#8366 closed patch
MIVGA: Actor Scale Patch
Reported by: | SF/madm00se | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 1 |
Description
This patch fixes a scaling bug which show (probably amongst other places) in the mansion when walking into the back room. For MIVGA, Actor::drawActorCostume needs to look up a scale value in a scale slot. Going through ScummEngine::getScale doesn't work since we're not in a walkbox.
This patch moves scale slot lookup into a seperate function ScummEngine::getScaleFromSlot, used by both Actor::drawActorCostume and ScummEngine::getScale.
The full diff is a difficult to read, so a diff ignoring whitespace is attached too.
Ticket imported from: #1060453. Ticket imported from: patches/471.
Attachments (2)
Change History (4)
by , 20 years ago
Attachment: | mivga-scale-patch.txt added |
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by , 20 years ago
Attachment: | mivga-scale-patch-nows.txt added |
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MIVGA actor scale patch - whitespace ignored
comment:1 by , 20 years ago
Owner: | set to |
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Status: | new → closed |
comment:2 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Monkey Island 1 |
MIVGA actor scale patch - full