Fix for Loom flashlight glitch
|Reported by:||eriktorbjorn||Owned by:||SF/ender|
When using the Night Vision draft in the tunnels beyond the dragon, the flashlight is drawn correctly, but at the same time the two exits vanish from sight. (They are then redrawn - and removed again - at various points as you walk around.)
Apparently both exits are actors, so what this patch does is to force a full redraw of them whenever a flashlight is drawn. Since the code already calls clear_fullRedraw() shortly afterwards it shouldn't affect anything else.
Unfortunately I can't check if this breaks any other games. Loom is the only one I own that uses the flashlight feature.
I'm attaching a saved game at the entrance to the tunnels. The Night Vision draft is "c d d c".
Ticket imported from: #600645. Ticket imported from: patches/131.