LOOM: Audio sync hack
|Reported by:||eriktorbjorn||Owned by:||SF/ender|
This patch is a hack, so it should probably not be
applied right away.
The Loom audio sync is still a bit off in places. In
most cases I believe that's also true with the original
interpreter, but there is at least one cases the sync
depends on the game using the correct text speed: the
conversation between Chaos and Mandible. With the
original interpreter, her line "For this you shall be
rewarded" appears right on cue. With ScummVM, it
appears much too early.
Changing _defaultTalkDelay to 100 and
_vars[VAR_CHARINC] to 5 fixes that. Question is, do we
want to enforce these values or do we want to just make
them the default and still allow the user to change
them? Either way would be easy to do. This patch does
the former simply because it makes it so much easier to
test the timing with older savegames.
Ticket imported from: #625079. Ticket imported from: patches/201.