SAM: Film noir mode bugfix
|Sam and Max
The code that handles the "film noir" mode in Sam & Max has picked up a few bugs since it was first introduced. For instance, if you activate it in the very first room, Sam and Max are drawn in the wrong colour. I think this is because I wrote the code to modify the original palette, causing further colour manipulations to go wrong.
With this patch, the original palette is left unchanged, and the colours are converted when they're uploaded to the backend. I've also changed to another conversion algorithm. The result isn't that different, but it does seem to give slightly better contrast.
Ticket imported from: #625603. Ticket imported from: patches/202.