Timeline
06/08/12:
- 23:45 Changeset [f22661e4] by
- SCUMM: Stub off other football2002 u32 opcodes
- 22:52 Changeset [c52aca5a] by
- TONY: Rename more globals
- 18:32 Changeset [c735b2ac] by
- SCUMM: Give football u32 opcodes proper names
- 16:44 Changeset [f7679dca] by
- WINTERMUTE: Align TTF's properly.
- 16:29 Changeset [1d5e597] by
- WINTERMUTE: Move FORBIDDEN_SYMBOL_EXCEPTION out of the headers and …
- 15:20 Changeset [83f1cad0] by
- TONY: Added code to free parsed MPC file data when the game ends
- 13:21 Changeset [739983f] by
- TONY: Fixed sign of block identifier constant
- 13:00 Changeset [d4777379] by
- TONY: Refactored the memory manager to increase performance
- 10:03 Ticket #6051 (AGOS: SIMON1DOS French Text Glitch) created by
- […] […]
- 09:35 Ticket #6050 (AGOS: SIMON1 DOS French Animation glitch) created by
- […] […]
- 09:00 Ticket #6049 (TOON: Russian Version Crash at Voice Scanner) created by
- […] […]
- 08:57 Changeset [a643981a] by
- SCI: Handle resource ID -1 when setting the palVary resource Fixes …
- 08:46 Ticket #6048 (TOON: Russian Version Crashes) created by
- […] […]
- 06:44 Changeset [1866cbd0] by
- TONY: start renaming globals
- 06:32 Ticket #6047 (SCI: KQ5: Cursors keep changing after right click) closed by
- fixed
- 06:31 Changeset [18dd5e51] by
- SCI: Fix mouse up events Regression from …
- 03:16 Changeset [c414baa3] by
- GOB: Implement shooting in Penetration Geisha's Penetration minigame …
- 01:16 Changeset [421b93ce] by
- GOB: Rewrite "pathfinding" and implement moving enemies Since …
- 00:32 Ticket #6047 (SCI: KQ5: Cursors keep changing after right click) created by
- […] […]
06/07/12:
- 23:21 Changeset [8adae39c] by
- WINTERMUTE: Minor cleanup in includes in BSurfaceSDL
- 23:19 Changeset [2e0b523d] by
- WINTERMUTE: VarName -> varName in BSurface/BSurfaceSDL
- 22:35 Changeset [ed7b31f] by
- WINTERMUTE: Remember to free the image decoders after use.
- 22:21 Changeset [088a6b7b] by
- WINTERMUTE: Avoid compilation errors if Theora isn't included.
- 19:14 Changeset [cd15e483] by
- TONY: Some more renaming
- 16:19 Changeset [e1d45a7] by
- TINSEL: Remove unused member _scheduler in TinselEngine. This is a …
- 16:11 Changeset [8e7f874] by
- COMMON: Make CoroutineScheduler's constructor and destructor private. …
- 16:06 Changeset [27aa0974] by
- COMMON: Slightly adapt coroutine code to better match our guidelines. …
- 16:06 Changeset [b17b38c] by
- COMMON: Move coroutine documentation to the header file.
- 13:41 Changeset [380d3f0] by
- TOON: Further cleanup to Pathfinding Class. Removal of some unused …
- 12:50 Changeset [70f09e4e] by
- TOON: Reduce unecessary linkages in Pathfinding class.
- 12:20 Changeset [6cda28ad] by
- TOON: Remove unecessary usages of g_system.
- 11:50 Changeset [1c18f0e] by
- WINTERMUTE: Add detection for german Dirty Split
- 11:40 Changeset [9aa2d43] by
- WINTERMUTE: Fix BRenderSDL::Fill
- 11:33 Changeset [8deb8b3d] by
- TOON: Minor cleanup and formatting fixes to Pathfinding class.
- 11:19 Changeset [a7a619e1] by
- TONY: Fix to correctly show the loading screen at the start of the game
- 10:53 Changeset [6e04d78a] by
- WINTERMUTE: Fix compile on linux again.
- 10:52 Changeset [8f93c7be] by
- Merge branch 'tony' into tony
- 08:27 Changeset [de3f6a19] by
- SCI: Initial implementation of kScrollWindow, used in some SCI21 games …
- 07:39 Changeset [dd558510] by
- TOON: Move PathFindingHeap API to use int16 for x,y coordinates. The …
- 06:42 Changeset [f12ab3e] by
- TONY: Rename variables and functions in utils.h
- 05:58 Changeset [53bd99ce] by
- TONY: Rename variables and functions in loc.h and tonychar.h
- 04:49 Changeset [e73f93e5] by
- AGOS: Fix compiling AGOS game engine, when AGOS2 is disabled.
- 02:29 Changeset [c37577a9] by
- GOB: Hook up the Penetration minigame in the cheater
- 02:21 Changeset [3d537e7] by
- GOB: Handle Penetration shooting animations more cleverly Still no …
- 02:21 Changeset [95454ab5] by
- GOB: Better controls in Geisha's Penetration You can actually move …
- 01:47 Changeset [f3fba31] by
- SCUMM: Implement football2002 u32 opcode 1028 Scoreboard transitions …
06/06/12:
- 22:29 Changeset [8c3d2fc] by
- GOB: Add a way to reopen currently opened IMD/VMD videos This is a …
- 17:21 Changeset [4288edd5] by
- GOB: Add the original broken German as comments
- 17:03 Changeset [5913b9b8] by
- GOB: Draw info texts in Penetration The German strings have been …
- 14:50 Changeset [78c9c726] by
- GOB: Set Penetration floor palettes and fade in/out
- 13:18 Changeset [3a28323b] by
- TONY: Added sub-folders for full English game and revised detection entry
- 10:57 Ticket #6046 (AGOS: SIMON1DOS French Barman Animation Glitch) created by
- […] […]
- 08:06 Ticket #5803 (MACOSX: Fullscreen mode broken on 10.7) closed by
- fixed
- 06:31 Changeset [53e3810] by
- TONY: Rename variables and functions in inventory.h That fixes the …
- 06:04 Changeset [f1ac5d5a] by
- TONY: More renaming
- 01:33 Changeset [04d0ec8d] by
- GOB: Implement exiting floors
- 01:33 Changeset [1782012f] by
- GOB: Clean up the Penetration map handling a bit
- 01:33 Changeset [b83ac21] by
- GOB: Implement Penetration submarine shooting and dying Shots don't …
- 01:33 Changeset [93dda1b2] by
- GOB: const correctness
06/05/12:
- 23:37 Changeset [334dc91e] by
- TONY: Rename variables and functions in game.h
- 21:35 Changeset [ac769947] by
- SWORD1: Use _missingSubTitleStr when asking for an out of bound textId …
- 21:35 Changeset [d2c6525d] by
- SWORD1: Fix crash in demo when using French subtitles
- 17:17 Changeset [2aeb8831] by
- SCUMM: Show an error dialog when trying to run puttzoo ios lite The …
- 16:51 Changeset [380c86f] by
- TONY: Some renaming
- 15:01 Changeset [4392e4d7] by
- GOB: Implement health gain/loss for mouths
- 14:21 Changeset [7377640] by
- GOB: Play sounds for mouths and shields in Penetration
- 14:19 Changeset [2593831] by
- GOB: Animate mouths in Geisha's Penetration
- 06:39 Changeset [23c95d70] by
- TONY: Some more renaming
- 00:00 Changeset [7d29e401] by
- DREAMWEB: Modify Sound code to better match original behaviour. This …
06/04/12:
- 23:15 Changeset [93cba6d8] by
- TONY: Rename variables and functions in adv.h
- 23:04 Changeset [a5cb751f] by
- TONY: Rename variables and functions in gfxengine.h
- 22:02 Changeset [014330a5] by
- TONY: Rename variables and functions in input.h
- 21:54 Changeset [7b547a7] by
- TONY: Fix english CD detection entry.
- 21:45 Changeset [a1f6f8ce] by
- TONY: Rename variables and functions in tony.h
- 20:18 Changeset [c17af63] by
- TONY: Modify detection in order to use roasted.mpc too. Add French, …
- 11:59 Changeset [b8989caf] by
- COMMON: Merge of pull request #240, coroutine code cleanup
- 01:39 Changeset [ff28c021] by
- WINTERMUTE: Let SystemFontPath be empty for now.
- 01:38 Changeset [22602f05] by
- WINTERMUTE: Add word-wrapping for TTF-fonts, as well as proper loading …
- 01:36 Changeset [81e57690] by
- WINTERMUTE: Make BDiskFile reset it's files after testing for compression.
- 00:57 Changeset [8add2f10] by
- WINTERMUTE: Add missing break in event-handler switch-case.
06/03/12:
- 23:55 Changeset [31d0b89e] by
- WINTERMUTE: Reenable CBRenderSDL::Fill to let the screen be blanked …
- 21:57 Changeset [70427e6d] by
- WINTERMUTE: Make text-measuring work without FreeType2.
- 21:12 Changeset [a3901c76] by
- WINTERMUTE: Make sprite-mirroring work correctly.
- 20:53 Changeset [b830ae44] by
- WINTERMUTE: Fix a missing const that made Rosemary bug out in scripts.
- 20:12 Changeset [311341bf] by
- WINTERMUTE: Correct RGBA->ARGB in BSurfaceSDL
- 19:53 Changeset [9ea09aee] by
- WINTERMUTE: Don't error out on missing WeedResponses.
- 19:53 Changeset [db2c12f] by
- WINTERMUTE: Make BFontTT draw almost the right color.
- 19:52 Changeset [b881ff7] by
- WINTERMUTE: Implement most of BSoundBuffer, to get sentences to play …
- 19:41 Ticket #6040 (DREAMWEB: missing sound effects/music cues during main title) closed by
- 16:58 Changeset [db99d237] by
- GOB: Fix invalid reads in Geisha's minigames
- 15:15 Changeset [d124b876] by
- GOB: Remove unnecessary include A remnant of when we were still doing …
- 14:55 Changeset [dbebaaf5] by
- WINTERMUTE: Get a fallback font to at least draw something for BFontTT
- 12:45 Ticket #6045 (DREAMWEB: doors don't play "open" sound when opening) created by
- […] […]
- 11:16 Changeset [b566583e] by
- TONY: Workaround for hang on title screen if you click with a y = 0
- 01:49 Changeset [c69f3bf8] by
- WINTERMUTE: Add detection for the white chamber v1.7
- 01:40 Changeset [5a245bd4] by
- GOB: Consume shields in Penetration
- 01:29 Changeset [627e8706] by
- GOB: Limit Penetration movement to walkable tiles
- 01:16 Changeset [d7954996] by
- WINTERMUTE: Make the engine atleast register keypresses.
- 00:52 Changeset [ca1e6203] by
- WINTERMUTE: Add back Theora support to AdEntity.
- 00:33 Changeset [9a3fdd4c] by
- WINTERMUTE: Make Theora-playback behave a bit more as expected.
- 00:32 Changeset [15796f0] by
- WINTERMUTE: Add JPEG-support to BSurfaceSDL
- 00:32 Changeset [f0a0f5c3] by
- WINTERMUTE: Actually register all DCPs.
- 00:02 Changeset [a401f0a1] by
- ALL: Replace cursorTargetScale in OSystem API with a simple "do not …
Note:
See TracTimeline
for information about the timeline view.