Opened 15 years ago

Closed 13 years ago

Last modified 8 months ago

#7364 closed enhancement (wontfix)

Mouse Speed

Reported by: SF/dirtyhairy Owned by: fingolfin
Priority: low Component: --Other--
Keywords: Cc:
Game:

Description

It'd be nice to have an option to adjust mouse speed when input is
grabbed...

Ticket imported from: #928886. Ticket imported from: feature-requests/180.

Change History (8)

comment:1 Changed 15 years ago by fingolfin

Priority: normallow

comment:2 Changed 15 years ago by fingolfin

Why exactly? What would such an option look like, what would it be good
for, etc.? Fill in the gaps a bit, please :-)

comment:3 Changed 15 years ago by SF/dirtyhairy

Well, for the why: when playing fullscreen on linux (at
least, on my two machines), mouse speed is very ugly - I
have to move the mouse aroung half my table, which makes
playing very cumbersome and eventually leads to damaged
tendrils... Solution: adjust SDL mouse speed by specifying
the corresponding SDL enviroment variable :)
Problem: this doesn't work for dga or console fb video, so
still broken arms there....
So, it would be very nice to have an option for adjusting
mouse speed in scummvm - this could be implemented using a
slider control or more puristic with acceleration and
treshhold as command line parameters.
I know this isn't a very importand thing (and I don't know
how much work implementing this would be; I didn't look at
the relevant code too long :) ), but it might well be
bugging other folks, too...

comment:4 Changed 15 years ago by SF/cromas

I vote for this feature as well. In fullscreen mode, the
mouse 'feels' much faster. I think this is because the mouse
input is not scaled in fullscreen mode, so it takes me just
as much movement to move 200 pixels right in 640x480 as it
does 1280x1024, but this translates to a lot more actual
screen movement in the former than the latter.

The easiest solution to this (rather than trying to
dynamically scale the mouse speed based on the users
resolution) is just to supply a mouse speed option.

comment:5 Changed 14 years ago by fingolfin

The "SDL mouse speed" dirtyhairy talks about is steered by
SDL_VIDEO_X11_MOUSEACCE, which, as the name suggests, is
indeed an X11-only setting.

At this time, we have no intentions to add any kind of "mouse
acceleration". As I stated earlier, this is something up to
your OS / mouse driver. If we added mouse accel on the ScummVM
level, then this would only be possible at the cost of
decreased precision. The OS/driver get the full resolution
mouse movement data from the mouse, but we only get the end
result after the OS/driver applied their acceleration,
performed rounding etc.

For some techincal information on mouse acceleration, see:
<http://www.microsoft.com/whdc/device/input/pointer-bal.mspx>

comment:6 Changed 13 years ago by fingolfin

Finally rejecting this request.

This is really in the domain of the OS, not of ScummVM itself. Maybe if one of
our ports was seriously broken in this regard, but so far this is the only
complaint ever I heard about this; nothing else came even remotely close to it.

comment:7 Changed 13 years ago by fingolfin

Owner: set to fingolfin
Resolution: wontfix
Status: newclosed

comment:8 Changed 8 months ago by digitall

Component: --Other--
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