Opened 2 years ago

Last modified 2 years ago

#13105 closed defect

CLOUD: Crash when loading a game while snycing is in progress — at Initial Version

Reported by: raziel- Owned by:
Priority: normal Component: Cloud
Version: Keywords:
Cc: Game: Freddi Fish 4

Description

ScummVM 2.6.0git (Nov 24 2021 10:38:39)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) TinyGL OpenGL

I get a crash (see crashlog) on AmigaOS4 and Windows32 when immediately loading a game *while* the save game syncing is still in progess (cloud icon pulsating).

This is rather hard to reproduce on a fast system, but it is doable.
I used Freddi Fish 4, because the HE games lets you cancel all cutscenes immediately.

1) Start the game
2) Cancel all cutscenes
3) Press "l"
4) Load any save game from way in the game (it doesn't trigger if you load a save state that is at the start screen, at least, i couldn't trigger it with such a save)

  • AmigaOS4 will crash in OpenSSL, crypto, while
  • Windows32 will simply quit silently without anything meaningful in the console/log

Freddie Fish 4: The Hogfish Rustlers of Briny Gulch (Windows/English)

This was confirmed on Windows32, same game, same cloud account

AmigaOS4 - PPC - SDL - BE
gcc (adtools build 11.1.0) 11.1.0

Change History (4)

by raziel-, 2 years ago

Attachment: Win32.log added

by raziel-, 2 years ago

Attachment: amigaos4.log added

by raziel-, 2 years ago

Attachment: freddi4-win-us-Freddi4.sgb added
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