Timeline



03/24/14:

22:28 Changeset [b3b27c3d] by sev-
FULLPIPE: Enable scene29
22:28 Changeset [202804d] by sev-
FULLPIPE: Implement scene29_updateCursor()
22:28 Changeset [78e58492] by sev-
FULLPIPE: Finish scene29_initScene() implementation
22:28 Changeset [7ef18069] by sev-
FULLPIPE: More work on scene29_initScene()
20:13 Changeset [c1770566] by Strangerke
MADS: Add detection for another Rex
18:16 Changeset [aef340c2] by Strangerke
MADS: Implement Scene205::setup and Scene205::enter
18:15 Changeset [48e785c3] by Strangerke
MADS: Fix a couple of warnings in the hotspot code
17:17 Changeset [4b8d0c59] by Strangerke
VOYEUR: Remove useless usage of pointer in EventManager
02:40 Changeset [0b1c15e6] by dreammaster
MADS: Fix setting category/desc Id from highlighted screen elements
02:11 Changeset [0dfa60a] by dreammaster
MADS: Refactored out and fixed cursor changes for hotspots
01:52 Changeset [ce9a15f0] by dreammaster
MADS: Fix the setting/clearing of _mouseReleased flag
00:14 Changeset [c57acfb] by Strangerke
MADS: Implement scene 203

03/23/14:

22:48 Changeset [7f4dbf7d] by dreammaster
MADS: Implemented more action handling methods
22:08 Changeset [72b1d82d] by sev-
FULLPIPE: More code to scene29_initScene()
21:46 Ticket #6556 (RINGWORLD2: Wrong mouse cursor in desert) created by eriktorbjorn
[…] […]
21:31 Changeset [a3952509] by dreammaster
MADS: In progress work on action starting
18:26 Changeset [a2231895] by dreammaster
MADS: Added extra debugger commands
17:52 Changeset [9ef27c4e] by dreammaster
MADS: Moved sub71312 method to be SequenceList::setMsgLayout
17:39 Changeset [40b085c9] by Johannes Schickel <lordhoto@…>
Merge pull request #451 from chrisws/branch-1-6-1 TIZEN: fix compile …
16:02 Changeset [1a54ae3d] by dreammaster
MADS: Fix incorrect constant usage in scene 103 logic
15:07 Changeset [ded2de01] by dreammaster
MADS: Finished scene 103 action logic
13:19 Changeset [0d15807] by dreammaster
MADS: Fixes for animating inventory item
10:34 Changeset [6fed5933] by Strangerke
MADS: Implement and get rid of two warnings
10:34 Changeset [8dd9dab7] by Strangerke
MADS: Implement Sequence::setScale and GameNebular::sub71312.
10:30 Changeset [76a5580] by Chris Warren-Smith <cwarrensmith@…>
TIZEN: fix compile errors
10:28 Ticket #6555 (ANDROID: cursor jumps to corner) created by SF/carquinyoli
[…] […]
01:55 Changeset [0b351f79] by dreammaster
MADS: Further fixes for hotspot highlighting
00:02 Changeset [06766e93] by dreammaster
MADS: Fix main switch statement in elementHighlighted

03/22/14:

23:09 Changeset [c64a024a] by dreammaster
MADS: Completed elementHighlighted method
23:01 Ticket #6554 (FREDDI4 Impossible to complete) closed by Kirben
invalid
22:26 Changeset [a7c4fc7e] by dreammaster
MADS: In progress implementing ScreenObjects::elementHighlighted
21:55 Changeset [83a8ec14] by Strangerke
MADS: Add a stub for Dialog::showPicture()
21:30 Changeset [2ac614d8] by Strangerke
MADS: Add some variables in / move a variable to _globals
21:02 Changeset [c42e8318] by Strangerke
MADS: Introduce another getRandomNumber function with 2 parameters
20:45 Changeset [eb82e633] by Strangerke
MADS: make _msgOffset a uint32
20:22 Changeset [db4e74f4] by Strangerke
MADS: Add _v8425C, set _globals._v7 as uint32
19:55 Changeset [ef152fa2] by dreammaster
MADS: Added _savedLookFlag to MADSAction
19:47 Changeset [265fbce3] by Strangerke
MADS: Implement getTimeout()
19:17 Changeset [6d6e9d3] by sev-
FULLPIPE: Formatting
18:43 Changeset [74b48ba8] by dreammaster
MADS: Fixes for displaying kernel messages
18:26 Changeset [adddf02e] by Strangerke
MADS: Implemente Scene::changeDepthSurface()
18:24 Ticket #6554 (FREDDI4 Impossible to complete) created by SF/lectrode
[…] […]
18:20 Changeset [bbabe2b0] by dreammaster
MADS: Fix positioning of kernel messages
16:10 Changeset [718d45db] by JenniBee <mcjennibee@…>
SCI: Add detection entries for many more fan games.
16:02 Changeset [7cdaa96] by dreammaster
MADS: Implemented ScreenObjects::checkScroller
14:15 Changeset [4fec23ad] by Strangerke
MADS: Refactor Scene202::step()
13:36 Changeset [07b9a54e] by Strangerke
MADS: Implement Scene202::Step
11:47 Changeset [043ce51b] by sev-
FULLPIPE: Started scene29_initScene() implementation
10:42 Changeset [9dcb5594] by Strangerke
CINE: Add a safeguard, split makeCommandLine() per game type
03:36 Changeset [202d4ad] by dreammaster
MADS: Implemented more of scene 103 code
02:47 Changeset [2090987b] by dreammaster
MADS: Fixes for handling horizontally flipped frames
01:58 Changeset [de09300f] by dreammaster
MADS: Fix initialisation of scene 103
01:13 Changeset [3bcc3a68] by digitall
AMIGAOS: Minor change to replace strcpy usage with safer strlcpy.
01:13 Changeset [22634d1] by digitall
AMIGAOS: Update CAMD midi to use output port environment variable. If …
01:13 Changeset [b7f8c112] by digitall
CONFIGURE: Fix AmigaOS4 builds with dynamic plugins. These previously …
01:13 Changeset [554a1aba] by digitall
CONFIGURE: Modify AmigaOS debug information format to plain stabs. As …

03/21/14:

22:28 Changeset [a3575d14] by sev-
FULLPIPE: Implement sceneHandler29_manJump()
22:28 Changeset [8c7c0d4d] by sev-
FULLPIPE: Implement sceneHandler29_manBend()
13:27 Changeset [2b141aab] by dreammaster
MADS: Fixes for screen objects loading and checking
07:11 Changeset [e57a54d1] by Strangerke
TUCKER: Change the type of the return value of …
01:59 Changeset [79f51c4e] by dreammaster
MADS: Minor initial sprite slots loading fixes, missing code from …

03/20/14:

21:47 Changeset [8a1c472f] by sev-
FULLPIPE: More work on scene29
18:31 Changeset [8481ff0] by Strangerke
BVBS: Use a constant instead of a variable for the snapshot size
18:28 Changeset [e324f3e6] by Strangerke
BVBS: Fix some uninitialized variables
16:51 Changeset [bee3fdd8] by Gazben <bencegazder@…>
TSAGE: Fix bug #6545 "Ringworld2 - F5 doesn't create a save game the …
12:41 Changeset [8df3da15] by dreammaster
MADS: Added new file for static resources
12:34 Changeset [436949eb] by dreammaster
MADS: Implemented more action logic for highlighting hotspots
06:00 Changeset [3464bc20] by Strangerke
TUCKER: Fix some uninitialized variables
03:33 Changeset [8d252f4f] by dreammaster
MADS: Implemented methods for checking action at mouse position and …
00:12 Changeset [4ab73a89] by dreammaster
MADS: Preliminary code to show game cursor

03/19/14:

23:44 Changeset [db017b74] by dreammaster
MADS: Moved ScreenObjects into the Game class
22:46 Changeset [5705f708] by sev-
FULLPIPE: Furhter work on scene29
22:30 Changeset [66643b3a] by Strangerke
MADS: Some more work on Scene 202
18:45 Changeset [1a18d1a5] by Strangerke
NEVERHOOD: Fix some uninitialized variables
07:45 Changeset [c43f8347] by Strangerke
MADS: More work on scene 202
07:13 Changeset [cfe2257d] by Strangerke
MADS: Use removeFromInventory and addToInventory in Scene 202
07:12 Changeset [b04f7c16] by Strangerke
MADS: set public 2 inventory functions, fix signed/unsigned comparison
07:04 Changeset [829a099] by Strangerke
MADS: Implement Scene202::actions
04:15 Changeset [7b808b44] by dreammaster
MADS: Added inventory add/remove methods
03:13 Changeset [53eac0d7] by dreammaster
MADS: Fixes for scene background loading
02:37 Changeset [5b4b7a5c] by dreammaster
MADS: Finished UISlots::draw method
00:42 Changeset [bd0f37f] by digitall
WINTERMUTE: Add md5 for Zilm: A Game of Reflex.
00:37 Changeset [0b3c9b5d] by digitall
AGI: Add md5 for fangame Toby's World (Demo).
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