Opened 3 years ago
Last modified 3 years ago
#12499 closed defect
monkey island 3 (COMI) sprite vertical color artifacts — at Version 2
Reported by: | mohabs | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 3 |
Description (last modified by )
there is a noticeable difference between scummvm & original exe at the very first sprite frame of guybrush, and it is noticeable on other guybrush frames.
here a lossless screenshot captures on native 640x480, non upscaled, with 3 raw ripped sprites as a reference.
apps used: scummvm latest nightly (OGL) - dgvoodo - virtualbox (windows 95).
scummvm stable versions provide same issue, even the earliest.
Change History (9)
by , 3 years ago
Attachment: | dgvoodo.bmp added |
---|
by , 3 years ago
Attachment: | highlight.png added |
---|
by , 3 years ago
Attachment: | scummvm .bmp added |
---|
by , 3 years ago
Attachment: | VirtualBox.bmp added |
---|
by , 3 years ago
Attachment: | sprite 2.bmp added |
---|
by , 3 years ago
Attachment: | sprite 3.bmp added |
---|
by , 3 years ago
Attachment: | sprite.bmp added |
---|
comment:1 by , 3 years ago
Description: | modified (diff) |
---|
comment:2 by , 3 years ago
Description: | modified (diff) |
---|
Note:
See TracTickets
for help on using tickets.