Opened 16 years ago

Closed 16 years ago

Last modified 16 years ago

#3452 closed defect

SIMON: Inccorect behavior in scripted actions

Reported by: SF/redgeneral Owned by: Kirben
Priority: normal Component: Engine: AGOS
Version: Keywords: script
Cc: Game: Simon the Sorcerer 1


There are two instances when the scripted actions do not seem to work correctly

Situation 1 - minor

on entering the apothecary, to give frogsbane to the druid, you find that there are two Simons on screen for a second next to each other at the door. The situation then clears and Simon automatically gives the frogsbane to the druid. - Game continues normally

Situation 2 - major (game not compliable)

In sordid’s castle, in the garden section, after attaching hair to the tap I proceeded to add oil from the seed. When Simon did this and returned to the bank, the animation jumped to the beginning and he applied the oil again [he should only have done it once].

Then I pulled on the hair to turn the tap (creating the relevant animation and adding water to the puddle).

Upon trying to cross the puddle, the boat ran aground (something it is not supposed to do if the tap had already been turned [as I had done]). On returning to the tap, it was back in its original position but the hair was in the final position (so now it appeared to hang in space). The tap cannot be turned again.

The game is now no longer completeable as you cannot cross the puddle.

Software: Simon the Sorcerer (CD - DOS - French) with enhanced music Scummvm version 0.10.0

I have attached my save file from immediately after the incident (situation 2) - I don't have a save file from immediately before the incident

Ticket imported from: #1829998. Ticket imported from: bugs/3452.

Attachments (1)

simon1.005 (912 bytes ) - added by SF/redgeneral 16 years ago.
Save state

Download all attachments as: .zip

Change History (12)

by SF/redgeneral, 16 years ago

Attachment: simon1.005 added

Save state

comment:1 by fingolfin, 16 years ago

Owner: set to Kirben
Summary: Inccorect behavoir in scripted actions Simon the SorcererSIMON: Inccorect behavoir in scripted actions

comment:2 by fingolfin, 16 years ago

Please always file one seperate report for each issue you encounter. Otherwise, it becomes difficult for us to track them properly.

As for issue #1, I vaguely recall hearing about that before, and IIRC it's an issue of the game script's, so nothing we'd fix.

In any case, Kirben probably can say more about each of these issues.

comment:3 by Kirben, 16 years ago

Issue #1 is triggered by a certain events, and usually occurs in original version too.

The other two issues don't occur in the English version, so could be corrupt data files or script error in the French version. Have you tried copying the data files again from the French section of the multi-language CD?

comment:4 by fingolfin, 16 years ago

Status: newpending
Summary: SIMON: Inccorect behavoir in scripted actionsSIMON: Inccorect behavior in scripted actions

comment:5 by fingolfin, 16 years ago

This tracker item is pending response by the submitter; we cannot continue processing it before that happens. As a consequence, its status has been set to "Pending". It will automatically revert to "Open" once a new comment is made to this item. If no response is made within 14 days, it will automatically be closed.

Thank you.

comment:6 by SF/redgeneral, 16 years ago

Status: pendingnew

comment:7 by SF/redgeneral, 16 years ago

I have just copied the files again, no change in behavoir - played game again to same events - same problems occur.

comment:8 by sev-, 16 years ago

Status: newpending

comment:9 by sev-, 16 years ago

Please, provide MD5s for your game data. enlists free MD5 calculation utilities.

comment:10 by SF/sf-robot, 16 years ago

This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).

comment:11 by SF/sf-robot, 16 years ago

Status: pendingclosed
Note: See TracTickets for help on using tickets.