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Ticket Resolution Summary Owner Reporter
#18 fixed Crash on LE CPUs with alignement issues SF/bbrox
Description

On the iPAQ (Little-endian based with ARM CPU), memory accesses NEED to be aligned.

By doing some hacks (ie checking on all READ_LE_UINT16 and READ_LE_UINT32 inline functions if the pointer is correctly aligned), I changed a LOT of these function calls to the (newly created) READ_LE_UINT16_UNALIGNED and READ_LE_UINT32_UNALIGNED.

Now, I wonder if by default, on platform like the ARM, the default should not be 'unaligned'...

Or is there really some places where we are sure to be aligned ?

Ticket imported from: #478437. Ticket imported from: bugs/18.

#19 fixed DOTT: sound SF/strigeus SF/jsaathof
Description

Version: cvs dated 05/11/01 with CD-rom version of Day of the Tentacle.

The sound works but crashes the program after Laverne opens the door in the intro and says her line. Right after "Just what I need for disection lab tomorrow", the game chrases.

Output(complete):

1 1, 2 2, 4 4 4, 20 38 28 88 11012 WARNING: stub setShake(0)! Loading cursor 0 Loading room 0 Loading room 0 Loading room 61 Loading room 1 Loading room 2 Loading room 3 Loading room 4 Fatal Signal: Segmentation Fault (SDL Parachute Deployed)

Ticket imported from: #478484. Ticket imported from: bugs/19.

#20 fixed Fate of Atlantis demo crashes in intro SF/strigeus SF/japj
Description

I downloaded the Fate of Atlantis demo (playfate.zip - "INDIANA JONES AND THE FATE OF ATLANTIS INTERACTIVE DEMONSTRATION v2")

When I try to run it, I get the following error:

$ ~/scummvm PLAYFATE 1 1, 2 2, 4 4 4, 20 38 28 88 10876 WARNING: stub setShake(0)! Loading cursor 0 WARNING: roomops:14 load-string(31,"iq-points") not implemented! WARNING: heapClear: not implemented! WARNING: unkHeapProc2: not implemented! Loading room 68 WARNING: unkResourceProc: not implemented! Adding object 20 from room 68 into inventory Adding object 937 from room 68 into inventory Adding object 934 from room 68 into inventory Adding object 933 from room 68 into inventory Adding object 938 from room 68 into inventory Loading room 68 WARNING: unkResourceProc: not implemented! Loading room 0 WARNING: unkResourceProc: not implemented! Loading room 75 WARNING: unkResourceProc: not implemented! Loading room 49 WARNING: unkResourceProc: not implemented! WARNING: roomops:14 load-string(31,"iq-points") not implemented! WARNING: roomops:13 save-string(31,"iq-points") not implemented! Error(49:10002:0xEC44): Value 8609 is out of bounds (0,2047) msg Bit variable %d out of range(r)! Press a key to quit.

Also:

looking at scummvm.cpp (void Scumm::initThingsV5()) it contains _numBitVariables = 2048;

looking at resource.cpp (void Scumm::readMAXS()) it contains a _numBitVariables = fileReadWordLE();

this seems a bit conflicting.

Ticket imported from: #478630. Ticket imported from: bugs/20.

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