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Ticket Resolution Summary Owner Reporter
#11160 fixed WME: Engine doesn't use correct screenmodes (fullscreen) raziel-
Description

ScummVM 2.1.0git (Sep 21 2019 15:43:15) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 JPEG PNG cloud (servers, local)

When switching to the game screen the correct resolution is not picked up correctly, rather the game screen is squeezed inside (or enhanced to) the resolution the user used in ScummVM's launcher when starting the game.

This is with SDL(1/2) and tested with AmigaOS4 and Linux and a launcher resolution of 640x480 while starting a WME game that uses a screen resolution of 800x600.

Every Wintermute game is affected (some more, some less), but one game is particularly easy to check against, since it starts with a (in-game) window filled with text and a resolution of 800x600:

Chivalry is Not Dead (Windows/English)

Needless to say that if i use the game's correct resolution in the launcher BEFORE starting the game, the game will be rendered perfectly. (But i don't know every resolution of every WME game and i also think this should be handled by ScummVM on-the-fly.)

See also here for some more information and screenshots: https://github.com/AmigaPorts/SDL/issues/84

AmigaOS4 - PPC - BE - SDL gcc (adtools build 8.3.0) 8.3.0

#11163 fixed SCI: Hoyle 4 - Invalid arithmetic operation misterhands
Description

Hoyle 4 DOS

During a game of Bridge:

Invalid arithmetic operation (bitwise OR - params: 0026:00db and 0000:0f00) from method Declarer_Second_NT::think (room 700, script 733, localCall ffffffff)!

#11273 invalid QFG3 crashes when entering Monkey Village keystrike
Description

Scummvm: 2.1.0 Game: Quest for Glory III 1.1 OS: Win8-64

As a fighter I follow the monkey to the Monkey Village. ScummVM crashes either just before loading the village screen or just after. Save game attached.

The debug window shows this: User picked target 'qfg3' (gameid 'sci')...

Looking for a plugin supporting this gameid... SCI [all games] Starting 'Sierra SCI Game'

WARNING: DCL-INFLATE Error: Inconsistent bytes written (18221) and target buffer size (18462)! WARNING: Error 7 occurred while reading sound.720 from resource file RESOURCE.000: Decompression failed: Sanity check failed! WARNING: resMan: Failed to read sound.720!

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