Timeline



12/28/14:

22:36 Changeset [f1d6ba70] by Strangerke
ACCESS: Remove useless variable
16:42 Changeset [587b1ad6] by Filippos Karapetis <bluegr@…>
ZVISION: The fist control is only used in one location
16:21 Changeset [c0a8a360] by Strangerke
ACCESS: MM - Implement some game logic
16:08 Changeset [6590898e] by Strangerke
ACCESS: MM - Fix character loading by using a dummy character to …
15:35 Changeset [7e62eb42] by Strangerke
ACCESS: MM - Load character table
15:15 Changeset [39ab507b] by Strangerke
ACCESS: MM - Change detection for the floppy version, add detection …
14:57 Changeset [dd347de] by Filippos Karapetis <bluegr@…>
DEBUGGER: Extend the md5 and md5mac commands to handle any chunk …
13:27 Changeset [78b2c87d] by Filippos Karapetis <bluegr@…>
ZVISION: Document some more controls
10:38 Changeset [46cd10c] by Strangerke
ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)
09:43 Changeset [d0ac190] by Matthew Hoops <clone2727@…>
ZVISION: Use VideoDecoder facilities better in AnimationNode …

12/27/14:

23:22 Changeset [329c9386] by Martin Kiewitz <m_kiewitz@…>
SCI: improve kPortrait debug support + fix
22:52 Changeset [c823a6e8] by wjp
ZVISION: Fix cmdRawToWav on BE systems
22:51 Changeset [4931aee9] by wjp
ZVISION: Fix typo
22:35 Changeset [cd595cb0] by wjp
ZVISION: Fix cursors on BE systems
22:35 Changeset [5791f600] by wjp
ZVISION: Fix TGZ images on BE systems
22:13 Changeset [02eada1d] by wjp
ZVISION: Fix Zork AVI audio on BE systems
21:23 Changeset [58f328b9] by wjp
ZVISION: Slightly clarify font error message
18:52 Changeset [99fabff] by Filippos Karapetis <bluegr@…>
ZVISION: Clean up settings and initialize the ones used by game scripts
16:21 Changeset [576bab34] by Strangerke
ACCESS: Use loadSoundTable instead of push_back in several places
15:55 Changeset [6a7834a0] by Strangerke
ACCESS: Rename loadSoundTable
15:46 Changeset [3c3ff0a] by Strangerke
ACCESS: Remove two useless variables
15:06 Changeset [6fe9bdf6] by Strangerke
ACCESS: Fix speech
14:37 Changeset [b3712cc8] by salty-horse
ZVISION: Remove dead code (uint is always > 0)
14:34 Changeset [1016838b] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for disabling animations while turning Also, …
14:31 Changeset [39eab593] by Strangerke
ACCESS: Rewrite sound queueing (WIP)
12:29 Changeset [e8621724] by Filippos Karapetis <bluegr@…>
ZVISION: Add some advanced engine features, and document the engine
12:29 Changeset [ba40b3e] by Filippos Karapetis <bluegr@…>
ZVISION: Clean up the game settings
10:10 Changeset [569c06b5] by wjp
SCI: Fix warning
00:20 Changeset [192c3df] by Filippos Karapetis <bluegr@…>
CREDITS: Update the credits for the ZVISION engine

12/26/14:

23:02 Changeset [fd34456b] by Filippos Karapetis <bluegr@…>
ZVISION: Delete the render manager after the script manager on quit …
22:07 Changeset [537da8b] by dreammaster
XEEN: Second Dark Side title screen, beginnings of starting sequence
22:00 Changeset [eb46e837] by Filippos Karapetis <bluegr@…>
ZVISION: Quit with an error message dialog if no font files are found
21:18 Changeset [f9595b11] by Filippos Karapetis <bluegr@…>
ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat)
20:51 Changeset [19ce38d4] by Filippos Karapetis <bluegr@…>
ZVISION: Turn off subtitles, if requested
20:48 Changeset [85142cd] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate subtitle code
20:35 Changeset [a9701d0] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate image loading code
20:30 Changeset [db37cfb] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate blitting code for images and animations
17:56 Changeset [2becc76d] by Filippos Karapetis <bluegr@…>
ZVISION: Correct the script names of the location-specific cheats
16:22 Changeset [e5f0ee22] by Filippos Karapetis <bluegr@…>
ZVISION: Implement auto-saving
11:14 Changeset [eea1ee4] by Filippos Karapetis <bluegr@…>
ZVISION: Move more graphics code out of the main engine code
11:00 Changeset [1d62e22] by dreammaster
XEEN: Implement button handlng and rest of Dark Side title screen
10:42 Changeset [e8820d26] by Filippos Karapetis <bluegr@…>
ZVISION: Fix a warning
10:41 Changeset [5a72eea] by Filippos Karapetis <bluegr@…>
ZVISION: Move some event/rendering code out of the main engine code
10:10 Changeset [a93177e0] by dreammaster
XEEN: Fix for correct line offsets in sprite drawing
10:07 Changeset [4258750f] by Filippos Karapetis <bluegr@…>
ZVISION: Rename _halveDelay to _doubleFPS, to match its config setting
10:04 Changeset [2350eca5] by Filippos Karapetis <bluegr@…>
ZVISION: Remove some unused actions. Cleanup
07:57 Changeset [cadb7176] by dreammaster
XEEN: Fix error in vertMerge
07:50 Changeset [1a6dd887] by dreammaster
XEEN: Fix error in vertMerge
07:31 Changeset [d213db3d] by dreammaster
XEEN: Converted SpriteResource to decoding sprite frames on the fly
03:37 Changeset [4f423c7] by dreammaster
XEEN: Implement beginnings of Dark Side intro and supporting methods
02:10 Changeset [1249bc03] by dreammaster
XEEN: Implemented horizontal and vertical page merging
02:05 Changeset [e4b2913e] by Filippos Karapetis <bluegr@…>
ZVISION: Reorder the detection entries
02:03 Changeset [4d0ebfa] by Filippos Karapetis <bluegr@…>
ZVISION: Move the save manager together with the other file classes
01:58 Changeset [00a252fd] by Filippos Karapetis <bluegr@…>
ZVISION: Slight cleanup

12/25/14:

23:05 Changeset [42afa003] by dreammaster
XEEN: Initial implementation of sprite resource class
20:11 Changeset [3661bc4c] by Filippos Karapetis <bluegr@…>
ZVISION: Normalize and cleanup all the menu-related enums
20:00 Changeset [6368a6e] by Filippos Karapetis <bluegr@…>
ZVISION: Move the menu code together with the other scripting code
19:48 Changeset [6c451c9c] by Filippos Karapetis <bluegr@…>
ZVISION: Document where MIDI commands are used
19:19 Changeset [11cf9b53] by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code, and fix bad usage of assert() Since some …
19:17 Changeset [dbbcf641] by Filippos Karapetis <bluegr@…>
ZVISION: Use the search manager to open files in console commands
18:10 Changeset [06fbca1e] by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code
14:22 Changeset [36c851d0] by Filippos Karapetis <bluegr@…>
ZVISION: Fix frame rate for RLF videos and remove hack in …
13:14 Changeset [5535cb02] by Filippos Karapetis <bluegr@…>
ZVISION: Resolve some TODOs
13:09 Changeset [319323c6] by Filippos Karapetis <bluegr@…>
ZVISION: Document some of the ActionRegion effects
09:56 Changeset [4e05f36a] by dreammaster
XEEN: Add XSurface base class and Screen dirty rect code
08:29 Changeset [a933e66] by dreammaster
XEEN: Added skeleton events manager and screen class
06:02 Changeset [a8da12bb] by dreammaster
XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines

12/24/14:

23:31 Changeset [381b7592] by Martin Kiewitz <m_kiewitz@…>
SCI: actor file format, add debug code kPortrait
21:27 Changeset [fa2d8d92] by Filippos Karapetis <bluegr@…>
ZVISION: Plug more memory leaks
21:18 Changeset [75d78c71] by Filippos Karapetis <bluegr@…>
ZVISION: Plug another memory leak. Some cleanup
20:56 Changeset [5f841839] by Filippos Karapetis <bluegr@…>
ZVISION: Set all the internal graphics operations to use RGB555 (2/2) …
20:56 Changeset [e8e21fab] by Filippos Karapetis <bluegr@…>
ZVISION: Set all the internal graphics operations to use RGB555 (1/2) …
20:56 Changeset [84341a8] by Filippos Karapetis <bluegr@…>
ZVISION: Let the cursor manager do pixel format conversion for cursors
20:56 Changeset [1bc9b13] by Filippos Karapetis <bluegr@…>
ZVISION: Introduce pixel formats for resources (555) and screen (565)
20:56 Changeset [de2c9ed5] by Filippos Karapetis <bluegr@…>
ZVISION: Disable unused code
20:56 Changeset [16e20831] by Filippos Karapetis <bluegr@…>
ZVISION: Plug a memory leak
19:20 Changeset [11d32277] by Martin Kiewitz <m_kiewitz@…>
SCI: fix typo in comment for LSL3/German
19:15 Changeset [970116bc] by Martin Kiewitz <m_kiewitz@…>
SCI: added LSL3/German 5 1/4" floppy version
15:38 Changeset [59cd015f] by Matthew Hoops <clone2727@…>
SCI: Silence a gcc warning
15:38 Changeset [bed53258] by Matthew Hoops <clone2727@…>
VIDEO: Fix check to see if the frame rate is a whole number Thanks to …
12:04 Changeset [702adaf9] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate code
11:55 Changeset [c93776e] by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code
04:13 Changeset [9948d3ca] by Filippos Karapetis <bluegr@…>
ZVISION: Add a hack to set the correct frame delay for RLF videos …

12/23/14:

22:58 Changeset [977a25ec] by dreammaster
XEEN: Implemented resource manager
19:55 Changeset [6afeec12] by Filippos Karapetis <bluegr@…>
ZVISION: Handle animation rewinding outside the RLF encoder
19:54 Changeset [6edc16b6] by Filippos Karapetis <bluegr@…>
ZVISION: Spacing
19:46 Changeset [78ba3e32] by Filippos Karapetis <bluegr@…>
ZVISION: Add error checking when loading in-game animations and videos
09:54 Changeset [e8cc098c] by Filippos Karapetis <bluegr@…>
ZVISION: Limit the engine delay, even when a custom frame rate is set
09:06 Changeset [4903820] by Filippos Karapetis <bluegr@…>
ZVISION: Disable more unused code
09:03 Changeset [9f1fd0db] by Filippos Karapetis <bluegr@…>
ZVISION: Disable unused code
06:39 Changeset [40bd4c4] by RichieSams
ZVISION: Clamp the rotation velocity to never be zero Before, if we …
06:39 Changeset [6548300a] by RichieSams
ZVISION: Use Common::Rational to simplify fixed point math
06:39 Changeset [11cb47e8] by RichieSams
ZVISION: Remove unnecessary math
04:49 Changeset [d0225f75] by dreammaster
XEEN: Initial commit
03:01 Ticket #6754 (TOUCHE: Game Uncompletable if Potion Not In Inventory Before Using Da ...) created by SF/deejaydiabolik
[…] […]
00:20 Changeset [99073f9b] by Filippos Karapetis <bluegr@…>
ZVISION: Fix some buffer overruns with the usage of sscanf()
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