Custom Query (13954 matches)
Results (25 - 27 of 13954)
Ticket | Resolution | Summary | Owner | Reporter |
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#6714 | fixed | SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device | ||
Description |
English version of the game, current ScummVM Git snapshot. After escaping on the origami skateboard at he start of the game, Spy Fox is dumped into a room outside Poodle's factory, a pizzla shop and a bowling alley. If you click on the keycard device, Spy Fox turns away from you to face you. While he's talking, his head briefly disappears. Haven't seen that kind of bug in a long time. This does not happen if I try the same thing in Wine. While he does turn away, his head stays visible (and, as far as I could tell, unmoving) for the entire line of speech. Ticket imported from: bugs/6714. |
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#6855 | invalid | SCUMM: FT - music stops | ||
Description |
ScummVM : most versions from latest to earlier Windows Full Throttle English CD In any room wait like 1:30 minutes or a little more and the music stops and doesn't resume. Only if you walk to other scene the music starts again and if you wait then stops one more time. Ticket imported from: bugs/6855. |
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#6857 | fixed | SCUMM: FT, song on Todd's radio restarts when walking between rooms | ||
Description |
Current Git snapshot, English version of game The song on Todd's radio can be heard in a couple of rooms. In the original, the volume changes as you move between the rooms to simulate your distance from the radio. In ScumVM, the volume changes and the music restarts. This is early in th game, so it should be easy to reproduce. I'm including a savegame from "Version A" of the game. Ticket imported from: bugs/6857. |