TWINE: missing possibility to add Adeline logo wav file to Little Big Adventure
|Reported by:||legluondunet||Owned by:||mgerhardy|
|Cc:||Game:||Little Big Adventure|
Description (last modified by )
I own Little Big Adventure game, provided by GOG, and I would like to play this game with Scummvm.
when the Adeline logo appears, if I enable midi I can hear music.
But if midi is not enabled in ScummVM options, it seems lba engine code does not planned to play audio file instead of midi for this sequence.
If I start scummvm in terminal with debug mode, I can read:
Play midi file for index 31
I try to put a mp3 file called track31.mp3 in main game folder but the file was not played.
GOG provides a wav file for Adeline logo: "Common/Midi/LBA1-31.wav" to replace midi.
I don't know if my report is an issue or a feature request.
Is it possible to ask Scummvm to play a wav file when Adeline Logo appearing? For example, track31.mp3?
Change History (12)
comment:1 by , 9 months ago
|Summary:||Little Big Adenture: → Little Big Adenture: missing possibility to add Adeline logo wav file|
comment:4 by , 9 months ago
|Component:||--Unset-- → Engine: TwinE|
|Summary:||Little Big Adenture: missing possibility to add Adeline logo wav file → TWINE: missing possibility to add Adeline logo wav file to Little Big Adventure|