MM: any kaypad input is correct.
|Reported by:||SF/logicdeluxe||Owned by:||Kirben|
ScummVM 0.5.0pre-cvs Built on Jul 13 2003 20:50:42 This goes for the lab door, telephone etc.. As discussed in the forum, it probably has to do with the copy protection bypass hack. So here are some observation of mine, which could be helpful: With the original interpreter, the security door is closed again, each time you go into or switch to a kid in room 44 (which is the one right at the beginning with the fence and the warning sign on it and the big moon in the background). I might help to take a look at the start script in that particular room. The objects manipulated by it, probably have to do with the protection. Maybe you can change it to open the door instead of close it. This should not interfere with the input keypad. You should try that! Btw. I with ScummVM I also can enter anything in that security door keypad and a door open sound is played like the door would open. With the German DOTT hacked (and buggy) interpreter doing this sets the alert and blows up the mansion. Your hack should not applie to room 43, as this is the keypad. Check this out, too.
Ticket imported from: #770654. Ticket imported from: bugs/1015.