4ever/scummvm
14:23 Changeset [da18e79] by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Add symbian support for access and prince engines
14:18 Changeset [d9ae8480] by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Add symbian support for access and princes engines
13:38 Changeset [64979d5e] by Filippos Karapetis <bluegr@…>
ZVISION: Fix regression in the handling of multiple animations A …
10:55 Changeset [88ba96aa] by Filippos Karapetis <bluegr@…>
ZVISION: Fix an off-by-one error in the RLF decoder A regression from …
09:54 Changeset [7dc316cc] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Add secret "easter_egg" config key This makes it possible to …
09:47 Changeset [cc916625] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Add a "chained games manager" This replaces the somewhat ugly …
08:09 Changeset [6a71a9f] by dreammaster
XEEN: Proper setup of window list
07:51 Changeset [df605069] by RichieSams
ZVISION: Restore LF line ending that was accidentally changed in …
07:20 Changeset [676e758] by dreammaster
XEEN: Temporary processing of Window list data to produce formatted output
07:19 Changeset [1f5736a9] by RichieSams
ZVISION: Update function documentation to represent the changes to the …
07:10 Changeset [68d3ebd5] by RichieSams
ZVISION: Rename some scripting classes to better represent what the …
02:45 Changeset [f74ba297] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Enable Day of the Tentacle easter egg Instead of returning to …
01:51 Changeset [6c3af3c2] by Filippos Karapetis <bluegr@…>
ZVISION: White space
01:51 Changeset [7182b4f] by Filippos Karapetis <bluegr@…>
ZVISION: Initialize the starting frame to -1 in RLF animations
01:08 Changeset [0c4e067] by Filippos Karapetis <bluegr@…>
ZVISION: Further cleanup to the AnimationNode class

12/29/14:

23:33 Changeset [47b90ef3] by Filippos Karapetis <bluegr@…>
ZVISION: Search fonts in game directory (e.g. in game/FONTS/)
23:32 Changeset [45280d03] by Filippos Karapetis <bluegr@…>
ZVISION: Fix font error message condition
21:51 Changeset [d192d0b6] by Strangerke
ACCESS: MM - Load TEXPAL
20:19 Changeset [053fe65b] by Strangerke
ACCESS: MM - Fix Sprite Frame loading
20:01 Changeset [88cca7c] by Strangerke
ACCESS: MM - Fix Sprite Frame loading
13:59 Changeset [bbfff93] by Johannes Schickel <lordhoto@…>
GUI: Do not overwrite write protected saves in grid based save dialog. …
10:34 Changeset [f4d5b150] by Filippos Karapetis <bluegr@…>
ZVISION: Show system messages when subtitles are disabled Thanks to …
10:13 Changeset [83dd389d] by Filippos Karapetis <bluegr@…>
CREDITS: Update credits for ZVision again
06:22 Changeset [a33a9ae2] by Strangerke
ACCESS: Split a bit more Player class, add some MM specific code
02:27 Changeset [6d55998b] by Matthew Hoops <clone2727@…>
ZVISION: Make the rest of the controls properly use VideoDecoder …

12/28/14:

22:36 Changeset [f1d6ba70] by Strangerke
ACCESS: Remove useless variable
16:42 Changeset [587b1ad6] by Filippos Karapetis <bluegr@…>
ZVISION: The fist control is only used in one location
16:21 Changeset [c0a8a360] by Strangerke
ACCESS: MM - Implement some game logic
16:08 Changeset [6590898e] by Strangerke
ACCESS: MM - Fix character loading by using a dummy character to …
15:35 Changeset [7e62eb42] by Strangerke
ACCESS: MM - Load character table
15:15 Changeset [39ab507b] by Strangerke
ACCESS: MM - Change detection for the floppy version, add detection …
14:57 Changeset [dd347de] by Filippos Karapetis <bluegr@…>
DEBUGGER: Extend the md5 and md5mac commands to handle any chunk …
13:27 Changeset [78b2c87d] by Filippos Karapetis <bluegr@…>
ZVISION: Document some more controls
10:38 Changeset [46cd10c] by Strangerke
ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)
09:43 Changeset [d0ac190] by Matthew Hoops <clone2727@…>
ZVISION: Use VideoDecoder facilities better in AnimationNode …

12/27/14:

23:22 Changeset [329c9386] by Martin Kiewitz <m_kiewitz@…>
SCI: improve kPortrait debug support + fix
22:52 Changeset [c823a6e8] by wjp
ZVISION: Fix cmdRawToWav on BE systems
22:51 Changeset [4931aee9] by wjp
ZVISION: Fix typo
22:35 Changeset [cd595cb0] by wjp
ZVISION: Fix cursors on BE systems
22:35 Changeset [5791f600] by wjp
ZVISION: Fix TGZ images on BE systems
22:13 Changeset [02eada1d] by wjp
ZVISION: Fix Zork AVI audio on BE systems
21:23 Changeset [58f328b9] by wjp
ZVISION: Slightly clarify font error message
18:52 Changeset [99fabff] by Filippos Karapetis <bluegr@…>
ZVISION: Clean up settings and initialize the ones used by game scripts
16:21 Changeset [576bab34] by Strangerke
ACCESS: Use loadSoundTable instead of push_back in several places
15:55 Changeset [6a7834a0] by Strangerke
ACCESS: Rename loadSoundTable
15:46 Changeset [3c3ff0a] by Strangerke
ACCESS: Remove two useless variables
15:06 Changeset [6fe9bdf6] by Strangerke
ACCESS: Fix speech
14:37 Changeset [b3712cc8] by salty-horse
ZVISION: Remove dead code (uint is always > 0)
14:34 Changeset [1016838b] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for disabling animations while turning Also, …
14:31 Changeset [39eab593] by Strangerke
ACCESS: Rewrite sound queueing (WIP)
12:29 Changeset [e8621724] by Filippos Karapetis <bluegr@…>
ZVISION: Add some advanced engine features, and document the engine
12:29 Changeset [ba40b3e] by Filippos Karapetis <bluegr@…>
ZVISION: Clean up the game settings
10:10 Changeset [569c06b5] by wjp
SCI: Fix warning
00:20 Changeset [192c3df] by Filippos Karapetis <bluegr@…>
CREDITS: Update the credits for the ZVISION engine

12/26/14:

23:02 Changeset [fd34456b] by Filippos Karapetis <bluegr@…>
ZVISION: Delete the render manager after the script manager on quit …
22:07 Changeset [537da8b] by dreammaster
XEEN: Second Dark Side title screen, beginnings of starting sequence
22:00 Changeset [eb46e837] by Filippos Karapetis <bluegr@…>
ZVISION: Quit with an error message dialog if no font files are found
21:18 Changeset [f9595b11] by Filippos Karapetis <bluegr@…>
ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat)
20:51 Changeset [19ce38d4] by Filippos Karapetis <bluegr@…>
ZVISION: Turn off subtitles, if requested
20:48 Changeset [85142cd] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate subtitle code
20:35 Changeset [a9701d0] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate image loading code
20:30 Changeset [db37cfb] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate blitting code for images and animations
17:56 Changeset [2becc76d] by Filippos Karapetis <bluegr@…>
ZVISION: Correct the script names of the location-specific cheats
16:22 Changeset [e5f0ee22] by Filippos Karapetis <bluegr@…>
ZVISION: Implement auto-saving
11:14 Changeset [eea1ee4] by Filippos Karapetis <bluegr@…>
ZVISION: Move more graphics code out of the main engine code
11:00 Changeset [1d62e22] by dreammaster
XEEN: Implement button handlng and rest of Dark Side title screen
10:42 Changeset [e8820d26] by Filippos Karapetis <bluegr@…>
ZVISION: Fix a warning
10:41 Changeset [5a72eea] by Filippos Karapetis <bluegr@…>
ZVISION: Move some event/rendering code out of the main engine code
10:10 Changeset [a93177e0] by dreammaster
XEEN: Fix for correct line offsets in sprite drawing
10:07 Changeset [4258750f] by Filippos Karapetis <bluegr@…>
ZVISION: Rename _halveDelay to _doubleFPS, to match its config setting
10:04 Changeset [2350eca5] by Filippos Karapetis <bluegr@…>
ZVISION: Remove some unused actions. Cleanup
07:57 Changeset [cadb7176] by dreammaster
XEEN: Fix error in vertMerge
07:50 Changeset [1a6dd887] by dreammaster
XEEN: Fix error in vertMerge
07:31 Changeset [d213db3d] by dreammaster
XEEN: Converted SpriteResource to decoding sprite frames on the fly
03:37 Changeset [4f423c7] by dreammaster
XEEN: Implement beginnings of Dark Side intro and supporting methods
02:10 Changeset [1249bc03] by dreammaster
XEEN: Implemented horizontal and vertical page merging
02:05 Changeset [e4b2913e] by Filippos Karapetis <bluegr@…>
ZVISION: Reorder the detection entries
02:03 Changeset [4d0ebfa] by Filippos Karapetis <bluegr@…>
ZVISION: Move the save manager together with the other file classes
01:58 Changeset [00a252fd] by Filippos Karapetis <bluegr@…>
ZVISION: Slight cleanup

12/25/14:

23:05 Changeset [42afa003] by dreammaster
XEEN: Initial implementation of sprite resource class
20:11 Changeset [3661bc4c] by Filippos Karapetis <bluegr@…>
ZVISION: Normalize and cleanup all the menu-related enums
20:00 Changeset [6368a6e] by Filippos Karapetis <bluegr@…>
ZVISION: Move the menu code together with the other scripting code
19:48 Changeset [6c451c9c] by Filippos Karapetis <bluegr@…>
ZVISION: Document where MIDI commands are used
19:19 Changeset [11cf9b53] by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code, and fix bad usage of assert() Since some …
19:17 Changeset [dbbcf641] by Filippos Karapetis <bluegr@…>
ZVISION: Use the search manager to open files in console commands
18:10 Changeset [06fbca1e] by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code
14:22 Changeset [36c851d0] by Filippos Karapetis <bluegr@…>
ZVISION: Fix frame rate for RLF videos and remove hack in …
13:14 Changeset [5535cb02] by Filippos Karapetis <bluegr@…>
ZVISION: Resolve some TODOs
13:09 Changeset [319323c6] by Filippos Karapetis <bluegr@…>
ZVISION: Document some of the ActionRegion effects
09:56 Changeset [4e05f36a] by dreammaster
XEEN: Add XSurface base class and Screen dirty rect code
08:29 Changeset [a933e66] by dreammaster
XEEN: Added skeleton events manager and screen class
06:02 Changeset [a8da12bb] by dreammaster
XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines

12/24/14:

23:31 Changeset [381b7592] by Martin Kiewitz <m_kiewitz@…>
SCI: actor file format, add debug code kPortrait
21:27 Changeset [fa2d8d92] by Filippos Karapetis <bluegr@…>
ZVISION: Plug more memory leaks
21:18 Changeset [75d78c71] by Filippos Karapetis <bluegr@…>
ZVISION: Plug another memory leak. Some cleanup
20:56 Changeset [5f841839] by Filippos Karapetis <bluegr@…>
ZVISION: Set all the internal graphics operations to use RGB555 (2/2) …
20:56 Changeset [e8e21fab] by Filippos Karapetis <bluegr@…>
ZVISION: Set all the internal graphics operations to use RGB555 (1/2) …
20:56 Changeset [84341a8] by Filippos Karapetis <bluegr@…>
ZVISION: Let the cursor manager do pixel format conversion for cursors
20:56 Changeset [1bc9b13] by Filippos Karapetis <bluegr@…>
ZVISION: Introduce pixel formats for resources (555) and screen (565)
20:56 Changeset [de2c9ed5] by Filippos Karapetis <bluegr@…>
ZVISION: Disable unused code
20:56 Changeset [16e20831] by Filippos Karapetis <bluegr@…>
ZVISION: Plug a memory leak
19:20 Changeset [11d32277] by Martin Kiewitz <m_kiewitz@…>
SCI: fix typo in comment for LSL3/German
19:15 Changeset [970116bc] by Martin Kiewitz <m_kiewitz@…>
SCI: added LSL3/German 5 1/4" floppy version
15:38 Changeset [59cd015f] by Matthew Hoops <clone2727@…>
SCI: Silence a gcc warning
15:38 Changeset [bed53258] by Matthew Hoops <clone2727@…>
VIDEO: Fix check to see if the frame rate is a whole number Thanks to …
12:04 Changeset [702adaf9] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate code
11:55 Changeset [c93776e] by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code
04:13 Changeset [9948d3ca] by Filippos Karapetis <bluegr@…>
ZVISION: Add a hack to set the correct frame delay for RLF videos …

12/23/14:

22:58 Changeset [977a25ec] by dreammaster
XEEN: Implemented resource manager
19:55 Changeset [6afeec12] by Filippos Karapetis <bluegr@…>
ZVISION: Handle animation rewinding outside the RLF encoder
19:54 Changeset [6edc16b6] by Filippos Karapetis <bluegr@…>
ZVISION: Spacing
19:46 Changeset [78ba3e32] by Filippos Karapetis <bluegr@…>
ZVISION: Add error checking when loading in-game animations and videos
09:54 Changeset [e8cc098c] by Filippos Karapetis <bluegr@…>
ZVISION: Limit the engine delay, even when a custom frame rate is set
09:06 Changeset [4903820] by Filippos Karapetis <bluegr@…>
ZVISION: Disable more unused code
09:03 Changeset [9f1fd0db] by Filippos Karapetis <bluegr@…>
ZVISION: Disable unused code
06:39 Changeset [40bd4c4] by RichieSams
ZVISION: Clamp the rotation velocity to never be zero Before, if we …
06:39 Changeset [6548300a] by RichieSams
ZVISION: Use Common::Rational to simplify fixed point math
06:39 Changeset [11cb47e8] by RichieSams
ZVISION: Remove unnecessary math
04:49 Changeset [d0225f75] by dreammaster
XEEN: Initial commit
03:01 Ticket #6754 (TOUCHE: Game Uncompletable if Potion Not In Inventory Before Using Da ...) created by SF/deejaydiabolik
[…] […]
00:20 Changeset [99073f9b] by Filippos Karapetis <bluegr@…>
ZVISION: Fix some buffer overruns with the usage of sscanf()

12/22/14:

23:57 Changeset [7aeeeabb] by Filippos Karapetis <bluegr@…>
ZVISION: Add a comment about the special 0xCCCC character
23:53 Changeset [15154641] by Filippos Karapetis <bluegr@…>
ZVISION: Move all of the text related code together
23:45 Changeset [6a53c7ca] by Filippos Karapetis <bluegr@…>
ZVISION: Ignore the special 0xCCCC character in subtitles This seems …
22:41 Changeset [7827dbd3] by Filippos Karapetis <bluegr@…>
Merge pull request #552 from pinotree/reduce-maxpathlen Reduce …
22:10 Changeset [f29b3658] by Pino Toscano <toscano.pino@…>
AGI: use shorter sizes for buffers Instead of allocate them with …
22:10 Changeset [e8fd25e2] by Pino Toscano <toscano.pino@…>
DRASCULA: use Common::String::format when possible Use …
22:10 Changeset [cfd00ad] by Pino Toscano <toscano.pino@…>
AGI: use Common::String::format when possible Use …
22:10 Changeset [eb4645cd] by Filippos Karapetis <bluegr@…>
ZVISION: Spacing
22:09 Changeset [9bc0686e] by Filippos Karapetis <bluegr@…>
ZVISION: Remove leftover warning
22:07 Changeset [fb92408] by Filippos Karapetis <bluegr@…>
ZVISION: Avoid using color masks for in-game animations This fixes …
22:07 Changeset [3f36cc94] by Filippos Karapetis <bluegr@…>
ZVISION: Limit the default engine delay for all animations This fixes …
22:07 Changeset [4e60fa7] by Filippos Karapetis <bluegr@…>
ZVISION: Fix regression from commit 3806aa4418
22:07 Changeset [58f7c12f] by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code
19:43 Ticket #6753 (TOUCHE / ANDROID: Right Click Menu Not Operable) created by SF/deejaydiabolik
[…] […]
18:41 Changeset [d1bc6942] by Strangerke
ACCESS: Move variable from Room manager to local function
18:16 Changeset [fc9595e] by Strangerke
ACCESS: Remove an unused variable in Animation manager
18:06 Changeset [04bc635] by Strangerke
ACCESS: Remove a couple of unused variables in CharManager
17:14 Changeset [b0250e72] by Matthew Hoops <clone2727@…>
VIDEO: Mark TheoraDecoder as used by pegasus
00:58 Changeset [b51852c6] by Filippos Karapetis <bluegr@…>
ZVISION: Error out when the game string file isn't found
00:52 Changeset [f364756b] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for GNU Freefont fonts. Also, cleanup font …
00:50 Changeset [c2d83d2] by Filippos Karapetis <bluegr@…>
ZVISION: Allow dumping any file type via the new "dumpfiles" command

12/21/14:

22:54 Changeset [85644b88] by Filippos Karapetis <bluegr@…>
ZVISION: Prefix some class member variables with an underscore
22:45 Changeset [b0e6c30] by Filippos Karapetis <bluegr@…>
ZVISION: Fix Venus key code handling in commit dfae161
22:30 Changeset [41dbbe3] by Filippos Karapetis <bluegr@…>
ZVISION: Also allow the movement when the cursor is within screen …
22:30 Changeset [dfae1613] by Filippos Karapetis <bluegr@…>
ZVISION: Implement the Venus hint system in Zork: Nemesis
21:55 Changeset [99087c7f] by Strangerke
ACCESS: Use enum instead of int to initialize video flag
21:53 Changeset [8bc30d0d] by Strangerke
ACCESS: Initialize header in videoPlayer constructor
21:49 Changeset [4a1ddd5d] by Strangerke
ACCESS: Remove unused variable
21:43 Changeset [24f0cce9] by Strangerke
ACCESS: Fix bug in setHorizontalCode()
21:33 Changeset [e5ecd500] by Filippos Karapetis <bluegr@…>
ZVISION: Document some controls that are only used in Zork: Nemesis
21:33 Changeset [965dafe3] by Filippos Karapetis <bluegr@…>
ZVISION: Implement the "dumpallscripts" console command again
20:19 Changeset [e34b5be8] by Filippos Karapetis <bluegr@…>
MT32: Update to munt 1.5.0 This syncs with munt commit 4041a16a5d
18:26 Changeset [bb1df52d] by criezy
CREDITS: Add credits for Sfinx translation to English
18:25 Changeset [0433eda] by criezy
CGE2: Add detection for new English freeware version
14:58 Changeset [219d429] by Johannes Schickel <lordhoto@…>
Merge pull request #550 from bgK/timestamp-overflow AUDIO: Wrap …
10:12 Changeset [93167fab] by RichieSams
TEST: Create test cases for reading uint64 from a stream
09:58 Changeset [d497b45] by RichieSams
COMMON: Fix typo that caused uint64 reads to return a uint32

12/20/14:

18:38 Changeset [200b0524] by bgK
AUDIO: Wrap around in the Timestamp constructor The "making of" video …
16:06 Changeset [0f590561] by Filippos Karapetis <bluegr@…>
ZVISION: Simplify check Thanks to DrMcCoy for spotting this
16:06 Changeset [b41b3e1] by Filippos Karapetis <bluegr@…>
ZVISION: Fix code formatting
15:59 Changeset [7cb18f8e] by dreammaster
ACCESS: Fix crash in the introduction sequence
15:01 Changeset [a7bfa55a] by dreammaster
ACCESS: Fix compiler warnings
04:36 Changeset [18df28f7] by dreammaster
ACCESS: Extra initialization for various classes
03:45 Changeset [37b5ee24] by dreammaster
ACCESS: Rename ASurface copyFrom methods to avoid clash with …

12/19/14:

20:51 Changeset [2c7a87a] by RichieSams
SWORD25: Fix code formatting ... with AStyle
19:41 Changeset [de20880d] by RichieSams
SWORD25: Re-write the pluto unserializing function(s)
19:38 Changeset [dedfd7aa] by RichieSams
SWORD25: Move common functions to their own set of files so they can …
17:53 Changeset [a4685796] by RichieSams
TEST: Add unit tests for uint64 reading
17:29 Changeset [efcd6196] by RichieSams
SWORD25: Create a function for serializing lua objects This function …
17:29 Changeset [ff35d711] by RichieSams
SWORD25: Create a set of functions for manually serializing a double …
17:20 Changeset [808a2045] by RichieSams
ZVISION: Fix code mis-alignment created from variable rename
17:14 Changeset [acb17225] by RichieSams
ZVISION: Large scale variable, function, and class renaming to improve …
12:20 Changeset [3c2ac653] by dreammaster
Merge pull request #548 from dreammaster/access ACCESS: Support for …
11:38 Changeset [2170c9bc] by Filippos Karapetis <bluegr@…>
ZVISION: the type in ActionInventory is used as a signed byte now
11:32 Changeset [a4c5e140] by Filippos Karapetis <bluegr@…>
Merge pull request #549 from Marisa-Chan/master ZVISION: Delete …
11:19 Changeset [5fb33ee5] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix unchecked return value (CID 1257098)
11:18 Changeset [79f75059] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix copy into fixed size buffer (CID 1257096)
11:18 Changeset [fafbd425] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix copy into fixed size buffer (CID 1257095)
11:17 Changeset [3806aa44] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix explicit null dereferenced (CID 1257094)
11:15 Changeset [6d1fcdbd] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix copy into fixed size buffer (CID 1257093)
11:15 Changeset [6c5c182] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix unchecked return value (CID 1257092)
11:14 Changeset [ee7ba1bb] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix zork raw soundParams handling
11:11 Changeset [169bed1e] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix dereference after null check (CID 1257091)
11:07 Changeset [617623e9] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix unchecked return value (CID 1257090)
11:06 Changeset [e934ffdd] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257089)
11:05 Changeset [c8f8da0] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257088)
11:05 Changeset [2cb541c] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257087)
11:04 Changeset [7609b6d8] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257086)
11:04 Changeset [7a0b5982] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257085)
11:03 Changeset [7e3c270e] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257084)
11:03 Changeset [d6e3cea0] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257083)
11:02 Changeset [5db4e02f] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257082)
10:52 Changeset [ed66fbef] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257081)
10:51 Changeset [abf37eb] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257080)
10:51 Changeset [1078d0c1] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257079)
10:49 Changeset [ea3ddd14] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257077)
10:48 Changeset [fb0872e4] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257076)
10:44 Changeset [7055ee7] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257075)
10:41 Changeset [897ecc19] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257074)
10:41 Changeset [edf35284] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257073)
10:39 Changeset [704a4b34] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257072)
10:38 Changeset [8278ed6] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257071)
10:36 Changeset [ea2ad625] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257070)
10:35 Changeset [9c2782a6] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257069)
10:34 Changeset [dae76a76] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257068)
10:33 Changeset [3b83e82e] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257067)
10:32 Changeset [b96c5818] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257066)
10:31 Changeset [efb93552] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257065)
10:29 Changeset [044f2521] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257064)
10:27 Changeset [36af1ff5] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257063)
10:22 Changeset [f8c1b1eb] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257062)
10:01 Changeset [56f7be8a] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257054)
10:00 Changeset [fe56e7d0] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257060)
10:00 Changeset [e28f8a5d] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257059)
10:00 Changeset [cd2612a5] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257058)
10:00 Changeset [f9946b72] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257057)
10:00 Changeset [8c896f5d] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257056)
10:00 Changeset [deea4ef6] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257055)
10:00 Changeset [cd2fc207] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257061)
09:39 Changeset [5a087927] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1125218)
09:38 Changeset [74ea583a] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1109700)
09:37 Changeset [c50024fd] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized pointer field (CID 1109699)
09:33 Changeset [b10f6643] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1109675)
09:32 Changeset [76335d4] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized pointer field (CID 1109672)
09:31 Changeset [d968340] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1109669)
09:30 Changeset [30212e45] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix array compared against 0 (CID 1109648)
04:46 Changeset [f4fe0b0] by Marisa-Chan <thunder_8888@…>
ZVISION: Delete unused code
02:52 Changeset [93bbe3a] by dreammaster
ACCESS: Manually implement ASurface::copyFrom for performance The …
02:45 Changeset [95aa9a13] by dreammaster
ACCESS: Refactor most of ASurface statics to instance variables
00:35 Changeset [864cab5e] by Strangerke
ACCESS: Fix issue related to demo-only (and unused afawk) opcodes

12/18/14:

06:23 Changeset [3fca9d42] by Strangerke
ACCESS: Use Common::String to display bubble box text
06:14 Changeset [7895c540] by Strangerke
ACCESS: Constify general messages

12/17/14:

22:45 Changeset [20bcc7f7] by Strangerke
ACCESS: Rename CMDPUSHLOCATION
22:35 Changeset [8fe8cf8] by Strangerke
ACCESS: Use AD_ENTRY1s in detection tables
22:27 Changeset [c11b6e3e] by Strangerke
ACCESS: Add original engine dates
22:22 Changeset [beba3cd3] by Strangerke
ACCESS: Fix indentation issue pointed out by _sev
22:21 Changeset [a9903237] by Strangerke
ACCESS: Format the definition of ImagerFlag and fix a comment
22:15 Changeset [cd4183a4] by Strangerke
ACCESS: Fix indentation of METHODS in animate()
22:08 Changeset [79b51f20] by Strangerke
ACCESS: Use clear to empty Common::String variables
22:05 Changeset [207c401] by Strangerke
ACCESS: replace an assert by an error as suggested by LordHoto
21:54 Changeset [240b9dca] by Strangerke
ACCESS: Format Direction enum as suggested by LordHoto
21:49 Changeset [22303892] by Strangerke
ACCESS: Get rid of a goto
21:38 Changeset [c57f1919] by Strangerke
ACCESS: Constify some resources in MM too
21:31 Changeset [bb01fa31] by Strangerke
ACCESS: Constify some resources
20:39 Changeset [e141da25] by Strangerke
ACCESS: Use a uint instead of a int in a loop based on size()
20:31 Changeset [fe627c5c] by Strangerke
ACCESS: Fix spacing around semicolumn in class definitions
20:19 Changeset [ce1f04b1] by Strangerke
ACCESS: Get rid of hardcoded size when using Common::Fill
20:10 Changeset [df7fa78a] by Strangerke
ACCESS: Fix three out of bounds
18:14 Changeset [67a40fd9] by Strangerke
ACCESS: Add missing space before semicolumn in constructors
18:13 Changeset [9daf9a3] by Strangerke
ACCESS: Modify the indentation of constructor when it's multiline
17:36 Changeset [7d73acbc] by Strangerke
ACCESS: Remove useless defines
17:27 Changeset [492d974] by Strangerke
ACCESS: Some more polishing in the file headers
17:27 Changeset [c8d6370] by Strangerke
ACCESS: Fix broken file header
17:25 Changeset [82dfe2a5] by Strangerke
ACCESS: Use writeString in writeSavegameHeader
07:29 Changeset [1496ad9] by Strangerke
ACCESS: Split mouse data per line
06:58 Changeset [56d28bc4] by Strangerke
ACCESS: Split doCredit in two, putting demo code in a separate function
06:47 Changeset [3a1203ff] by Strangerke
ACCESS: Use a while statement as suggested by _sev in the merge …
03:21 Changeset [7ae4fca] by dreammaster
ACCESS: Fix foreground parallex in opening scene

12/16/14:

23:21 Ticket #6750 (KQ6CD: no speech during Lord Azure and Lady Aeriel scenes) closed by m-kiewitz
fixed
23:13 Changeset [e0cb8f52] by Martin Kiewitz <m_kiewitz@…>
SCI: fix kq6 azure&ariel scenes in dual mode #6750 script patch fixes …
21:41 Changeset [c3312749] by Strangerke
ACCESS: Fix crash when getting randomly shot in the cabin
20:11 Ticket #6752 (KYRA2: Crash when using swampsnake potion on Zanthia) closed by lordhoto
outdated
19:47 Ticket #6752 (KYRA2: Crash when using swampsnake potion on Zanthia) created by SF/thehiggs
[…] […]
18:40 Changeset [64435ef2] by Strangerke
ACCESS: Fix cmdFreeSound, which fixes the sound played during the …
09:08 Changeset [003269dc] by Filippos Karapetis <bluegr@…>
ZVISION: Fix the display of state variables, such as the high score …
08:15 Ticket #6751 (SCI: Longbow - Invalid arithmetic operation) created by raziel-
[…] […]
01:47 Changeset [1241efcb] by Filippos Karapetis <bluegr@…>
ZVISION: Allow 2x scaling up in videos again This fixes the …
01:46 Changeset [8efcc3cf] by Filippos Karapetis <bluegr@…>
ZVISION: Bugfix for addDir() - fixes the Nemesis subtitle patch

12/15/14:

23:58 Changeset [77705752] by Filippos Karapetis <bluegr@…>
ZVISION: Move trimCommentsAndWhiteSpace() into the script manager …
23:58 Changeset [7630e32] by Filippos Karapetis <bluegr@…>
ZVISION: Move all the remaining utility classes into the core
23:58 Changeset [d8a96124] by Filippos Karapetis <bluegr@…>
ZVISION: Move all the file-related classes together
23:58 Changeset [2463b458] by Filippos Karapetis <bluegr@…>
ZVISION: Move the MIDI code together with the rest of the sound code
23:58 Changeset [4b2b5e68] by Filippos Karapetis <bluegr@…>
ZVISION: Move the mouse cursor handling code into the graphics code
23:58 Changeset [7f61a09] by Filippos Karapetis <bluegr@…>
ZVISION: Make the RLF decoder a subclass of the common video decoder …
23:58 Changeset [67bd78a] by Filippos Karapetis <bluegr@…>
ZVISION: Prefix class member variables with an underscore This makes …
23:58 Changeset [3d1a9e34] by Filippos Karapetis <bluegr@…>
ZVISION: Simplify the working window code
23:58 Changeset [3315522] by Filippos Karapetis <bluegr@…>
ZVISION: Move the RLF decoder
23:58 Changeset [409ce79a] by Filippos Karapetis <bluegr@…>
ZVISION: Rename RlfAnimation -> RLFDecoder
18:48 Changeset [8120cbfd] by Strangerke
ACCESS: Remove extra qualification stupidly accepted by MSVC
02:33 Changeset [0e4a4a2] by dreammaster
ACCESS: Fix distortion occurring at left edge of jungle scrolling in …

12/14/14:

23:37 Changeset [e806c633] by dreammaster
ACCESS: Formatting fixes
23:27 Changeset [37aefd08] by dreammaster
ACCESS: Add enum for inventory items referred in hardcoded logic
22:55 Changeset [450deabd] by Strangerke
ACCESS: Fix a couple of typos in comments
22:51 Changeset [66bf0ec7] by Strangerke
ACCESS: Some refactoring concerning the mouse cursor
22:22 Changeset [dcc6ceb1] by Strangerke
ACCESS: Fix icon when unselecting a menu button
21:43 Changeset [27ed524] by Strangerke
ACCESS: Use the same (weird) key mapping than in the original game
20:39 Changeset [831a3f7f] by dreammaster
ACCESS: Implement dirty rect merging
20:22 Changeset [fda4ef62] by dreammaster
ACCESS: Add dirty rect handling for font display
19:45 Changeset [924f2abd] by dreammaster
ACCESS: Dirty rect handling for intro screens
16:56 Changeset [9397948] by dreammaster
ACCESS: Fix for background redraws during conversations
15:17 Changeset [2cdd0530] by dreammaster
ACCESS: Dirty rect handling for conversation videos
07:51 Ticket #6750 (KQ6CD: no speech during Lord Azure and Lady Aeriel scenes) created by SF/hartenziel
[…] […]
03:33 Changeset [310853a2] by dreammaster
ACCESS: Add dirty rects when plotting images to the screen
03:06 Changeset [9314daa] by dreammaster
ACCESS: Dirty rect handling for bubble boxes
02:25 Changeset [98889efa] by dreammaster
ACCESS: Beginnings of dirty rect handling for screen

12/13/14:

13:09 Changeset [4e20a939] by wjp
SCI: Fix comment for workaround. The previous explanation just wasn't …
04:24 Changeset [330cb5fb] by dreammaster
ACCESS: Remove old dummy unused fields from savegame
04:08 Changeset [de63e2af] by dreammaster
ACCESS: Properly indent some code in playSound
04:08 Changeset [712a18d0] by dreammaster
ACCESS: Fix compilation errors reported by Criezy
04:08 Changeset [b1f63a99] by dreammaster
ACCESS: Fix for player movement and stab action in pit scene
04:07 Changeset [5520a763] by dreammaster
ACCESS: Fix speakText behavior
04:07 Changeset [c82fb8c9] by dreammaster
ACCESS: Reduce screen pointer usage in amazon logic
04:07 Changeset [a6cc9250] by dreammaster
ACCESS: Remove a useless variable, some renaming
04:07 Changeset [41d0908] by dreammaster
ACCESS: Fix death cell list data
04:07 Changeset [c2e5dd8] by dreammaster
ACCESS: Fix positioning of Ant in pit scene
04:07 Changeset [547f3deb] by dreammaster
ACCESS: Separate timer updates from frame updates, and overall delay …
04:06 Changeset [781c6ff8] by dreammaster
ACCESS: Initial enum cleanup for Ant fields
04:06 Changeset [b1d5359f] by dreammaster
ACCESS: Minor formatting for debugger error messages
04:06 Changeset [8517209b] by dreammaster
ACCESS: Implement restart after death
04:05 Changeset [538782e1] by dreammaster
ACCESS: Get rid of the use of 'this' in constructor
04:05 Changeset [80dfc353] by dreammaster
ACCESS: Fix _help3 initialization
04:05 Changeset [cdc27778] by dreammaster
ACCESS: Add a button to allow skipping the river scene
04:05 Changeset [beba0b40] by dreammaster
ACCESS: Minor cleanup of _saveRiver flag
04:05 Changeset [1870e31e] by dreammaster
ACCESS: Add a comment related to the CD specific files
04:04 Changeset [98685b93] by dreammaster
ACCESS: Add some more checks for the floppy version
04:04 Changeset [8d97dc98] by dreammaster
ACCESS: stops the SFX sounds in the intro at the end of the countdown
04:04 Changeset [8ee84447] by dreammaster
ACCESS: Skip chapter speech for the non-CD versions
04:04 Changeset [c69480f6] by dreammaster
ACCESS: Fix event pollig in death flashing loop
04:04 Changeset [b20c755f] by dreammaster
ACCESS: Fix progressing within the river
04:03 Changeset [35922c28] by dreammaster
ACCESS: Add a hack to fake queueing
04:03 Changeset [9ef60f3f] by dreammaster
ACCESS: Fix a bug in plotInactive
04:03 Changeset [960a787c] by dreammaster
ACCESS: Reduce the scope of a variable in Inventory
04:03 Changeset [7508e7b5] by dreammaster
ACCESS: Minor River cleanup
04:03 Changeset [86bee5b4] by dreammaster
ACCESS: Fix function key mapping for game icons
04:03 Changeset [8e90ef2e] by dreammaster
ACCESS: Minor river code clean up and saving fix
04:02 Changeset [07456932] by dreammaster
ACCESS: Add a debug channel for the sound & music handling
04:02 Changeset [3cf08939] by dreammaster
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
04:02 Changeset [b864b846] by dreammaster
ACCESS: Fix the end of the demo
04:02 Changeset [bf36171] by dreammaster
ACCESS: Simply river savegame fields
04:02 Changeset [a1e5e8be] by dreammaster
ACCESS: Cleaned up event handling for scene establish text display
04:01 Changeset [40b8417] by dreammaster
ACCESS: Correct down-right player movement
04:01 Changeset [7cd7bb9] by dreammaster
ACCESS: Implement player keyboard movement
04:01 Changeset [67b3304f] by dreammaster
ACCESS: Clean up keyboard control
04:01 Changeset [84d77b7] by dreammaster
ACCESS: Fix the inventory behavior in the floppy and demo version
04:01 Changeset [59099a72] by dreammaster
ACCESS: Fix cmdDead for the demo
04:01 Changeset [c41d7ba] by dreammaster
ACCESS: Add some data for the character info used by the demo
04:00 Changeset [1f42800e] by dreammaster
ACCESS: Further cleanup of river obstacles checks
04:00 Changeset [84ba0df] by dreammaster
ACCESS: Janitorial
04:00 Changeset [3c97961f] by dreammaster
ACCESS: Fix the display in the floppy and demo version by removing the …
04:00 Changeset [06f99158] by dreammaster
ACCESS: Debounce any mouse press when showing death screen
04:00 Changeset [f2cd2ee] by dreammaster
ACCESS: Move river death flags from engine to River class
03:59 Changeset [93b1516f] by dreammaster
ACCESS: Fix display of rocks in the river arcade scene
03:59 Changeset [c1e80440] by dreammaster
ACCESS: Fix the formatting of a bunch of else statements
03:59 Changeset [4c2ab8b2] by dreammaster
ACCESS: Remove misnamed duplicate _screenVirtX field
03:59 Changeset [889a564] by dreammaster
ACCESS: Fix definition of river data structures
03:59 Changeset [7571fdd4] by dreammaster
ACCESS: Add some more Demo opcodes
03:58 Changeset [e35e6df9] by dreammaster
ACCESS: Rename cmdObject
03:58 Changeset [580fec46] by dreammaster
ACCESS: Implement loadNSound, add a warning about another special …
03:58 Changeset [771bcc8e] by dreammaster
ACCESS: Add warnings about opcodes changed in the demo version
03:58 Changeset [cbd772e] by dreammaster
ACCESS: Avoid the call to loadScreen in mWhileDownRiver
03:58 Changeset [c6322702] by dreammaster
ACCESS: Fix doEstablish for the floppy and for the demo versions
03:58 Changeset [2413fd07] by dreammaster
ACCESS: Skip the end of the full intro in the demo
03:57 Changeset [860f7c71] by dreammaster
ACCESS: Implement the demo logic in doTitle
03:57 Changeset [8267b5d2] by dreammaster
ACCESS: Skip the unknown midi file format used by the demo
03:56 Changeset [f9685533] by dreammaster
ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
03:55 Changeset [66f9d71f] by dreammaster
ACCESS: Add some code for the intro (WIP)
03:55 Changeset [954a0d0f] by dreammaster
ACCESS: Remove useless (and commented) code
03:55 Changeset [0eeb5b5] by dreammaster
ACCESS: Fix the horizontal scrolling in intro, add some calls to …
03:55 Changeset [0028556d] by dreammaster
ACCESS: improve the sound during the title countdown
03:54 Changeset [11870c41] by dreammaster
ACCESS: Implement music player (WIP)
03:54 Changeset [f364782d] by dreammaster
ACCESS: Some rework in MusicManager
03:54 Changeset [6e8f29c1] by dreammaster
ACCESS: Implement stopSound
03:54 Changeset [9604da9d] by dreammaster
ACCESS: Rename _Eseg
03:53 Changeset [0277d16] by dreammaster
ACCESS: Remove two unused variables
03:53 Changeset [11e920f4] by dreammaster
ACCESS: Split SoundManager and MusicManager
03:53 Changeset [a3801df5] by dreammaster
ACCESS: First implementation of Sound playback for both CD and Floppy …
03:53 Changeset [63bcd2eb] by dreammaster
ACCESS: Remove second character sprite in Dead command
03:53 Changeset [d37593d5] by dreammaster
ACCESS: Replaced delayMilli calls to use pollEventsAndWait
03:52 Changeset [a8e111fa] by dreammaster
ACCESS: Refactor opening scenes logic into Opening class
03:52 Changeset [c42666f3] by dreammaster
ACCESS: Add some code for VGA mode in cmdHelp
03:52 Changeset [16a8d705] by dreammaster
ACCESS: Fix restoring game scene after using help
03:52 Changeset [eadaf53] by dreammaster
ACCESS: Remove unused _travel and _ask fields
03:52 Changeset [01124c33] by dreammaster
ACCESS: Moved help table data from AccessEngine to AmazonEngine
03:51 Changeset [ec44c050] by dreammaster
ACCESS: Remove unneeded dummy field syncs from serializer
03:51 Changeset [b478b05d] by dreammaster
ACCESS: Move _saveRiver from engine to River class
03:51 Changeset [21519194] by dreammaster
ACCESS: Remove accidental resetting of _vm pointers
03:51 Changeset [01e9214] by dreammaster
ACCESS: Only save river scene fields when actually in the river scene …
03:51 Changeset [1716cd9b] by dreammaster
ACCESS: Major refactoring of Amazon logic into their own classes
03:50 Changeset [e3322185] by dreammaster
ACCESS: Workaround for Exit/walk icon in massacre site scene
03:50 Changeset [740df9b4] by dreammaster
ACCESS: Further tweaks to timer skipping
03:50 Changeset [eeb9d63a] by dreammaster
ACCESS: Don't decrease timers whilst text dialogs are showing
03:50 Changeset [abecac94] by dreammaster
ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'
03:50 Changeset [bfbce8c6] by dreammaster
ACCESS: Cleanup of updateObstacles
03:50 Changeset [62a76190] by dreammaster
ACCESS: Better fix for drawing partially off-screen sprites
03:49 Changeset [2735101] by dreammaster
ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
03:49 Changeset [3f445384] by dreammaster
ACCESS: Fix array sizes for panning objects fields
03:49 Changeset [b1ea787] by dreammaster
ACCESS: Fix saving/loading using ScummVM GMM in the river scene
03:49 Changeset [c6042e2e] by dreammaster
ACCESS: Minor cleanups of canoe code
03:49 Changeset [3be3cb1a] by dreammaster
ACCESS: Cleanup of room _function and river canoe movement
03:49 Changeset [64b45e68] by dreammaster
ACCESS: Fix loading or exiting game when Maya is active player
03:49 Changeset [f6a1faa5] by dreammaster
ACCESS: Fix check for scene area that can be clicked in
03:48 Changeset [bb93268e] by dreammaster
ACCESS: Fix left button flag beig stuck after saving & loading games
03:48 Changeset [f0f19db] by dreammaster
ACCESS: Fix for vertical scrolling after using inventory screen
03:48 Changeset [abb4b9d] by dreammaster
ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52
03:48 Changeset [4c71b12e] by dreammaster
ACCESS: Fix memory leaks
03:48 Changeset [f75fa68] by dreammaster
ACCESS: Add a replacement of configSelect, currently just initializing …
03:47 Changeset [7434c76] by dreammaster
ACCESS: gcc compilation fixes
03:47 Changeset [89b20c61] by dreammaster
ACCESS: Fix to correctly draw partly off-screen sprites
03:47 Changeset [d8c97d2] by dreammaster
ACCESS: add code to replace the checks on KEYBUFCNT
03:47 Changeset [fde1ea9d] by dreammaster
ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
03:47 Changeset [953321cc] by dreammaster
ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a …
03:47 Changeset [0cafe27] by dreammaster
ACCESS: Fix for proper vertical scrolling on the ship
03:46 Changeset [84d500a3] by dreammaster
ACCESS: Fix flickering slaver guard
03:46 Changeset [9cd2bbf6] by dreammaster
ACCESS: Move slaver guard functions into the Guard class
03:46 Changeset [486b7d7] by dreammaster
ACCESS: Add detection for Amazon English Demo
03:46 Changeset [0a28a77e] by dreammaster
ACCESS: Silent warning
03:45 Changeset [451a29ad] by dreammaster
ACCESS: Fix character in first screen when the intro is played
03:45 Changeset [79fa346c] by dreammaster
ACCESS: Implement calcIQ
03:45 Changeset [2ea46015] by dreammaster
ACCESS: Implement helpTitle
03:44 Changeset [7a691f38] by dreammaster
ACCESS: Fix guard movement logic on slaver boat
03:44 Changeset [cc8a8bfd] by dreammaster
ACCESS: Refactored Amazon specific player loading into new …
03:44 Changeset [a8c99d19] by dreammaster
ACCESS: Some work on drawHelp (WIP)
03:44 Changeset [6e2d63e4] by dreammaster
ACCESS: Implement checkRiverCollide()
03:43 Changeset [5674bed2] by dreammaster
ACCESS: Implement updateObstacles
03:43 Changeset [9fa0fc84] by dreammaster
ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scene
03:43 Changeset [b01f5d61] by dreammaster
ACCESS: Fix vertically scrolling up the screen
03:43 Changeset [8eeb5bd8] by dreammaster
ACCESS: Refine scene 9 workaround to stop movement problems on ship
03:43 Changeset [f1b99b0] by dreammaster
ACCESS: Implement plotRiver
03:43 Changeset [51ccd0c1] by dreammaster
ACCESS: Implement moveCanoe
03:42 Changeset [0c4fdc6a] by dreammaster
ACCESS: Implement some more RIVER functions
03:42 Changeset [68dc425c] by dreammaster
ACCESS: Implemented buildRow for vertical screen scrolling
03:42 Changeset [cc07c2e5] by dreammaster
ACCESS: Implement two more RIVER related functions
03:41 Changeset [74a15d65] by dreammaster
ACCESS: Fix the mWhileDownRiver cutscene
03:41 Changeset [36a3c5d2] by dreammaster
ACCESS: Implement riverJumpTest
03:41 Changeset [cdb2159] by dreammaster
ACCESS: Workaround for original Amazon bug trying to draw player in …
03:40 Changeset [a9131a93] by dreammaster
ACCESS: Fix freeing alternate player sprites resource
03:40 Changeset [d2d75dd4] by dreammaster
ACCESS: Workaround for original game bug doing inventory check In …
03:40 Changeset [08c65399] by dreammaster
ACCESS: Implement cmdEndVideo
03:40 Changeset [ddfe7395] by dreammaster
ACCESS: Implement copyVideo
03:40 Changeset [74a61d1] by dreammaster
ACCESS: Fix the ability to switch between players
03:40 Changeset [80ec09d0] by dreammaster
ACCESS: Rename a function
03:39 Changeset [9e84be66] by dreammaster
ACCESS: Implement a couple of script functions
03:39 Changeset [a0beb089] by dreammaster
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
03:39 Changeset [1cbaab55] by dreammaster
ACCESS: Split cmdDead in order to use it in RIVER
03:39 Changeset [ada5ca20] by dreammaster
ACCESS: Reorganise Amazon game-specific variables that are saved
03:38 Changeset [ff003f3b] by dreammaster
ACCESS: Fix the jungle walk 2 cutscene
03:38 Changeset [7fbd145f] by dreammaster
ACCESS: Use a new structure instead of a byte array for River Objects
03:38 Changeset [c1b3db90] by dreammaster
ACCESS: Implement riverSound
03:38 Changeset [30f602b6] by dreammaster
ACCESS: Further fixes for panning
03:38 Changeset [1d603687] by dreammaster
ACCESS: Tweaks to mWhileDoOpen and fixes to pan method
03:38 Changeset [1d70d61] by dreammaster
ACCESS: Implement setRiverPan
03:37 Changeset [237404f] by dreammaster
ACCESS: Some more work on RIVER (still WIP)
03:37 Changeset [5cfdc983] by dreammaster
ACCESS: Fix loading of animation at end of mWhileDoOpen
03:37 Changeset [e1e97ec9] by dreammaster
ACCESS: Start the implementation of RIVER (WIP)
03:37 Changeset [5de214df] by dreammaster
ACCESS: Implement mWhileDownRiver
03:36 Changeset [968bfec] by dreammaster
ACCESS: Workaround for original setting animations when none is loaded
03:36 Changeset [60ee545] by dreammaster
ACCESS: Implement jungleMove
03:36 Changeset [7427f29] by dreammaster
ACCESS: Implement mWhileJWalk2 (WIP)
03:36 Changeset [690bea4c] by dreammaster
ACCESS: Trigger quit game at the end of doCast
03:35 Changeset [43f7fe9] by dreammaster
ACCESS: Implement doCast
03:35 Changeset [bc050a54] by dreammaster
ACCESS: Implemented cmdCheckVFrame opcode
03:35 Changeset [e9e19446] by dreammaster
ACCESS: Implement doTent
03:35 Changeset [8e45582] by dreammaster
ACCESS: Add extra shouldQuit checks during title sequence
03:35 Changeset [b2e67a69] by dreammaster
ACCESS: Fix incorrect loading of exra cells during room load
03:35 Changeset [a01ddaeb] by dreammaster
ACCESS: Fix loading correct sprite resource in mWhileDoOpen
03:34 Changeset [8939d65] by dreammaster
ACCESS: Fix loading animation data in mWhileDoOpen
03:34 Changeset [31fc8fda] by dreammaster
ACCESS: Add a hack in order to make the first screen visible
03:34 Changeset [8e483e0] by dreammaster
ACCESS: Fix the handling of the very last line of a text in getLine
03:34 Changeset [44e7051b] by dreammaster
ACCESS: Fix display height of text in chapter introduction
03:34 Changeset [a0294b63] by dreammaster
ACCESS: Move setupGame before doIntroduction to fix a crash
03:34 Changeset [f70012a1] by dreammaster
ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon Resources
03:33 Changeset [1ad11d0] by dreammaster
ACCESS: Simplify doIntroduction()
03:33 Changeset [731d7d2] by dreammaster
ACCESS: Add more intro code, including credit scrolling
03:33 Changeset [4e1394c8] by dreammaster
ACCESS: Fix intro countdown, add splashscreen and loading of scene 0
03:33 Changeset [33984787] by dreammaster
ACCESS: Fix the call of doIntroduction
03:32 Changeset [bacb9bad] by dreammaster
ACCESS: Fix compilation warning
03:32 Changeset [96cc1e3a] by dreammaster
ACCESS: Implement setVerticalCode and setHorizontalCode used by the …
03:32 Changeset [2daa96e] by dreammaster
ACCESS: Fix crash in conversation screen when clicking outside …
03:32 Changeset [c4a5c362] by dreammaster
ACCESS: Fix crash when talking to pilot on the plane
03:32 Changeset [4ca5cc5] by dreammaster
ACCESS: Implement chkVLine and chkHLine
03:32 Changeset [c748211] by dreammaster
ACCESS: Fix some issues in plotTorchSpear(), in plotPit() and in ANT()
03:31 Changeset [37431dce] by dreammaster
ACCESS: Implement guardSee and setGuardFrame
03:31 Changeset [ba8f494] by dreammaster
ACCESS: Add missing code in guard()
03:31 Changeset [15da1cc6] by dreammaster
ACCESS: Fix some parameters in ANT
03:31 Changeset [c3660acf] by dreammaster
ACCESS: Implement plotPit()
03:30 Changeset [b874ddd3] by dreammaster
ACCESS: Refactor ANT
03:30 Changeset [2fe59573] by dreammaster
ACCESS: Start working on ANT()
03:30 Changeset [fa46257a] by dreammaster
ACCESS: Fix item Z ordering issue causing flickering in airplane rear scene
03:30 Changeset [a97bbb8] by dreammaster
ACCESS: Fix incorrect screen draw during setup of bubble boxes
03:29 Changeset [4d82191] by dreammaster
ACCESS: Fix crashes for scene debugger command when launched from …
03:29 Changeset [340a3fa9] by dreammaster
ACCESS: Fix player walking in jungle cutscene
03:29 Changeset [878038fe] by dreammaster
ACCESS: Fix redundant pointer references in adding items to _images list
03:29 Changeset [0e01c362] by dreammaster
ACCESS: Fixes to pan method
03:29 Changeset [26b632a9] by dreammaster
ACCESS: Fix display in cmdDeath()
03:28 Changeset [38edbfb4] by dreammaster
ACCESS: Little cleanup in roomMenu
03:28 Changeset [0ed120b9] by dreammaster
ACCESS: Fix buffer source when clearing speech bubbles
03:28 Changeset [7ce1da3] by dreammaster
ACCESS: Some cleanup of remaining game cutscenes code
03:28 Changeset [ea20633] by dreammaster
ACCESS: Fix cutscene of pilot falling out of plane
03:27 Changeset [0df4c903] by dreammaster
ACCESS: Add some safeguards in LoadScene debugger command
03:27 Changeset [dd2bfdd4] by dreammaster
ACCESS: Fix compilation warning by adding a dummy inventory combo …
03:27 Changeset [304db8e] by dreammaster
ACCESS: Add some code to display scene number & description
03:27 Changeset [6390f54d] by dreammaster
ACCESS: Fix crash at end of cmdDead
03:27 Changeset [4ce87a5] by dreammaster
ACCESS: Fix restoring screen after offering a character an inventory item
03:26 Changeset [44489298] by dreammaster
ACCESS: Fixes for selecting bottom buttons in conversation screen
03:26 Changeset [d7cf570] by dreammaster
ACCESS: Fix restoring talk bubbles where right edge is a bit over …
03:26 Changeset [bbaea323] by dreammaster
ACCESS: Fixes for flying plane cutscene
03:26 Changeset [985ad555] by dreammaster
ACCESS: Airplane flight cutscene is now partially working
03:26 Changeset [8ef3d551] by dreammaster
ACCESS: Fix scene fade ins
03:26 Changeset [6f39c07] by dreammaster
ACCESS: Fix crash when starting scene 16
03:25 Changeset [876ce79] by dreammaster
ACCESS: Fix crash when exiting game in the middle of a chapter start
03:25 Changeset [d6963d8d] by dreammaster
ACCESS: Simplification of logic for selectively applying loaded palettes
03:25 Changeset [d23d95b9] by dreammaster
ACCESS: Fix display of cutscene at the end of chapter 3
03:25 Changeset [aea906f7] by dreammaster
ACCESS: Implemented chapter debug command
03:25 Changeset [e7818639] by dreammaster
ACCESS: Workaround not being able to leave scene 9 in Amazon to the south
03:25 Changeset [fddff68] by dreammaster
ACCESS: Workaround for original game vertical room scrolling
03:24 Changeset [6434ace3] by dreammaster
ACCESS: Fix not being able to save in room 9
03:24 Changeset [dc218d53] by dreammaster
ACCESS: Merge the sound resource and priority lists
03:24 Changeset [63bacba2] by dreammaster
ACCESS: Add enum for inventory item states
03:24 Changeset [712261f0] by dreammaster
ACCESS: Fix entire inventory disappearing after combining items
03:24 Changeset [47304849] by dreammaster
ACCESS: Fix malformed inventory item description
03:23 Changeset [8a31fca6] by dreammaster
ACCESS: Implement mWhileDoOpen
03:23 Changeset [0a8b8d9] by dreammaster
ACCESS: Fix inventory item combining zoom logic
03:23 Changeset [b5ad2b9d] by dreammaster
ACCESS: Inventory item merge zoom partially working
03:23 Changeset [b0653e1c] by dreammaster
ACCESS: Fix redrawing during inventory item dragging
03:23 Changeset [6ceda069] by dreammaster
ACCESS: Beginnings of inventory dragging for combining items
03:22 Changeset [b8c95e6] by dreammaster
ACCESS: Implement pan()
03:22 Changeset [2c700cc6] by dreammaster
ACCESS: Start implementing mWhileJWalk()
03:22 Changeset [fb686191] by dreammaster
ACCESS: Fix initialisation of Y positioning in rooms with vertical …
03:22 Changeset [a7d88af] by dreammaster
ACCESS: Fix tiny bug in mWhileFly
03:22 Changeset [d5ddd22] by dreammaster
ACCESS: Implement mWhileFall
03:22 Changeset [43e8e905] by dreammaster
ACCESS: Don't show inventory items that have been used
03:21 Changeset [38f010f9] by dreammaster
ACCESS: Implement mWhileFly
03:21 Changeset [e46c0ac6] by dreammaster
ACCESS: Fix resetting cursor after conversations
03:21 Changeset [958dd0b7] by dreammaster
ACCESS: Hood newMusic in cmdSpecial
03:20 Changeset [32bbfe3] by dreammaster
ACCESS: Fix a little bug in walkUpRight()
03:20 Changeset [7a178098] by dreammaster
ACCESS: Remove a useless check, comment out some code related to …
03:20 Changeset [2805dcaa] by dreammaster
ACCESS: Implement freeSounds
03:20 Changeset [335acfac] by dreammaster
ACCESS: Implement newMusic()
03:20 Changeset [c038452] by dreammaster
ACCESS: Add missing _startup checks to palette cycling opcodes
03:19 Changeset [f3063a13] by dreammaster
ACCESS: Implement palette cycling script commands
03:19 Changeset [7e4d76b1] by dreammaster
ACCESS: Implemented cmdWait
03:19 Changeset [48edbf1e] by dreammaster
ACCESS: Fixed clearing talk bubbles during conversations
03:19 Changeset [ae24bf54] by dreammaster
ACCESS: Fixes for startChapter
03:19 Changeset [21c1d0f] by dreammaster
ACCESS: Workaround for background rendering bug in original
03:18 Changeset [386aae3] by dreammaster
ACCESS: Workaround for background column rendering bug in original
03:18 Changeset [fb6d9230] by dreammaster
ACCESS: Add missing table to savegames
03:18 Changeset [3627ff51] by dreammaster
ACCESS: Implemented code for cmdChapter
03:18 Changeset [59c4c93] by dreammaster
ACCESS: Add needed event polling to cmdCheckTimer
03:18 Changeset [e9c003f3] by dreammaster
ACCESS: Fix display of paged text in doEstablish calls
03:17 Changeset [374669d7] by dreammaster
ACCESS: Fix scene establishment paging when there are multiple pages

12/12/14:

20:53 Changeset [fd6731c9] by Filippos Karapetis <bluegr@…>
ZVISION: Only scale down animations to fit their frame, not up This …

12/11/14:

11:26 Changeset [2644d084] by Filippos Karapetis <bluegr@…>
ZVISION: Add functionality to show the current location. Some cleanup
11:26 Changeset [c98e9fa] by Filippos Karapetis <bluegr@…>
ZVISION: Add a comment in the music code
11:04 Changeset [8cd1b3a6] by Filippos Karapetis <bluegr@…>
Merge pull request #547 from AReim1982/SCI-P1-P2 SCI: Add detection …
11:01 Changeset [e670196c] by Alexander Reim <alexander@…>
SCI: Add detection entries for the German versions of Phantasmagoria 1+2

12/10/14:

06:58 Ticket #6749 (A situation where Ellen can not progress) closed by eriktorbjorn
invalid

12/09/14:

17:38 Changeset [1f80e138] by Filippos Karapetis <bluegr@…>
ZVISION: Fix the responsiveness of level controls to mouse movement …
17:38 Changeset [ea8db196] by Filippos Karapetis <bluegr@…>
ZVISION: Fix the 'dumpfile' console command
10:51 Changeset [68693f9] by digitall
CONFIGURE: Add likely fix for AmigaOS4 linker relocation build failure.

12/08/14:

12:31 Changeset [0a6904c4] by Kirben
SCUMM: Correct variable type in Actor_v0::adjustPosInBorderWalkbox, …
08:29 Changeset [801bfedf] by Kirben
Merge pull request #542 from segrax/V1-V2_WalkAnimFix SCUMM V1-V2: …
08:26 Changeset [6e24e7d] by Kirben
Merge pull request #546 from segrax/V0_Demo SCUMM: Maniac V0: Add …
08:12 Changeset [962c8b4] by segrax
SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode …
02:14 Changeset [d92e47f4] by segrax
SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, …

12/07/14:

23:25 Changeset [ecb19792] by Filippos Karapetis <bluegr@…>
ZVISION: Implement more advanced engine features Save game thumbnails …
23:14 Changeset [d8343822] by segrax
SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate …
23:09 Changeset [a2eaf782] by Filippos Karapetis <bluegr@…>
ZVISION: Remove unused code
23:09 Changeset [9ebfa3e] by Filippos Karapetis <bluegr@…>
ZVISION: Add some spacing
23:08 Changeset [ec1fdeb] by Filippos Karapetis <bluegr@…>
ZVISION: Implement several advanced engine features and ScummVM …
15:49 Changeset [f2511e5a] by Filippos Karapetis <bluegr@…>
IMAGE: Disable unused MJPEG array Thanks to fingolfin for pointing …
15:49 Changeset [bb120d0f] by Filippos Karapetis <bluegr@…>
COMMON: Disable unused string
15:49 Changeset [fa9e2f7b] by Filippos Karapetis <bluegr@…>
SWORD25: Disable unused code Thanks to fingolfin for pointing out …
13:48 Changeset [ce40801f] by Filippos Karapetis <bluegr@…>
MOHAWK: Comment out unused constant Thanks to fingolfin for finding …
13:46 Changeset [0e763f6] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Remove duplicate file hash definition
13:45 Changeset [23251837] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Remove duplicate defines These have been left behind after …
13:39 Changeset [815851e9] by Filippos Karapetis <bluegr@…>
MADS: Remove unused reference to MADSEngine Thanks to fingolfin for …
13:33 Changeset [b3e45ccc] by Filippos Karapetis <bluegr@…>
AGI: Disable/remove unused code This is code that isn't used …
12:40 Changeset [6ec077e1] by Filippos Karapetis <bluegr@…>
AGI: Set the correct palette to use for each Amiga game The Amiga …
04:24 Changeset [c9e6db65] by Kirben
SCUMM: Correct spacing and warning in last Maniac V0 merge.
04:09 Changeset [dcd0f59] by Kirben
Merge pull request #539 from segrax/master SCUMM: Maniac V0: Original …

12/06/14:

10:11 Changeset [d8af639d] by wjp
BUILD: sync config.guess and config.sub from GNU

12/05/14:

23:13 Changeset [e3c5eb9a] by David Turner <dgturner@…>
Merge pull request #497 from eriktorbjorn/md5-debug Add "md5" command …
19:56 Changeset [665c8134] by Filippos Karapetis <bluegr@…>
Merge pull request #530 from BenCastricum/detection_fixes SCUMM: …
18:45 Changeset [9649e919] by Pawel Kolodziejski <aquadran@…>
GUI: use newer define for OS X 10.10+
18:37 Changeset [be489328] by Pawel Kolodziejski <aquadran@…>
GUI: remove not used const
02:20 Ticket #6749 (A situation where Ellen can not progress) created by SF/saleck86
[…] […]

12/04/14:

01:15 Ticket #6748 (TINSEL: Discworld II Save Naming Crash) created by SF/softwarespecial
[…] […]
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