WOODRUFF: All in-game animations skip
|Reported by:||raziel-||Owned by:||DrMcCoy|
ScummVM 0.13.0svn (Aug 3 2008 17:43:51) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
This is an overall behaviour, starting right at the beginning of the game, going all through it.
No saves or screenies as it affects EVERY in-game animation.
Whenever an animation starts the "frame" the animation is played in (i.e. the "virtual box" of a door Woodruff is going to enter is redrawn (obviously to start the animation) hence the rest of the screen is not leading to a "flicker" effect of this "virtual box". As said this affects EVERY single in-game animation.
As an add-on (but i don't know if this is intended or even in the original engine) whatever Woodruff does if he does it before an animation takes place he STOPS for a second and THEN performs the action.
Worst case scenario is when he should walk from one screen to another, he walks to the spot where he should leave the screen, stops, stands for a second (or so) and only then enters to reach the next screen.
As mentioned, i never played the game with the original engine, thus it may be intended, anyways it sucks :-)
The Bizarre Adventures of Woodruff and the Schnibble (GB/CD)
AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)
Ticket imported from: #2037165. Ticket imported from: bugs/3847.