Timeline



08/19/14:

23:46 Changeset [b4f74b9b] by Strangerke
ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
23:26 Changeset [aca10de1] by Kirben
SCUMM: Add support for quit script in HE90+ games.
22:39 Ticket #6711 (Wrong quit message shown in Pajama Sam Lost and Found) closed by Kirben
fixed
22:36 Changeset [7761c75c] by Kirben
SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and …
20:16 Ticket #6714 (SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device) created by eriktorbjorn
[…] […]
19:57 Ticket #6713 (SCUMM: SPYFOX3 - No transparency in "Radioactive Trash Collector") created by eriktorbjorn
[…] […]
19:50 Ticket #6712 (SCUMM: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector") created by eriktorbjorn
[…] […]
05:48 Changeset [992ea95] by Strangerke
ACCESS: Implement two opcodes
04:42 Ticket #6711 (Wrong quit message shown in Pajama Sam Lost and Found) created by SF/saleck86
[…] […]
02:53 Changeset [8d45ad26] by dreammaster
ACCESS: Fix walking right
02:15 Changeset [c4a3770c] by dreammaster
ACCESS: Bugfixes for walking
01:29 Ticket #6710 (SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly) created by SF/saleck86
[…] […]
00:15 Changeset [ad0be894] by dreammaster
ACCESS: Simplified surface creation, added drawing for scaled flipped …

08/18/14:

22:18 Changeset [b6dc7a1d] by Strangerke
ACCESS: Implement two more opcodes
20:03 Changeset [afe47b0] by lukaslw <lukaslw@…>
PRINCE: drawTransparentWithTrans - memory leak fix
19:47 Changeset [01bf821e] by lukaslw <lukaslw@…>
PRINCE: dialogImage - second memory leak fix
11:45 Changeset [46d1c106] by Torbjörn Andersson <eriktorbjorn@…>
AGOS: Give each MIDI track its own loop flag This is needed because …
11:32 Changeset [080a0301] by dreammaster
ACCESS: Some initial pathfinding bugfixes
04:29 Changeset [17315a4d] by dreammaster
ACCESS: Implemented wall checks for pathfinding
03:15 Changeset [d570da06] by dreammaster
ACCESS: Fix selecting location for player to walk to
03:08 Changeset [5ec8c445] by dreammaster
ACCESS: Fix player flickering
03:04 Changeset [d31b27ba] by dreammaster
ACCESS: Partially implement cmdHelp
02:44 Changeset [9150e18] by dreammaster
ACCESS: Shifted some Amazon specific opcodes to the AmazonScripts class
02:32 Changeset [7fef53b6] by dreammaster
ACCESS: Implemented cmdEndObject
02:13 Changeset [9e98a1ed] by dreammaster
ACCESS: Correct drawing the vertical edges of bubble boxes
02:09 Changeset [38acce33] by dreammaster
ACCESS: Add updateTimers so bubble boxes can be removed
01:53 Changeset [a8a70189] by dreammaster
ACCESS: Fix showing bubble box text correctly
01:08 Changeset [c576b20] by dreammaster
ACCESS: Fix decoding of font data
00:32 Changeset [be463980] by dreammaster
ACCESS: Fix positioning of bubble boxes
00:17 Changeset [483bca3d] by dreammaster
ACCESS: Fixes for drawing bubble box backgrounds

08/17/14:

22:56 Changeset [9393f6d7] by dreammaster
ACCESS: Implemented bubble box drawing code
21:49 Changeset [6642f6d] by Matthew Hoops <clone2727@…>
GRAPHICS: Improve color bit depth conversion Data is no longer …
20:42 Changeset [4ea9339] by Strangerke
ACCESS: Implement cmdSetTex()
19:49 Changeset [1b69da3d] by Strangerke
ACCESS: Implement some more opcodes
16:24 Changeset [422922fe] by Matthew Hoops <clone2727@…>
VIDEO: Add wrapper around setEndTime() to specify an end frame
16:24 Changeset [9a5b3bfd] by Matthew Hoops <clone2727@…>
IMAGE: Make Cinepak decode to 32bpp when in 8bpp screen mode
16:01 Changeset [77626b72] by dreammaster
ACCESS: Add missing string parameters to bubble box methods
15:14 Changeset [404c7cd] by dreammaster
ACCESS: Split the bubble box code from Room into it's own file
09:16 Changeset [3e61eb9c] by Strangerke
ACCESS: Implement some opcodes
08:39 Changeset [1ab89400] by Strangerke
ACCESS: Remove two unused variables
03:18 Changeset [ff01ee68] by dreammaster
ACCESS: Added code for bubble box size calculations
02:18 Changeset [f784b4ef] by dreammaster
ACCESS: Added data for font2 and font6x6
00:26 Changeset [8d6c8ed] by dreammaster
ACCESS: Beginnings of code for text bubble drawing

08/16/14:

21:24 Changeset [a42e52fb] by dreammaster
ACCESS: Implemented code for clicking in room area
21:01 Changeset [35c3d36] by lukaslw <lukaslw@…>
PRINCE: dialogImage - memory leak fix
20:54 Changeset [9bda7c37] by lukaslw <lukaslw@…>
PRINCE: Shadows drawing - update
20:15 Changeset [0b70783] by dreammaster
ACCESS: Fix selecting buttons from the bottom of the screen
20:04 Changeset [bca9f14] by dreammaster
ACCESS: Fix display of mouse cursor
19:47 Changeset [fa099b8] by dreammaster
ACCESS: Implement routine for scaled drawing of player
15:58 Changeset [5ff004b2] by dreammaster
ACCESS: Fix initialisation of player positioning and scaling values
14:33 Changeset [dc5500e2] by dreammaster
ACCESS: Cleanup of timer flags and some inventory logic
13:35 Changeset [b3ab8a42] by dreammaster
ACCESS: Implementing doCommand
11:50 Changeset [61b44c18] by criezy
I18N: Update translations from source code
11:49 Changeset [62661606] by criezy
I18N: Fix corrupted Ukrainian translation
11:45 Changeset [57d7ec91] by criezy
GUI: Fix spelling of FluidSynth: s/Fluidsynth/FluidSynth/
11:45 Changeset [4cd06dc] by criezy
PEGASUS: Don't try to translate "???"
11:44 Changeset [8586271] by criezy
GUI: Fix typo in audio sample rates: s/11kHz/11 kHz/
10:24 Changeset [86484802] by Strangerke
ACCESS: Add a second parameter to doEstablish()
09:47 Changeset [0b0d16d] by Strangerke
ACCESS: Add details in executeSpecial TODO
09:29 Changeset [fab6d78] by Strangerke
ACCESS: Update TODOs
01:32 Changeset [a347435] by dreammaster
ACCESS: Added extra mouse handling to pollEvents
00:34 Changeset [3475fda0] by dreammaster
ACCESS: Fixes for updating animation frames
00:26 Changeset [f8d64ae6] by dreammaster
ACCESS: Added code to update animations each frame
00:09 Changeset [e3687ea1] by dreammaster
ACCESS: Refactored scroll direction code into separate methods

08/15/14:

19:59 Changeset [422054f8] by lukaslw <lukaslw@…>
PRINCE: init() - delete creditsDataStream
19:57 Changeset [9ef705eb] by lukaslw <lukaslw@…>
PRINCE: playNextFLCFrame() update
19:04 Changeset [40ac742] by lukaslw <lukaslw@…>
PRINCE: initZoomIn() update
18:32 Changeset [89bda02e] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - shadowLine data reading fix
13:27 Changeset [4a3ce2d] by dreammaster
ACCESS: Implementing checkScroll
02:06 Changeset [66b2d47] by dreammaster
ACCESS: Change walking errors to TODO comments
02:02 Changeset [9547efad] by dreammaster
ACCESS: Implemented player plotting methods
01:56 Changeset [bf210ccc] by Matthew Hoops <clone2727@…>
PEGASUS: Fix bad cast that destroys the InputHandler vtable Thanks to …
00:49 Changeset [f66f01bf] by dreammaster
ACCESS: Implemented player walk methods
00:16 Changeset [d2bf7f99] by Matthew Hoops <clone2727@…>
AUDIO: Really fix seeking with audio edits I really have no idea what …

08/14/14:

21:49 Ticket #6709 (SAGA: IHNM - Ellen disappears sometimes when loading a save) created by SF/saleck86
[…] […]
03:03 Changeset [cf901ae1] by dreammaster
ACCESS: Give default draw implementations for sprite drawing routines
02:54 Changeset [79e743ba] by dreammaster
ACCESS: Fix more gcc compiler warnings
02:45 Changeset [d6404a1] by dreammaster
ACCESS: Fix compiler warnings and deallocation crash on exit
02:41 Changeset [13541465] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - left side clipping fix
02:23 Changeset [28bfe737] by dreammaster
ACCESS: Implemented cmdSpecial script opcode
01:07 Changeset [ed645e43] by dreammaster
ACCESS: Fix clearing pending images list each frame
00:56 Changeset [146f6b5d] by dreammaster
ACCESS: Fix rendering of scene background
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