Timeline



01/03/15:

20:17 Changeset [c3def28b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by sev-
FULLPIPE: Fix crash in scene04
14:19 Changeset [97cd5a7e]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Split game interface code into it's own class
10:25 Changeset [7e45ce90]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Make cmdTexSpeak game-dependent
03:54 Changeset [16667646]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Completed assembleGameBorder method
03:08 Changeset [1a999e3c]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Refactored checkSkill into Party class
03:02 Changeset [7d4fcfd5]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Added checkSkill and animating indicators to assembleBorder
02:25 Changeset [9b40bd5]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: More UI loading code, refactored Dialog base to ButtonContainer
00:30 Changeset [e1404f12]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Simplified SpriteResource class, char faces loading in main engine

01/02/15:

23:34 Changeset [21d981f8]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Fix compiler warnings
23:27 Changeset [9a8cb48a]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Cleanup of party code split, moved roster and party to engine
23:14 Changeset [27e020cb]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Split char/party logic into it's own file
22:49 Changeset [022b81b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Fix charMenu
22:34 Changeset [56754c2a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Make RMOUSE game-specific
22:29 Changeset [bef5dbdc]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Replaced conditions array with named field structure
22:01 Changeset [feacce66]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Implemented dynamic data loading for new games
21:34 Changeset [f11032eb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Fix menu position
13:15 Changeset [76b71cab]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by sev-
FULLPIPE: Fix bug with unmovable jar in scene04
13:15 Changeset [f4a99656]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by sev-
FULLPIPE: Fix bug with spring in scene04
11:05 Changeset [b2a4999]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call …
06:15 Changeset [971a70a2]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Implemented party and condition classes
01:57 Changeset [5135439b]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Reorganisation of resource, sprite, and cc file class files
01:46 Changeset [900dc7ff]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Implement setIconPalette for MM
01:21 Changeset [539497f0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Implement setManPalette
00:44 Changeset [ef1165e8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - More renaming
00:22 Changeset [c3e20acd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Some renaming
00:16 Changeset [0f11287b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Fix the color of notes

01/01/15:

23:36 Changeset [34ec4ed6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Matthew Hoops <clone2727@…>
ZVISION: Really fix truetype_font.cpp newlines They are now all LF.
23:31 Changeset [976b4adb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Add support for unmodified INQUIS.ZIX files This will …
23:28 Changeset [0c54278f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix newline in truetype_font.cpp
22:46 Changeset [b2f1282a]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Credits screen now working
22:32 Changeset [aa3965cd]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Beginnings of credits screen
22:10 Changeset [fe48af7d]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Split up menus file into dialogs and dialogs_options
20:50 Changeset [64ccc21]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Fix options menu to show correct buttons
15:35 Changeset [e83e55e7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Implement the display of notes at the beginning of …
11:18 Changeset [def7e9f]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Fix clicking to have Options menu appear
10:13 Changeset [4dd8c68d]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Fix background animation for Options menu
09:55 Changeset [fb6e8054]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Fixes for text display
08:09 Changeset [4a953b06]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Startup fixes; options menu buttons now showing
03:54 Changeset [9eb22927]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Compilation fixes
03:38 Changeset [6e587578]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Implemented writeChar
03:27 Changeset [c6a2f539]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Split the font code into it's own file
03:14 Changeset [d21c47e0]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Lot of font code implemented

12/31/14:

22:12 Changeset [5c88d2c]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Implement window framing code and dialog event handling
13:13 Changeset [f6fb26e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Remove unused intro functions, fix display in showCredits
10:11 Changeset [3ac8a26c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Start implementing intro
10:10 Changeset [f96dbd5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Implement some more tex palette handling
09:50 Changeset [9506635b]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Implemented Window functionality
04:28 Changeset [fb47ec96]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: In progress implementing options/main menu
01:28 Changeset [e4f74b6c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Remove the option to persist a double as a string Since the …
01:26 Changeset [9a4d62e7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Change function names to use persist instead of serialize …
01:22 Changeset [8ee75e1d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Add Pluto copyright message to new persistence code Since …
01:21 Changeset [eaff6a40]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Correct include guards to reflect the changes to the file names

12/30/14:

22:40 Changeset [67114c3e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Remove old lua persistence files
22:40 Changeset [8668707f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Fix how nils are persisted The unpersist code expects nils …
22:40 Changeset [08e3f21a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Rename double serialization file to better represent what it …
22:40 Changeset [97c35714]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Rename lua serialization functions to use 'persist' in order …
21:22 Changeset [9d6de4da]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Implemented cursor display
20:42 Changeset [a188b31d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Use new lua serialization functions to persist state
20:42 Changeset [0b8482b5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Update module.mk with lua serialization changes
20:41 Changeset [2fb116f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Move all lua serialization helper functions to their own file
18:24 Changeset [507af3e3] by Fedor <fedor4ever@…>
Merge c4661f81b8acb4b1d97a12d862febd976f8a5868 into …
18:21 Changeset [c4661f81] by Fedor <fedor4ever@…>
Symbian: update mmp file
17:05 Changeset [e27f5f69]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Fedor Strizhnev <fedor_qd@…>
Symbian: completely disabled MT32
15:24 Changeset [146b4eaf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Fedor Strizhnev <fedor_qd@…>
Merge branch 'master' of https://github.com/fedor4ever/scummvm
15:23 Changeset [da18e79]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Add symbian support for access and prince engines
15:18 Changeset [d9ae8480]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Add symbian support for access and princes engines
14:38 Changeset [64979d5e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix regression in the handling of multiple animations A …
11:55 Changeset [88ba96a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix an off-by-one error in the RLF decoder A regression from …
10:54 Changeset [7dc316cc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Add secret "easter_egg" config key This makes it possible to …
10:47 Changeset [cc916625]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Add a "chained games manager" This replaces the somewhat ugly …
09:09 Changeset [6a71a9f]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Proper setup of window list
08:51 Changeset [df605069]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
ZVISION: Restore LF line ending that was accidentally changed in …
08:20 Changeset [676e758]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Temporary processing of Window list data to produce formatted output
08:19 Changeset [1f5736a9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
ZVISION: Update function documentation to represent the changes to the …
08:10 Changeset [68d3ebd5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
ZVISION: Rename some scripting classes to better represent what the …
03:45 Changeset [f74ba297]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Enable Day of the Tentacle easter egg Instead of returning to …
02:51 Changeset [6c3af3c2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: White space
02:51 Changeset [7182b4f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Initialize the starting frame to -1 in RLF animations
02:08 Changeset [0c4e067]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Further cleanup to the AnimationNode class
00:33 Changeset [47b90ef3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Search fonts in game directory (e.g. in game/FONTS/)
00:32 Changeset [45280d03]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix font error message condition

12/29/14:

22:51 Changeset [d192d0b6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Load TEXPAL
21:19 Changeset [053fe65b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Fix Sprite Frame loading
21:01 Changeset [88cca7c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Fix Sprite Frame loading
14:59 Changeset [bbfff93]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Johannes Schickel <lordhoto@…>
GUI: Do not overwrite write protected saves in grid based save dialog. …
11:34 Changeset [f4d5b150]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Show system messages when subtitles are disabled Thanks to …
11:13 Changeset [83dd389d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
CREDITS: Update credits for ZVision again
07:22 Changeset [a33a9ae2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Split a bit more Player class, add some MM specific code
03:27 Changeset [6d55998b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Matthew Hoops <clone2727@…>
ZVISION: Make the rest of the controls properly use VideoDecoder …

12/28/14:

23:36 Changeset [f1d6ba70]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Remove useless variable
17:42 Changeset [587b1ad6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: The fist control is only used in one location
17:21 Changeset [c0a8a360]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Implement some game logic
17:08 Changeset [6590898e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Fix character loading by using a dummy character to …
16:35 Changeset [7e62eb42]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Load character table
16:15 Changeset [39ab507b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: MM - Change detection for the floppy version, add detection …
15:57 Changeset [dd347de]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
DEBUGGER: Extend the md5 and md5mac commands to handle any chunk …
14:27 Changeset [78b2c87d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Document some more controls
11:38 Changeset [46cd10c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)
10:43 Changeset [d0ac1906]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Matthew Hoops <clone2727@…>
ZVISION: Use VideoDecoder facilities better in AnimationNode …
00:22 Changeset [329c9386]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Martin Kiewitz <m_kiewitz@…>
SCI: improve kPortrait debug support + fix

12/27/14:

23:52 Changeset [c823a6e8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by wjp
ZVISION: Fix cmdRawToWav on BE systems
23:51 Changeset [4931aee9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by wjp
ZVISION: Fix typo
23:35 Changeset [cd595cb0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by wjp
ZVISION: Fix cursors on BE systems
23:35 Changeset [5791f600]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by wjp
ZVISION: Fix TGZ images on BE systems
23:13 Changeset [02eada1d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by wjp
ZVISION: Fix Zork AVI audio on BE systems
22:23 Changeset [58f328b9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by wjp
ZVISION: Slightly clarify font error message
19:52 Changeset [99fabff]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Clean up settings and initialize the ones used by game scripts
17:21 Changeset [576bab34]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Use loadSoundTable instead of push_back in several places
16:55 Changeset [6a7834a0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Rename loadSoundTable
16:46 Changeset [3c3ff0a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Remove two useless variables
16:06 Changeset [6fe9bdf6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix speech
15:37 Changeset [b3712cc8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by salty-horse
ZVISION: Remove dead code (uint is always > 0)
15:34 Changeset [1016838b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Add support for disabling animations while turning Also, …
15:31 Changeset [39eab593]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Rewrite sound queueing (WIP)
13:29 Changeset [e8621724]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Add some advanced engine features, and document the engine
13:29 Changeset [ba40b3e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Clean up the game settings
11:10 Changeset [569c06b5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by wjp
SCI: Fix warning
01:20 Changeset [192c3df6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
CREDITS: Update the credits for the ZVISION engine
00:02 Changeset [fd34456b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Delete the render manager after the script manager on quit …

12/26/14:

23:07 Changeset [537da8b]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Second Dark Side title screen, beginnings of starting sequence
23:00 Changeset [eb46e837]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Quit with an error message dialog if no font files are found
22:18 Changeset [f9595b11]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat)
21:51 Changeset [19ce38d4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Turn off subtitles, if requested
21:48 Changeset [85142cd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate subtitle code
21:35 Changeset [a9701d0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate image loading code
21:30 Changeset [db37cfb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate blitting code for images and animations
18:56 Changeset [2becc76d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Correct the script names of the location-specific cheats
17:22 Changeset [e5f0ee22]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Implement auto-saving
12:14 Changeset [eea1ee4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Move more graphics code out of the main engine code
12:00 Changeset [1d62e224]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Implement button handlng and rest of Dark Side title screen
11:42 Changeset [e8820d26]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix a warning
11:41 Changeset [5a72eea2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Move some event/rendering code out of the main engine code
11:10 Changeset [a93177e0]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Fix for correct line offsets in sprite drawing
11:07 Changeset [4258750f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Rename _halveDelay to _doubleFPS, to match its config setting
11:04 Changeset [2350eca5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Remove some unused actions. Cleanup
08:57 Changeset [cadb7176]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Fix error in vertMerge
08:50 Changeset [1a6dd887]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Fix error in vertMerge
08:31 Changeset [d213db3d]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Converted SpriteResource to decoding sprite frames on the fly
04:37 Changeset [4f423c7]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Implement beginnings of Dark Side intro and supporting methods
03:10 Changeset [1249bc03]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Implemented horizontal and vertical page merging
03:05 Changeset [e4b2913e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Reorder the detection entries
03:03 Changeset [4d0ebfa]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Move the save manager together with the other file classes
02:58 Changeset [00a252fd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Slight cleanup
00:05 Changeset [42afa003]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Initial implementation of sprite resource class

12/25/14:

21:11 Changeset [3661bc4c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Normalize and cleanup all the menu-related enums
21:00 Changeset [6368a6e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Move the menu code together with the other scripting code
20:48 Changeset [6c451c9c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Document where MIDI commands are used
20:19 Changeset [11cf9b53]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code, and fix bad usage of assert() Since some …
20:17 Changeset [dbbcf641]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Use the search manager to open files in console commands
19:10 Changeset [06fbca1e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code
15:22 Changeset [36c851d0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix frame rate for RLF videos and remove hack in …
14:14 Changeset [5535cb02]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Resolve some TODOs
14:09 Changeset [319323c6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Document some of the ActionRegion effects
10:56 Changeset [4e05f36a]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Add XSurface base class and Screen dirty rect code
09:29 Changeset [a933e66]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Added skeleton events manager and screen class
07:02 Changeset [a8da12bb]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines
05:58 Changeset [a7c06fd4] by vanfanel <redwindwanderer@…>
Fixed comment about Raspberry Pi detection in configure script
05:49 Changeset [0f8ab5f4] by vanfanel <redwindwanderer@…>
Remove unneeded opengl-sdl code (endianness, hotkeys...)
03:43 Changeset [ced56977] by vanfanel <redwindwanderer@…>
Added Raspberry Pi GLES context init code
00:31 Changeset [381b759]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Martin Kiewitz <m_kiewitz@…>
SCI: actor file format, add debug code kPortrait

12/24/14:

22:27 Changeset [fa2d8d92]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Plug more memory leaks
22:18 Changeset [75d78c71]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Plug another memory leak. Some cleanup
21:56 Changeset [5f841839]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Set all the internal graphics operations to use RGB555 (2/2) …
21:56 Changeset [e8e21fab]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Set all the internal graphics operations to use RGB555 (1/2) …
21:56 Changeset [84341a8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Let the cursor manager do pixel format conversion for cursors
21:56 Changeset [1bc9b133]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Introduce pixel formats for resources (555) and screen (565)
21:56 Changeset [de2c9ed5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Disable unused code
21:56 Changeset [16e20831]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Plug a memory leak
20:20 Changeset [11d32277]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Martin Kiewitz <m_kiewitz@…>
SCI: fix typo in comment for LSL3/German
20:15 Changeset [970116bc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Martin Kiewitz <m_kiewitz@…>
SCI: added LSL3/German 5 1/4" floppy version
16:38 Changeset [59cd015f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Matthew Hoops <clone2727@…>
SCI: Silence a gcc warning
16:38 Changeset [bed53258]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Matthew Hoops <clone2727@…>
VIDEO: Fix check to see if the frame rate is a whole number Thanks to …
13:04 Changeset [702adaf9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate code
12:55 Changeset [c93776e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code
05:13 Changeset [9948d3ca]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Add a hack to set the correct frame delay for RLF videos …

12/23/14:

23:58 Changeset [977a25ec]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Implemented resource manager
20:55 Changeset [6afeec12]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Handle animation rewinding outside the RLF encoder
20:54 Changeset [6edc16b6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Spacing
20:46 Changeset [78ba3e32]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Add error checking when loading in-game animations and videos
10:54 Changeset [e8cc098c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Limit the engine delay, even when a custom frame rate is set
10:06 Changeset [4903820]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Disable more unused code
10:03 Changeset [9f1fd0db]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Disable unused code
07:39 Changeset [40bd4c48]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
ZVISION: Clamp the rotation velocity to never be zero Before, if we …
07:39 Changeset [6548300a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
ZVISION: Use Common::Rational to simplify fixed point math
07:39 Changeset [11cb47e8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
ZVISION: Remove unnecessary math
05:49 Changeset [d0225f75]branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
XEEN: Initial commit
04:01 Ticket #6754 (TOUCHE: Game Uncompletable if Potion Not In Inventory Before Using Da ...) created by SF/deejaydiabolik
[…] […]
01:20 Changeset [99073f9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix some buffer overruns with the usage of sscanf()
00:57 Changeset [7aeeeabb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Add a comment about the special 0xCCCC character
00:53 Changeset [15154641]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Move all of the text related code together
00:45 Changeset [6a53c7ca]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Ignore the special 0xCCCC character in subtitles This seems …

12/22/14:

23:41 Changeset [7827dbd3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
Merge pull request #552 from pinotree/reduce-maxpathlen Reduce …
23:10 Changeset [f29b3658]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Pino Toscano <toscano.pino@…>
AGI: use shorter sizes for buffers Instead of allocate them with …
23:10 Changeset [e8fd25e2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Pino Toscano <toscano.pino@…>
DRASCULA: use Common::String::format when possible Use …
23:10 Changeset [cfd00ad]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Pino Toscano <toscano.pino@…>
AGI: use Common::String::format when possible Use …
23:10 Changeset [eb4645cd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Spacing
23:09 Changeset [9bc0686e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Remove leftover warning
23:07 Changeset [fb92408]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Avoid using color masks for in-game animations This fixes …
23:07 Changeset [3f36cc94]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Limit the default engine delay for all animations This fixes …
23:07 Changeset [4e60fa7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix regression from commit 3806aa4418
23:07 Changeset [58f7c12f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code
20:43 Ticket #6753 (TOUCHE / ANDROID: Right Click Menu Not Operable) created by SF/deejaydiabolik
[…] […]
19:41 Changeset [d1bc6942]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Move variable from Room manager to local function
19:16 Changeset [fc9595e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Remove an unused variable in Animation manager
19:06 Changeset [04bc635]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Remove a couple of unused variables in CharManager
18:15 Changeset [e927bed] by Fedor <fedor4ever@…>
Merge 7c8d7c6d91433113f12dd4d68d4cd017d2d3d127 into …
18:14 Changeset [b0250e72]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Matthew Hoops <clone2727@…>
VIDEO: Mark TheoraDecoder as used by pegasus
17:55 Changeset [7c8d7c6d] by Fedor <fedor4ever@…>
VIDEO: Mark Theora-decoder as used by Pegasus Prime.
17:17 Changeset [0b42a41] by Fedor <fedor4ever@…>
Merge 27752b2f6d9d886e92c4f91494b090ca510420b3 into …
01:58 Changeset [b51852c6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Error out when the game string file isn't found
01:52 Changeset [f364756b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Add support for GNU Freefont fonts. Also, cleanup font …
01:50 Changeset [c2d83d2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Allow dumping any file type via the new "dumpfiles" command

12/21/14:

23:54 Changeset [85644b88]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Prefix some class member variables with an underscore
23:45 Changeset [b0e6c30e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix Venus key code handling in commit dfae161
23:30 Changeset [41dbbe3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Also allow the movement when the cursor is within screen …
23:30 Changeset [dfae1613]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Implement the Venus hint system in Zork: Nemesis
22:55 Changeset [99087c7f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Use enum instead of int to initialize video flag
22:53 Changeset [8bc30d0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Initialize header in videoPlayer constructor
22:49 Changeset [4a1ddd5d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Remove unused variable
22:43 Changeset [24f0cce9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix bug in setHorizontalCode()
22:33 Changeset [e5ecd500]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Document some controls that are only used in Zork: Nemesis
22:33 Changeset [965dafe3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Implement the "dumpallscripts" console command again
21:19 Changeset [e34b5be8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
MT32: Update to munt 1.5.0 This syncs with munt commit 4041a16a5d
19:26 Changeset [bb1df52d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by criezy
CREDITS: Add credits for Sfinx translation to English
19:25 Changeset [0433eda]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by criezy
CGE2: Add detection for new English freeware version
15:58 Changeset [219d4293]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Johannes Schickel <lordhoto@…>
Merge pull request #550 from bgK/timestamp-overflow AUDIO: Wrap …
11:12 Changeset [93167fab]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
TEST: Create test cases for reading uint64 from a stream
10:58 Changeset [d497b45]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
COMMON: Fix typo that caused uint64 reads to return a uint32

12/20/14:

19:38 Changeset [200b0524]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Bastien Bouclet <bastien.bouclet@…>
AUDIO: Wrap around in the Timestamp constructor The "making of" video …
17:06 Changeset [0f590561]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Simplify check Thanks to DrMcCoy for spotting this
17:06 Changeset [b41b3e1a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix code formatting
16:59 Changeset [7cb18f8e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix crash in the introduction sequence
16:01 Changeset [a7bfa55a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix compiler warnings
05:36 Changeset [18df28f7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Extra initialization for various classes
04:45 Changeset [37b5ee24]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Rename ASurface copyFrom methods to avoid clash with …

12/19/14:

21:51 Changeset [2c7a87a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Fix code formatting ... with AStyle
20:41 Changeset [de20880d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Re-write the pluto unserializing function(s)
20:38 Changeset [dedfd7aa]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Move common functions to their own set of files so they can …
18:53 Changeset [a4685796]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
TEST: Add unit tests for uint64 reading
18:29 Changeset [efcd6196]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Create a function for serializing lua objects This function …
18:29 Changeset [ff35d711]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
SWORD25: Create a set of functions for manually serializing a double …
18:20 Changeset [808a2045]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
ZVISION: Fix code mis-alignment created from variable rename
18:14 Changeset [acb17225]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by RichieSams
ZVISION: Large scale variable, function, and class renaming to improve …
13:20 Changeset [3c2ac653]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
Merge pull request #548 from dreammaster/access ACCESS: Support for …
12:38 Changeset [2170c9bc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: the type in ActionInventory is used as a signed byte now
12:32 Changeset [a4c5e140]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
Merge pull request #549 from Marisa-Chan/master ZVISION: Delete …
12:19 Changeset [5fb33ee5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix unchecked return value (CID 1257098)
12:18 Changeset [79f75059]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix copy into fixed size buffer (CID 1257096)
12:18 Changeset [fafbd425]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix copy into fixed size buffer (CID 1257095)
12:17 Changeset [3806aa44]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix explicit null dereferenced (CID 1257094)
12:15 Changeset [6d1fcdbd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix copy into fixed size buffer (CID 1257093)
12:15 Changeset [6c5c1828]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix unchecked return value (CID 1257092)
12:14 Changeset [ee7ba1bb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix zork raw soundParams handling
12:11 Changeset [169bed1e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix dereference after null check (CID 1257091)
12:07 Changeset [617623e9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix unchecked return value (CID 1257090)
12:06 Changeset [e934ffdd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257089)
12:05 Changeset [c8f8da0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257088)
12:05 Changeset [2cb541c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257087)
12:04 Changeset [7609b6d8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257086)
12:04 Changeset [7a0b5982]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257085)
12:03 Changeset [7e3c270e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257084)
12:03 Changeset [d6e3cea0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257083)
12:02 Changeset [5db4e02f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257082)
11:52 Changeset [ed66fbef]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257081)
11:51 Changeset [abf37eb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257080)
11:51 Changeset [1078d0c1]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257079)
11:49 Changeset [ea3ddd14]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257077)
11:48 Changeset [fb0872e4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257076)
11:44 Changeset [7055ee7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257075)
11:41 Changeset [897ecc19]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257074)
11:41 Changeset [edf3528]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257073)
11:39 Changeset [704a4b34]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257072)
11:38 Changeset [8278ed6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257071)
11:36 Changeset [ea2ad625]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257070)
11:35 Changeset [9c2782a6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257069)
11:34 Changeset [dae76a76]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257068)
11:33 Changeset [3b83e82e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257067)
11:32 Changeset [b96c5818]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257066)
11:31 Changeset [efb93552]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257065)
11:29 Changeset [044f2521]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257064)
11:27 Changeset [36af1ff5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257063)
11:22 Changeset [f8c1b1eb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257062)
11:01 Changeset [56f7be8a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257054)
11:00 Changeset [fe56e7d0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257060)
11:00 Changeset [e28f8a5d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257059)
11:00 Changeset [cd2612a5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257058)
11:00 Changeset [f9946b72]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257057)
11:00 Changeset [8c896f5d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257056)
11:00 Changeset [deea4ef6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257055)
11:00 Changeset [cd2fc207]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1257061)
10:39 Changeset [5a087927]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1125218)
10:38 Changeset [74ea583a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1109700)
10:37 Changeset [c50024fd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized pointer field (CID 1109699)
10:33 Changeset [b10f6643]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1109675)
10:32 Changeset [76335d4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized pointer field (CID 1109672)
10:31 Changeset [d9683402]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix uninitialized scalar field (CID 1109669)
10:30 Changeset [30212e45]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Fix array compared against 0 (CID 1109648)
05:46 Changeset [f4fe0b0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Delete unused code
03:52 Changeset [93bbe3a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Manually implement ASurface::copyFrom for performance The …
03:45 Changeset [95aa9a13]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Refactor most of ASurface statics to instance variables
01:35 Changeset [864cab5e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix issue related to demo-only (and unused afawk) opcodes

12/18/14:

07:23 Changeset [3fca9d42]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Use Common::String to display bubble box text
07:14 Changeset [7895c540]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Constify general messages

12/17/14:

23:45 Changeset [20bcc7f7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Rename CMDPUSHLOCATION
23:35 Changeset [8fe8cf8e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Use AD_ENTRY1s in detection tables
23:27 Changeset [c11b6e3e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Add original engine dates
23:22 Changeset [beba3cd3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix indentation issue pointed out by _sev
23:21 Changeset [a9903237]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Format the definition of ImagerFlag and fix a comment
23:15 Changeset [cd4183a4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix indentation of METHODS in animate()
23:08 Changeset [79b51f20]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Use clear to empty Common::String variables
23:05 Changeset [207c401]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: replace an assert by an error as suggested by LordHoto
22:54 Changeset [240b9dca]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Format Direction enum as suggested by LordHoto
22:49 Changeset [22303892]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Get rid of a goto
22:38 Changeset [c57f1919]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Constify some resources in MM too
22:31 Changeset [bb01fa31]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Constify some resources
21:39 Changeset [e141da25]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Use a uint instead of a int in a loop based on size()
21:31 Changeset [fe627c5c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix spacing around semicolumn in class definitions
21:19 Changeset [ce1f04b1]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Get rid of hardcoded size when using Common::Fill
21:10 Changeset [df7fa78a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix three out of bounds
19:14 Changeset [67a40fd9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Add missing space before semicolumn in constructors
19:13 Changeset [9daf9a3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Modify the indentation of constructor when it's multiline
18:36 Changeset [7d73acbc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Remove useless defines
18:27 Changeset [492d974]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Some more polishing in the file headers
18:27 Changeset [c8d6370]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix broken file header
18:25 Changeset [82dfe2a5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Use writeString in writeSavegameHeader
08:29 Changeset [1496ad9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Split mouse data per line
07:58 Changeset [56d28bc4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Split doCredit in two, putting demo code in a separate function
07:47 Changeset [3a1203ff]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Use a while statement as suggested by _sev in the merge …
04:21 Changeset [7ae4fca3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix foreground parallex in opening scene
00:21 Ticket #6750 (KQ6CD: no speech during Lord Azure and Lady Aeriel scenes) closed by m-kiewitz
fixed
00:13 Changeset [e0cb8f5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Martin Kiewitz <m_kiewitz@…>
SCI: fix kq6 azure&ariel scenes in dual mode #6750 script patch fixes …

12/16/14:

22:41 Changeset [c3312749]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix crash when getting randomly shot in the cabin
21:11 Ticket #6752 (KYRA2: Crash when using swampsnake potion on Zanthia) closed by lordhoto
outdated
20:47 Ticket #6752 (KYRA2: Crash when using swampsnake potion on Zanthia) created by SF/thehiggs
[…] […]
19:40 Changeset [64435ef2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix cmdFreeSound, which fixes the sound played during the …
10:08 Changeset [003269dc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix the display of state variables, such as the high score …
09:15 Ticket #6751 (SCI: Longbow - Invalid arithmetic operation) created by raziel-
[…] […]
02:47 Changeset [1241efcb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Allow 2x scaling up in videos again This fixes the …
02:46 Changeset [8efcc3cf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Bugfix for addDir() - fixes the Nemesis subtitle patch
00:58 Changeset [77705752]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Move trimCommentsAndWhiteSpace() into the script manager …
00:58 Changeset [7630e32]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Move all the remaining utility classes into the core
00:58 Changeset [d8a96124]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Move all the file-related classes together
00:58 Changeset [2463b458]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Move the MIDI code together with the rest of the sound code
00:58 Changeset [4b2b5e68]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Move the mouse cursor handling code into the graphics code
00:58 Changeset [7f61a09]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Make the RLF decoder a subclass of the common video decoder …
00:58 Changeset [67bd78a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Prefix class member variables with an underscore This makes …
00:58 Changeset [3d1a9e34]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Simplify the working window code
00:58 Changeset [3315522]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Move the RLF decoder
00:58 Changeset [409ce79a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Rename RlfAnimation -> RLFDecoder

12/15/14:

19:48 Changeset [8120cbfd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Remove extra qualification stupidly accepted by MSVC
03:33 Changeset [0e4a4a2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix distortion occurring at left edge of jungle scrolling in …
00:37 Changeset [e806c633]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Formatting fixes
00:27 Changeset [37aefd08]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add enum for inventory items referred in hardcoded logic

12/14/14:

23:55 Changeset [450deabd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix a couple of typos in comments
23:51 Changeset [66bf0ec7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Some refactoring concerning the mouse cursor
23:22 Changeset [dcc6ceb1]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Fix icon when unselecting a menu button
22:43 Changeset [27ed524]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Strangerke
ACCESS: Use the same (weird) key mapping than in the original game
21:39 Changeset [831a3f7f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement dirty rect merging
21:22 Changeset [fda4ef62]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add dirty rect handling for font display
20:45 Changeset [924f2abd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Dirty rect handling for intro screens
17:56 Changeset [93979484]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix for background redraws during conversations
16:17 Changeset [2cdd0530]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Dirty rect handling for conversation videos
08:51 Ticket #6750 (KQ6CD: no speech during Lord Azure and Lady Aeriel scenes) created by SF/hartenziel
[…] […]
04:33 Changeset [310853a2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add dirty rects when plotting images to the screen
04:06 Changeset [9314daa]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Dirty rect handling for bubble boxes
03:25 Changeset [98889efa]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Beginnings of dirty rect handling for screen

12/13/14:

14:09 Changeset [4e20a939]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by wjp
SCI: Fix comment for workaround. The previous explanation just wasn't …
05:24 Changeset [330cb5fb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Remove old dummy unused fields from savegame
05:08 Changeset [de63e2af]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Properly indent some code in playSound
05:08 Changeset [712a18d0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix compilation errors reported by Criezy
05:08 Changeset [b1f63a99]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix for player movement and stab action in pit scene
05:07 Changeset [5520a763]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix speakText behavior
05:07 Changeset [c82fb8c9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Reduce screen pointer usage in amazon logic
05:07 Changeset [a6cc9250]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Remove a useless variable, some renaming
05:07 Changeset [41d0908]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix death cell list data
05:07 Changeset [c2e5dd8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix positioning of Ant in pit scene
05:07 Changeset [547f3deb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Separate timer updates from frame updates, and overall delay …
05:06 Changeset [781c6ff8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Initial enum cleanup for Ant fields
05:06 Changeset [b1d5359f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Minor formatting for debugger error messages
05:06 Changeset [8517209b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement restart after death
05:05 Changeset [538782e1]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Get rid of the use of 'this' in constructor
05:05 Changeset [80dfc353]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix _help3 initialization
05:05 Changeset [cdc27778]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add a button to allow skipping the river scene
05:05 Changeset [beba0b40]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Minor cleanup of _saveRiver flag
05:05 Changeset [1870e31e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add a comment related to the CD specific files
05:04 Changeset [98685b93]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add some more checks for the floppy version
05:04 Changeset [8d97dc98]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: stops the SFX sounds in the intro at the end of the countdown
05:04 Changeset [8ee84447]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Skip chapter speech for the non-CD versions
05:04 Changeset [c69480f6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix event pollig in death flashing loop
05:04 Changeset [b20c755f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix progressing within the river
05:03 Changeset [35922c28]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add a hack to fake queueing
05:03 Changeset [9ef60f3f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix a bug in plotInactive
05:03 Changeset [960a787c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Reduce the scope of a variable in Inventory
05:03 Changeset [7508e7b5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Minor River cleanup
05:03 Changeset [86bee5b4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix function key mapping for game icons
05:03 Changeset [8e90ef2e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Minor river code clean up and saving fix
05:02 Changeset [07456932]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add a debug channel for the sound & music handling
05:02 Changeset [3cf08939]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
05:02 Changeset [b864b846]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix the end of the demo
05:02 Changeset [bf36171]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Simply river savegame fields
05:02 Changeset [a1e5e8be]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Cleaned up event handling for scene establish text display
05:01 Changeset [40b8417]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Correct down-right player movement
05:01 Changeset [7cd7bb9b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement player keyboard movement
05:01 Changeset [67b3304f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Clean up keyboard control
05:01 Changeset [84d77b7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix the inventory behavior in the floppy and demo version
05:01 Changeset [59099a72]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix cmdDead for the demo
05:01 Changeset [c41d7ba]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add some data for the character info used by the demo
05:00 Changeset [1f42800e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Further cleanup of river obstacles checks
05:00 Changeset [84ba0df9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Janitorial
05:00 Changeset [3c97961f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix the display in the floppy and demo version by removing the …
05:00 Changeset [06f99158]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Debounce any mouse press when showing death screen
05:00 Changeset [f2cd2ee]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Move river death flags from engine to River class
04:59 Changeset [93b1516f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix display of rocks in the river arcade scene
04:59 Changeset [c1e80440]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix the formatting of a bunch of else statements
04:59 Changeset [4c2ab8b2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Remove misnamed duplicate _screenVirtX field
04:59 Changeset [889a564]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix definition of river data structures
04:59 Changeset [7571fdd4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add some more Demo opcodes
04:58 Changeset [e35e6df9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Rename cmdObject
04:58 Changeset [580fec46]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement loadNSound, add a warning about another special …
04:58 Changeset [771bcc8e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add warnings about opcodes changed in the demo version
04:58 Changeset [cbd772ea]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Avoid the call to loadScreen in mWhileDownRiver
04:58 Changeset [c6322702]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix doEstablish for the floppy and for the demo versions
04:58 Changeset [2413fd07]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Skip the end of the full intro in the demo
04:57 Changeset [860f7c71]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement the demo logic in doTitle
04:57 Changeset [8267b5d2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Skip the unknown midi file format used by the demo
04:56 Changeset [f9685533]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
04:55 Changeset [66f9d71f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add some code for the intro (WIP)
04:55 Changeset [954a0d0f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Remove useless (and commented) code
04:55 Changeset [0eeb5b5b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix the horizontal scrolling in intro, add some calls to …
04:55 Changeset [0028556d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: improve the sound during the title countdown
04:54 Changeset [11870c41]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement music player (WIP)
04:54 Changeset [f364782d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Some rework in MusicManager
04:54 Changeset [6e8f29c1]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement stopSound
04:54 Changeset [9604da9d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Rename _Eseg
04:53 Changeset [0277d16]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Remove two unused variables
04:53 Changeset [11e920f4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Split SoundManager and MusicManager
04:53 Changeset [a3801df5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: First implementation of Sound playback for both CD and Floppy …
04:53 Changeset [63bcd2eb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Remove second character sprite in Dead command
04:53 Changeset [d37593d5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Replaced delayMilli calls to use pollEventsAndWait
04:52 Changeset [a8e111fa]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Refactor opening scenes logic into Opening class
04:52 Changeset [c42666f3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add some code for VGA mode in cmdHelp
04:52 Changeset [16a8d705]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix restoring game scene after using help
04:52 Changeset [eadaf53]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Remove unused _travel and _ask fields
04:52 Changeset [01124c33]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Moved help table data from AccessEngine to AmazonEngine
04:51 Changeset [ec44c050]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Remove unneeded dummy field syncs from serializer
04:51 Changeset [b478b05d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Move _saveRiver from engine to River class
04:51 Changeset [21519194]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Remove accidental resetting of _vm pointers
04:51 Changeset [01e9214]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Only save river scene fields when actually in the river scene …
04:51 Changeset [1716cd9b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Major refactoring of Amazon logic into their own classes
04:50 Changeset [e3322185]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Workaround for Exit/walk icon in massacre site scene
04:50 Changeset [740df9b4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Further tweaks to timer skipping
04:50 Changeset [eeb9d63a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Don't decrease timers whilst text dialogs are showing
04:50 Changeset [abecac94]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'
04:50 Changeset [bfbce8c6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Cleanup of updateObstacles
04:50 Changeset [62a76190]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Better fix for drawing partially off-screen sprites
04:49 Changeset [2735101]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
04:49 Changeset [3f445384]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix array sizes for panning objects fields
04:49 Changeset [b1ea787]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix saving/loading using ScummVM GMM in the river scene
04:49 Changeset [c6042e2e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Minor cleanups of canoe code
04:49 Changeset [3be3cb1a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Cleanup of room _function and river canoe movement
04:49 Changeset [64b45e6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix loading or exiting game when Maya is active player
04:49 Changeset [f6a1faa5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix check for scene area that can be clicked in
04:48 Changeset [bb93268e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix left button flag beig stuck after saving & loading games
04:48 Changeset [f0f19db]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix for vertical scrolling after using inventory screen
04:48 Changeset [abb4b9d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52
04:48 Changeset [4c71b12e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix memory leaks
04:48 Changeset [f75fa68]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add a replacement of configSelect, currently just initializing …
04:47 Changeset [7434c764]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: gcc compilation fixes
04:47 Changeset [89b20c61]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix to correctly draw partly off-screen sprites
04:47 Changeset [d8c97d2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: add code to replace the checks on KEYBUFCNT
04:47 Changeset [fde1ea9d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
04:47 Changeset [953321cc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a …
04:47 Changeset [0cafe271]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix for proper vertical scrolling on the ship
04:46 Changeset [84d500a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix flickering slaver guard
04:46 Changeset [9cd2bbf6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Move slaver guard functions into the Guard class
04:46 Changeset [486b7d7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add detection for Amazon English Demo
04:46 Changeset [0a28a77e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Silent warning
04:45 Changeset [451a29ad]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix character in first screen when the intro is played
04:45 Changeset [79fa346c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement calcIQ
04:45 Changeset [2ea46015]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement helpTitle
04:44 Changeset [7a691f38]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix guard movement logic on slaver boat
04:44 Changeset [cc8a8bfd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Refactored Amazon specific player loading into new …
04:44 Changeset [a8c99d19]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Some work on drawHelp (WIP)
04:44 Changeset [6e2d63e4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement checkRiverCollide()
04:43 Changeset [5674bed2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement updateObstacles
04:43 Changeset [9fa0fc8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scene
04:43 Changeset [b01f5d61]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix vertically scrolling up the screen
04:43 Changeset [8eeb5bd8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Refine scene 9 workaround to stop movement problems on ship
04:43 Changeset [f1b99b0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement plotRiver
04:43 Changeset [51ccd0c1]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement moveCanoe
04:42 Changeset [0c4fdc6a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement some more RIVER functions
04:42 Changeset [68dc425c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implemented buildRow for vertical screen scrolling
04:42 Changeset [cc07c2e5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement two more RIVER related functions
04:41 Changeset [74a15d65]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix the mWhileDownRiver cutscene
04:41 Changeset [36a3c5d2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement riverJumpTest
04:41 Changeset [cdb2159]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Workaround for original Amazon bug trying to draw player in …
04:40 Changeset [a9131a93]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix freeing alternate player sprites resource
04:40 Changeset [d2d75dd4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Workaround for original game bug doing inventory check In …
04:40 Changeset [08c65399]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement cmdEndVideo
04:40 Changeset [ddfe7395]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement copyVideo
04:40 Changeset [74a61d1]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix the ability to switch between players
04:40 Changeset [80ec09d0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Rename a function
04:39 Changeset [9e84be66]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement a couple of script functions
04:39 Changeset [a0beb089]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
04:39 Changeset [1cbaab55]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Split cmdDead in order to use it in RIVER
04:39 Changeset [ada5ca20]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Reorganise Amazon game-specific variables that are saved
04:38 Changeset [ff003f3b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix the jungle walk 2 cutscene
04:38 Changeset [7fbd145f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Use a new structure instead of a byte array for River Objects
04:38 Changeset [c1b3db90]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement riverSound
04:38 Changeset [30f602b6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Further fixes for panning
04:38 Changeset [1d603687]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Tweaks to mWhileDoOpen and fixes to pan method
04:38 Changeset [1d70d61]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement setRiverPan
04:37 Changeset [237404f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Some more work on RIVER (still WIP)
04:37 Changeset [5cfdc983]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix loading of animation at end of mWhileDoOpen
04:37 Changeset [e1e97ec9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Start the implementation of RIVER (WIP)
04:37 Changeset [5de214df]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement mWhileDownRiver
04:36 Changeset [968bfec]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Workaround for original setting animations when none is loaded
04:36 Changeset [60ee5456]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement jungleMove
04:36 Changeset [7427f29]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement mWhileJWalk2 (WIP)
04:36 Changeset [690bea4c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Trigger quit game at the end of doCast
04:35 Changeset [43f7fe9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement doCast
04:35 Changeset [bc050a54]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implemented cmdCheckVFrame opcode
04:35 Changeset [e9e19446]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement doTent
04:35 Changeset [8e45582]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add extra shouldQuit checks during title sequence
04:35 Changeset [b2e67a69]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix incorrect loading of exra cells during room load
04:35 Changeset [a01ddaeb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix loading correct sprite resource in mWhileDoOpen
04:34 Changeset [8939d65]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix loading animation data in mWhileDoOpen
04:34 Changeset [31fc8fda]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add a hack in order to make the first screen visible
04:34 Changeset [8e483e0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix the handling of the very last line of a text in getLine
04:34 Changeset [44e7051b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix display height of text in chapter introduction
04:34 Changeset [a0294b63]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Move setupGame before doIntroduction to fix a crash
04:34 Changeset [f70012a1]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon Resources
04:33 Changeset [1ad11d0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Simplify doIntroduction()
04:33 Changeset [731d7d2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add more intro code, including credit scrolling
04:33 Changeset [4e1394c8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix intro countdown, add splashscreen and loading of scene 0
04:33 Changeset [33984787]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix the call of doIntroduction
04:32 Changeset [bacb9bad]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix compilation warning
04:32 Changeset [96cc1e3a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement setVerticalCode and setHorizontalCode used by the …
04:32 Changeset [2daa96e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix crash in conversation screen when clicking outside …
04:32 Changeset [c4a5c362]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix crash when talking to pilot on the plane
04:32 Changeset [4ca5cc5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement chkVLine and chkHLine
04:32 Changeset [c748211]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix some issues in plotTorchSpear(), in plotPit() and in ANT()
04:31 Changeset [37431dce]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement guardSee and setGuardFrame
04:31 Changeset [ba8f4941]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add missing code in guard()
04:31 Changeset [15da1cc6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix some parameters in ANT
04:31 Changeset [c3660acf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement plotPit()
04:30 Changeset [b874ddd3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Refactor ANT
04:30 Changeset [2fe59573]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Start working on ANT()
04:30 Changeset [fa46257a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix item Z ordering issue causing flickering in airplane rear scene
04:30 Changeset [a97bbb8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix incorrect screen draw during setup of bubble boxes
04:29 Changeset [4d82191f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix crashes for scene debugger command when launched from …
04:29 Changeset [340a3fa9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix player walking in jungle cutscene
04:29 Changeset [878038fe]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix redundant pointer references in adding items to _images list
04:29 Changeset [0e01c362]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fixes to pan method
04:29 Changeset [26b632a9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix display in cmdDeath()
04:28 Changeset [38edbfb4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Little cleanup in roomMenu
04:28 Changeset [0ed120b9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix buffer source when clearing speech bubbles
04:28 Changeset [7ce1da3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Some cleanup of remaining game cutscenes code
04:28 Changeset [ea20633]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix cutscene of pilot falling out of plane
04:27 Changeset [0df4c903]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add some safeguards in LoadScene debugger command
04:27 Changeset [dd2bfdd4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix compilation warning by adding a dummy inventory combo …
04:27 Changeset [304db8ee]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add some code to display scene number & description
04:27 Changeset [6390f54d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix crash at end of cmdDead
04:27 Changeset [4ce87a5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix restoring screen after offering a character an inventory item
04:26 Changeset [44489298]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fixes for selecting bottom buttons in conversation screen
04:26 Changeset [d7cf570]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix restoring talk bubbles where right edge is a bit over …
04:26 Changeset [bbaea323]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fixes for flying plane cutscene
04:26 Changeset [985ad555]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Airplane flight cutscene is now partially working
04:26 Changeset [8ef3d551]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix scene fade ins
04:26 Changeset [6f39c07]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix crash when starting scene 16
04:25 Changeset [876ce794]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix crash when exiting game in the middle of a chapter start
04:25 Changeset [d6963d8d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Simplification of logic for selectively applying loaded palettes
04:25 Changeset [d23d95b9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix display of cutscene at the end of chapter 3
04:25 Changeset [aea906f7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implemented chapter debug command
04:25 Changeset [e7818639]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Workaround not being able to leave scene 9 in Amazon to the south
04:25 Changeset [fddff68]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Workaround for original game vertical room scrolling
04:24 Changeset [6434ace3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix not being able to save in room 9
04:24 Changeset [dc218d53]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Merge the sound resource and priority lists
04:24 Changeset [63bacba2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add enum for inventory item states
04:24 Changeset [712261f0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix entire inventory disappearing after combining items
04:24 Changeset [47304849]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix malformed inventory item description
04:23 Changeset [8a31fca6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement mWhileDoOpen
04:23 Changeset [0a8b8d9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix inventory item combining zoom logic
04:23 Changeset [b5ad2b9d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Inventory item merge zoom partially working
04:23 Changeset [b0653e1c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix redrawing during inventory item dragging
04:23 Changeset [6ceda069]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Beginnings of inventory dragging for combining items
04:22 Changeset [b8c95e6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement pan()
04:22 Changeset [2c700cc6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Start implementing mWhileJWalk()
04:22 Changeset [fb686191]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix initialisation of Y positioning in rooms with vertical …
04:22 Changeset [a7d88af]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix tiny bug in mWhileFly
04:22 Changeset [d5ddd22]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement mWhileFall
04:22 Changeset [43e8e905]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Don't show inventory items that have been used
04:21 Changeset [38f010f9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement mWhileFly
04:21 Changeset [e46c0ac6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix resetting cursor after conversations
04:21 Changeset [958dd0b7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Hood newMusic in cmdSpecial
04:20 Changeset [32bbfe3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix a little bug in walkUpRight()
04:20 Changeset [7a178098]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Remove a useless check, comment out some code related to …
04:20 Changeset [2805dcaa]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement freeSounds
04:20 Changeset [335acfac]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement newMusic()
04:20 Changeset [c038452]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add missing _startup checks to palette cycling opcodes
04:19 Changeset [f3063a13]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implement palette cycling script commands
04:19 Changeset [7e4d76b1]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implemented cmdWait
04:19 Changeset [48edbf1e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fixed clearing talk bubbles during conversations
04:19 Changeset [ae24bf54]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fixes for startChapter
04:19 Changeset [21c1d0f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Workaround for background rendering bug in original
04:18 Changeset [386aae3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Workaround for background column rendering bug in original
04:18 Changeset [fb6d9230]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add missing table to savegames
04:18 Changeset [3627ff51]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Implemented code for cmdChapter
04:18 Changeset [59c4c93]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Add needed event polling to cmdCheckTimer
04:18 Changeset [e9c003f3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix display of paged text in doEstablish calls
04:17 Changeset [374669d7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by dreammaster
ACCESS: Fix scene establishment paging when there are multiple pages

12/12/14:

21:53 Changeset [fd6731c9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Only scale down animations to fit their frame, not up This …
13:21 Changeset [52fdf82d] by johndoe123 <john_doe@…>
ILLUSIONS: Move trigger functions code to seperate file
13:12 Changeset [ab53a071] by johndoe123 <john_doe@…>
ILLUSIONS: Add text drawing to BBDOU

12/11/14:

14:14 Changeset [4dcb1e0e] by johndoe123 <john_doe@…>
ILLUSIONS: Refactor the input system
12:26 Changeset [2644d084]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Add functionality to show the current location. Some cleanup
12:26 Changeset [c98e9fa6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Add a comment in the music code
12:04 Changeset [8cd1b3a6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
Merge pull request #547 from AReim1982/SCI-P1-P2 SCI: Add detection …
12:01 Changeset [e670196c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Alexander Reim <alexander@…>
SCI: Add detection entries for the German versions of Phantasmagoria 1+2

12/10/14:

07:58 Ticket #6749 (A situation where Ellen can not progress) closed by eriktorbjorn
invalid

12/09/14:

18:38 Changeset [1f80e138]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix the responsiveness of level controls to mouse movement …
18:38 Changeset [ea8db196]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Fix the 'dumpfile' console command
11:51 Changeset [68693f9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by digitall
CONFIGURE: Add likely fix for AmigaOS4 linker relocation build failure.

12/08/14:

13:31 Changeset [0a6904c4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Kirben
SCUMM: Correct variable type in Actor_v0::adjustPosInBorderWalkbox, …
09:29 Changeset [801bfedf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Kirben
Merge pull request #542 from segrax/V1-V2_WalkAnimFix SCUMM V1-V2: …
09:26 Changeset [6e24e7df]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Kirben
Merge pull request #546 from segrax/V0_Demo SCUMM: Maniac V0: Add …
09:12 Changeset [962c8b45]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by segrax
SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode …
03:14 Changeset [d92e47f4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by segrax
SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, …
00:25 Changeset [ecb19792]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Implement more advanced engine features Save game thumbnails …
00:14 Changeset [d8343822]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by segrax
SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate …
00:09 Changeset [a2eaf782]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Remove unused code
00:09 Changeset [9ebfa3e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Add some spacing
00:08 Changeset [ec1fdeb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
ZVISION: Implement several advanced engine features and ScummVM …

12/07/14:

16:49 Changeset [f2511e5a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
IMAGE: Disable unused MJPEG array Thanks to fingolfin for pointing …
16:49 Changeset [bb120d0f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
COMMON: Disable unused string
16:49 Changeset [fa9e2f7b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
SWORD25: Disable unused code Thanks to fingolfin for pointing out …
14:48 Changeset [ce40801f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
MOHAWK: Comment out unused constant Thanks to fingolfin for finding …
14:46 Changeset [0e763f6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
NEVERHOOD: Remove duplicate file hash definition
14:45 Changeset [23251837]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
NEVERHOOD: Remove duplicate defines These have been left behind after …
14:39 Changeset [815851e9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
MADS: Remove unused reference to MADSEngine Thanks to fingolfin for …
14:34 Changeset [48bd35b1] by Max Horn <max@…>
Merge dab0b3a951fcec4a291b4fa66bdb4c68ca4f5ff4 into …
14:33 Changeset [b3e45ccc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
AGI: Disable/remove unused code This is code that isn't used …
13:40 Changeset [6ec077e1]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
AGI: Set the correct palette to use for each Amiga game The Amiga …
05:24 Changeset [c9e6db65]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Kirben
SCUMM: Correct spacing and warning in last Maniac V0 merge.
05:09 Changeset [dcd0f59]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Kirben
Merge pull request #539 from segrax/master SCUMM: Maniac V0: Original …

12/06/14:

22:06 Changeset [c80d0388] by Stefan Kristiansson <stefan.kristiansson@…>
SDL: explicitly set unicode parameter to 0 on SDL_KEYUP events As per …
12:50 Changeset [78335797] by Fedor <fedor4ever@…>
Add Theora support in Symbian in source file Symbian use fixed-point …
12:38 Changeset [53aa8376] by Fedor <fedor4ever@…>
Add Theora support in Symbian in header file Symbian use fixed-point …
11:11 Changeset [d8af639d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by wjp
BUILD: sync config.guess and config.sub from GNU
10:20 Changeset [543b02ed] by Stefan Kristiansson <stefan.kristiansson@…>
Merge 30d5f56b30095ff374ebd881c7890df276279bee into …
10:14 Changeset [30d5f56b] by Stefan Kristiansson <stefan.kristiansson@…>
BUILD: sync config.guess and config.sub Obtained with: wget -O …
08:02 Changeset [66ec2c4b] by Stefan Kristiansson <stefan.kristiansson@…>
SDL: add SDL2 support to sdl-events Most of the incompibility caused …
00:13 Changeset [e3c5eb9a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by David Turner <dgturner@…>
Merge pull request #497 from eriktorbjorn/md5-debug Add "md5" command …

12/05/14:

20:56 Changeset [665c8134]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Filippos Karapetis <bluegr@…>
Merge pull request #530 from BenCastricum/detection_fixes SCUMM: …
19:45 Changeset [9649e919]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Pawel Kolodziejski <aquadran@…>
GUI: use newer define for OS X 10.10+
19:37 Changeset [be489328]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0 by Pawel Kolodziejski <aquadran@…>
GUI: remove not used const
03:20 Ticket #6749 (A situation where Ellen can not progress) created by SF/saleck86
[…] […]

12/04/14:

13:38 Changeset [b4e1c590] by johndoe123 <john_doe@…>
ILLUSIONS: Move script opcode files to game specific directories
13:23 Changeset [38f45d1] by johndoe123 <john_doe@…>
ILLUSIONS: Move Duckman dialog code to own file
09:04 Changeset [d0da28ba] by Stefan Kristiansson <stefan.kristiansson@…>
SDL: add SDL2 support to surfacesdl-graphics This adds a new …
09:04 Changeset [d55e6011] by Stefan Kristiansson <stefan.kristiansson@…>
SDL: condition SDL_AudioDriver on USE_SDL20 SDL_AudioDriverName does …
09:04 Changeset [afb82406] by Stefan Kristiansson <stefan.kristiansson@…>
SDL: do not compile sdl-audiocd when USE_SDL20 is defined
09:04 Changeset [9d3883c5] by Stefan Kristiansson <stefan.kristiansson@…>
SDL: add SDL2 compatibility defines The purpose of these are …
09:04 Changeset [5b162b9e] by Stefan Kristiansson <stefan.kristiansson@…>
SDL: add SDL2 enable switch to configure Defaults to disabled.
02:15 Ticket #6748 (TINSEL: Discworld II Save Naming Crash) created by SF/softwarespecial
[…] […]
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